ylegall, to art
@ylegall@genart.social avatar

2D soft body experiments
#generative #art #design #houdini

video/mp4

toxi, to opensource
@toxi@mastodon.thi.ng avatar

A week ago was the 1st anniversary of this solo instance & more generally of my fulltime move to Mastodon. A good time for a more detailed intro, partially intended as CV thread (pinned to my profile) which I will add to over time (also to compensate the ongoing lack of a proper website)... Always open to consulting offers, commissions and/or suitable remote positions...

Hi, I'm Karsten 👋 — indy software engineer, researcher, #OpenSource author of hundreds of projects (since ~1999), computational/generative artist/designer, landscape photographer, lecturer, outdoor enthusiast, on the ND spectrum. Main interest in transdisplinary research, tool making, exploring techniques, projects & roles amplifying the creative, educational, expressive and inspirational potential of (personal) computation, code as material, combining this with generative techniques of all forms (quite different to what is now called and implied by "generative AI").

Much of my own practice & philosophy is about #BottomUpDesign, interconnectedness, simplicity and composability as key enablers of emergent effects (also in terms of workflow & tool/system design). Been adopting a round-robin approach to cross-pollinate my work & learning, spending periods going deep into various fields to build up and combine experience in (A-Z order): API design, audio/DSP, baremetal (mainly STM32), computer vision/image processing, compiler/DSL/VM impl, databases/linked data/query engines, data structures impl, dataviz, fabrication (3DP, CNC, knit, lasercut), file formats & protocols (as connective tissue), "fullstack" webdev (front/back/AWS), generative & evolutionary algorithms/art/design/aesthetics/music, geometry/graphics, parsers, renderers, simulation (agents/CFD/particles/physics), shaders, typography, UI/UX/IxD...

Since 2018 my main endeavor has been https://thi.ng/umbrella, a "jurassic" (as it's been called) monorepo of ~185 code libraries, addressing many of the above topics (plus ~150 examples to illustrate usage). More generally, for the past decade my OSS work has been focused on #TypeScript, #C, #Zig, #WebAssembly, #Clojure, #ClojureScript, #GLSL, #OpenCL, #Forth, #Houdini/#VEX. Earlier on, mainly Java (~15 years, since 1996).

Formative years in the deep end of the #Atari 8bit demoscene (Chip Special Software) & game dev (eg. The Brundles, 1993), B&W dark room lab (since age 10), music production/studio (from 1993-2003), studied media informatics, moved to London initially as web dev, game dev (Shockwave 3D, ActionScript), interaction designer, information architect. Branched out, more varied clients/roles/community for my growing collection of computational design tools, which I've been continously expanding/updating for the past 20+ years, and which have been the backbone of 99% of my work since ~2006 (and which helped countless artists/designers/students/studios/startups). Creator of thi.ng (since 2011), toxiclibs (2006-2013), both large-scale, multi-faceted library collections. Early contributor to Processing (2003-2005, pieces of core graphics API).

Worked on dozens of interactive installations/exhibitions, public spaces & mediafacades (own projects and many collabs, several award winning), large-scale print on-demand projects (>250k unique outputs), was instrumental in creating some of the first generative brand identity systems (incl. cloud infrastructure & asset management pipelines), collaborated with architects, artists, agencies, hardware engineers, had my work shown at major galleries/museums worldwide, taught 60+ workshops at universities, institutions and companies (mainly in EMEA). Was algorithm design lead at Nike's research group for 5 years, working on novel internal design tools, workflows, methods of make, product design (footwear & apparel) and team training. After 23 years in London, my family decided on a lifestyle change and so currently based in the beautiful Allgäu region in Southern Germany.

ylegall, to art
@ylegall@genart.social avatar

experiment with rolling sphere, circle pack, and mercator projection.
#art #houdini #generative

video/mp4

Dreamwieber, to AppleVisionPro
@Dreamwieber@sigmoid.social avatar

Ok, mind blown again 🤯

Watch me bring a 3D tree built in Houdini into my space with

Follow for more!

video/mp4

Paarsec, to houdini
@Paarsec@mastodon.social avatar
JPK_elmediat, to HashtagGames
@JPK_elmediat@c.im avatar
TheArtofSaul, to Zelda

The finished model + texturing of the #NES #Zelda #PCB board that will go inside the cartridge. #Adobe #SubstancePainter fun along with #MOI3D and #SideFX #Houdini.

