TheArtofSaul, to Nostalgia
famousandfaded, to houdini

Houdini 20 Keynote - Learn more about all of the latest features that are coming to Houdini 20 this November
🥳 🤩

#houdini #sidefx #3d

https://www.youtube.com/watch?v=QB5ltaLU7zk

TheArtofSaul, to DOOM

What if had an port? ..😉 I had to pay homage to a legend in gaming. 🔥
www.Patreon.com/TheArtofSaul

TheArtofSaul, to SuperMario

Making more game labels for the #Patreon #Tutorial animation. Have to throw in my childhood #NES classics. 🍄🎉
www.Patreon.com/theartofsaul

#MarioBros #SuperMario #Nintendo #Houdini #SideFX #Redshift3d #render #design #digitalart #3d #cgi #Maxon

TheArtofSaul, to Zelda

The finished model + texturing of the #NES #Zelda #PCB board that will go inside the cartridge. #Adobe #SubstancePainter fun along with #MOI3D and #SideFX #Houdini.

#Maxon #Redshift3d #render #80s #retrogaming #Nintendo #3d #digitalart #cgi #instaart #retro

TheArtofSaul, to photoshop

Wrapped up the texture work in for the front and back of the cartridge. Generic "Gray" edition, now to work on the gold cart. Can easily swap NES game cartridge labels now. The Adventure of Link next?

image/jpeg

flipsideza, to houdini
@flipsideza@fosstodon.org avatar

So on an Attribute Wrangle node you can Get a value from a channel with:

float cam_hieght = chf("camera_hieght");

but does anyone know if I can Set a value, so basically the reverse?

I'm trying something, but it might not work ;)

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