flipsideza, to animation
@flipsideza@fosstodon.org avatar

Happy #FollowFriday Everyone! 😃

I'm Chris 👋 I'm currently #CGSupervisor & #Layout Supervisor at an #Animation studio in #CapeTown #SouthAfrica

I've worked on multiple #Films & #TVSeries over the years. Using #Maya #Houdini #Blender & #OpenUSD recently for #StarWars, #Disney & the #Lego Movie 2. My focus is #pipeline tech/dev writing tools in #python as well as #cinematography

I'm a #photographer & #travel junkie at heart, spending my weekends exploring new places or learning #rust

flipsideza, to houdini
@flipsideza@fosstodon.org avatar

#OpenUSD has a prim.GetName() but no prim.SetName()! I know how to edit primpaths via an sdf.layer but having a .SetName() would have meant i could be solving another problem right now instead of bashing my head against moving stage data to a sdf.layer and back!

#Pipeline #PipelineJournal #Houdini

flipsideza, to random
@flipsideza@fosstodon.org avatar

Creating a payload feels oddly complicated in but once you have it setup its pretty straight forward!

Here I am creating two reference usd layers, one for _geo.usdc and one for _mtl.usdc (off top screen) that are combined into a single payload layer _payload.usd.

The 'root_component_prim' is simply creating '/asset_name' of kind 'Component'.

rml, to blender
@rml@functional.cafe avatar

I'm using for the first time in about 4 years (and used to just use it to cut out complex UV maps for video projection mapping), and wow, with the realtime rendering engine is a game changer. and the UI has become so much easier to navigate in this time. it's like if and a reunited and became merged as one.

flipsideza, to houdini
@flipsideza@fosstodon.org avatar

So on an Attribute Wrangle node you can Get a value from a channel with:

float cam_hieght = chf("camera_hieght");

but does anyone know if I can Set a value, so basically the reverse?

I'm trying something, but it might not work ;)

Dreamwieber, to AppleVisionPro
@Dreamwieber@sigmoid.social avatar

Ok, mind blown again 🤯

Watch me bring a 3D tree built in Houdini into my space with

Follow for more!

video/mp4

jonkk, to random
@jonkk@idlethumbs.social avatar

tried to recreate emty01's knit video. the yarn intersects all over the place and it doesn't loop, so not a success.. but at least I did my first #karmaxpu render #houdini 🇮🇸

video/mp4

flipsideza, (edited ) to ps1graphics
@flipsideza@fosstodon.org avatar

Is there a blazingly fast cli mesh processor out there? Think ffmpeg for data?

My use case, generate decimated (low res mesh, tri's are fine) geo from an input

Has anyone worked with at all? Is it worth exploring?

via is painfully slow. I could also consider via it pypi package, or but will need to test those.

Paarsec, to houdini
@Paarsec@mastodon.social avatar

My first Houdini vellum fluid sim. In love with using vellum for fluids! More to come. This one shows velocity as a color attribute.

#Houdini #3DArt #simulation #simulated

A vellum fluid sim inside Houdini. It's showing a viscous fluid, the color changing based on the velocity of its grains.

yantor3d, to houdini
@yantor3d@mograph.social avatar

Maybe it's because I've been using for almost 20 years and am blind to it's absurdities, but I'm watching a tutorial on building USD Components in SOPs and KineFX and it all seems beyond absurd how complex it is to set up a simple robot arm with an IK control.

doppioslash, to FunctionalProgramming


I'm Claudia Doppioslash, Graphics Programmer in the game industry.
In the years I've worked on games, XR apps, wrote a technical book, worked in and spoken at programming conferences.
Recently I switched to after 8+ years of
Interests: implementing (Physically Based Rendering), , and (Houdini), translating movie into renderers, making tools, extending DCCs (, ).

HistoPol, (edited ) to DuaLipa
@HistoPol@mastodon.social avatar

#HistoMusic

There is a new song and video clip by #DuaLipa.

What do you think about it?

#Houdini
(Official Music Video)

Dua Lipa

https://www.youtube.com/watch?v=suAR1PYFNYA

TheArtofSaul, to Nostalgia
Dreamwieber, to AppleVisionPro
@Dreamwieber@sigmoid.social avatar

Real world scans can add so much more depth to your immersive environments ✨

Here's my process for using photogrammetry in making Vibescape, my meditation app for #AppleVisionPro

#indiedev #buildinpublic #swift #swiftui #3d #houdini #XR #ar #vr #spatialcomputing #apple #makingof

https://www.youtube.com/watch?v=B_WUfL_-3yc

jonkk, to random
@jonkk@idlethumbs.social avatar

vellum sim practice, fluids+softbody! #vellum #houdini #octanerender

egg 3d render

yantor3d, to python
@yantor3d@mograph.social avatar

Today's weird #python edge case - importing a module in #houdini pythonrc means pytest-cov doesn't work when running tests on the module, because the module is imported before the plugin starts.

Paarsec, to houdini
@Paarsec@mastodon.social avatar
flipsideza, to houdini
@flipsideza@fosstodon.org avatar

Created a new hda today. Lets lookdev target specific selections or faces for material binding. Basically makes the process of creating geomsubsets more artist friendly whilst keeping them usd compliant!

#pipelinetd #openusd #houdini #solaris #python

flipsideza, to houdini
@flipsideza@fosstodon.org avatar

My mind is exploding... keeping #houdini & #bifrost logic all in order in my head! They both work in such different paradigm's yet at the end of the day we are just manipulating points in 3D Space

Paarsec, to houdini
@Paarsec@mastodon.social avatar

A new Houdini experiment! Flip fluids + using particle age as a color attribute with ramps.

3D Animation of a blue cube melting into a viscous puddle that changes color and becomes more warm as time goes by.

bramus, to CSS
@bramus@front-end.social avatar

Is it time to revive https://drafts.css-houdini.org/css-parser-api/? I’d love to have it, to be honest …

#CSS #Houdini #PolyfillingLikeIts1999

anthony, to houdini
@anthony@mast.mrrl.me avatar

Houdini FMX talks are up and pretty rad. Don't watch apple events... learn something procedural instead.
https://www.sidefx.com/houdini-hive/fmx-2024/#rise

moonwalkerwiz, to houdini
@moonwalkerwiz@mastodon.sdf.org avatar

This is way more entertaining, has better special effects, and really works better than Will Smith's Gemini Man: https://www.youtube.com/watch?v=22tVWwmTie8

#Eminem #Houdini

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