#Maxon #Redshift3d #render #80s #retrogaming #Nintendo #3d #digitalart #cgi #instaart #retro

TheArtofSaul, to Nostalgia
moonwalkerwiz, to houdini
@moonwalkerwiz@mastodon.sdf.org avatar

This is way more entertaining, has better special effects, and really works better than Will Smith's Gemini Man: https://www.youtube.com/watch?v=22tVWwmTie8

#Eminem #Houdini

Paarsec, to houdini
@Paarsec@mastodon.social avatar

A new Houdini experiment! Flip fluids + using particle age as a color attribute with ramps.

3D Animation of a blue cube melting into a viscous puddle that changes color and becomes more warm as time goes by.

TheArtofSaul, to SuperMario

Making more game labels for the #Patreon #Tutorial animation. Have to throw in my childhood #NES classics. 🍄🎉
www.Patreon.com/theartofsaul

#MarioBros #SuperMario #Nintendo #Houdini #SideFX #Redshift3d #render #design #digitalart #3d #cgi #Maxon

yantor3d, to python
@yantor3d@mograph.social avatar

Today's weird #python edge case - importing a module in #houdini pythonrc means pytest-cov doesn't work when running tests on the module, because the module is imported before the plugin starts.

gpuopen, to opensource
@gpuopen@mastodon.gamedev.place avatar

🎇 We're very excited today to release an #opensource collaboration system for #openUSD - #AMD Render Studio! 🎇

Plus: a free viewer, and plugins for Autodesk #Maya, #Blender and #Houdini - allowing for live collaboration with #USD files.

Find out more: https://gpuopen.com/learn/introducing-amd-renderstudio/?utm_source=mastodon&utm_medium=social&utm_campaign=prorender

ylegall, to art
@ylegall@genart.social avatar

time offset cube slice
#art #loop #houdini

video/mp4

TheArtofSaul, to photoshop

Wrapped up the texture work in for the front and back of the cartridge. Generic "Gray" edition, now to work on the gold cart. Can easily swap NES game cartridge labels now. The Adventure of Link next?

image/jpeg

famousandfaded, to houdini
gavgraham, to houdini
@gavgraham@mastodon.social avatar

Fantastic 2023 reel from Sidefx, super happy we got some nice DNEG shots in the mix .. https://youtu.be/zxiqA8_CiC4

NuanceRhymesWithOrange, to photography
@NuanceRhymesWithOrange@mstdn.social avatar

Open in a few hours! But I have no idea what exactly is open, if anything. Anyway, on the left is the rear of the former Balderson Theatre in Perth, Ontario. Houdini performed here! Less happily, so did many blackface minstrel shows (http://www.perthhs.org/documents/last-picture-show.pdf).

famousandfaded, to houdini

Houdini 20 Keynote - Learn more about all of the latest features that are coming to Houdini 20 this November
🥳 🤩

#houdini #sidefx #3d

https://www.youtube.com/watch?v=QB5ltaLU7zk

TheArtofSaul, to DOOM

What if #Doom had an #NES port? ..😉 I had to pay homage to a legend in gaming. 🔥
www.Patreon.com/TheArtofSaul

#Maxon #Redshift3d #SideFX #Houdini #3d #render #FPS #IDSoftware #Nintendo #SubstancePainter

stkrake, to random
compfu, to houdini
@compfu@mograph.social avatar

The 20 sneak peek video is out. Tag yourself! Are you "Jaded TD" or "Chicken Butt"? 🤣

screen capture of an animation rig for a naked CG chicken that is posing with its butt towards the camera.

anthony, to houdini
@anthony@mast.mrrl.me avatar

Houdini FMX talks are up and pretty rad. Don't watch apple events... learn something procedural instead.
https://www.sidefx.com/houdini-hive/fmx-2024/#rise

doppioslash, to FunctionalProgramming


I'm Claudia Doppioslash, Graphics Programmer in the game industry.
In the years I've worked on games, XR apps, wrote a technical book, worked in and spoken at programming conferences.
Recently I switched to after 8+ years of
Interests: implementing (Physically Based Rendering), , and (Houdini), translating movie into renderers, making tools, extending DCCs (, ).

  • All
  • Subscribed
  • Moderated
  • Favorites
  • megavids
  • thenastyranch
  • rosin
  • GTA5RPClips
  • osvaldo12
  • love
  • Youngstown
  • slotface
  • khanakhh
  • everett
  • kavyap
  • mdbf
  • DreamBathrooms
  • ngwrru68w68
  • provamag3
  • magazineikmin
  • InstantRegret
  • normalnudes
  • tacticalgear
  • cubers
  • ethstaker
  • modclub
  • cisconetworking
  • Durango
  • anitta
  • Leos
  • tester
  • JUstTest
  • All magazines