@ylegall@genart.social
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ylegall

@ylegall@genart.social

programming and generative art

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ylegall, to random
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three body system

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ylegall, to random
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still refining my circle packing code

ylegall,
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@demofox

first step is to generate a 2D triangle mesh, I used weighted "lloyd relaxation algorithm" built in to houdini.
https://en.wikipedia.org/wiki/Lloyd%27s_algorithm

next compute circle radii according to 2003 paper by Collins and Stephenson "A circle packing algorithm"

I don't always get good results, depending on the input mesh and number of iterations.

ylegall, to random
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ylegall, to random
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gyrated hex tiles

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ylegall, to random
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ylegall, to random
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rubiks projection

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ylegall, to random
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Newton Fractal

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ylegall, to random
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profile ribbon

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ylegall, to random
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sliding penrose diagrams

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ylegall, to random
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ylegall, to random
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#genuary2024 day 7: "loading animation"

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ylegall, to random
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ylegall, to art
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spiral circle pack
#art #loop #generative

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ylegall, to random
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#genuary2024 day 12: lava lamp

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ylegall, to random
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added a bump map and environment light to the previous animation

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ylegall, to random
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#genuary #genuary2024 day 30: shaders

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ylegall, to random
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#genuary #genuary2024 #genuary3
Day 3: droste effect

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ylegall, to random
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#genuary #genuary8
chaotic system

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ylegall, to art
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remake of an animation by tatsuyaM
#art #loop

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ylegall, to random
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ylegall,
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@Metamere thank you! this one is made in Houdini

ylegall, to art
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experiment with rolling sphere, circle pack, and mercator projection.
#art #houdini #generative

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ylegall, to art
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