binbash, to ps1graphics German
@binbash@chaos.social avatar

Hey, liebe #3D-Druck-Bubble...

Was kann ich tun, wenn mein Drucker (#Prusa MK3S+) von jetzt auf gleich große Probleme mit dem gleichmäßigen Transport von Filament entwickelt?

Habe bereits Filamente und Düsen getauscht, es mit PLA-Kaltzug probiert, die Düse ohne #Filament mal auf 280°C gebracht und mit der beiliegenden Nadel nach Verstopfungen geschaut. Es ist besser geworden, aber immer noch ziemlich unbrauchbar :(

Bin dankbar für Tipps, Tricks und RTs :)

:BoostOK: :ReplyOK:

#3ddruck #help

maxim, to blender
@maxim@mastodon.gamedev.place avatar

Sci-Fi adventure game devlog | Rover creation status

#3d #art #gamedev #scifi #gaming #mastoart #HashtagGames

Koreller, to blender French
@Koreller@mastodon.social avatar

Voilà une autre série de bâtiment en #3D de Pyongyang avec #openstreetmap !

Bon, j'arrive proche de la fin des constructions en 3D que j'ai fait récemment, je suis globalement assez content du résultat 😀

https://demo.f4map.com/#lat=39.0271198&lon=125.7420233&zoom=20

GIF animé du rendu 3D de F4map des données OpenStreetMap. Première image : l'hôtel Sosan est plat sans couleur. Deuxième image : l'hôtel en forme triangulaire s’étend vers le haut et apparait avec des couleurs marrons et des vitres sur les coins !
GIF animé du rendu 3D de F4map des données OpenStreetMap. Première image : le bâtiment du restaurant Chongnyu est plat et blanc. Deuxième image : le restaurant apparait avec ses formes, une couleur verte et une zone circulaire en hauteur !
GIF animé du rendu 3D de F4map des données OpenStreetMap. Première image : la porte de Potong (Potongmun) est un simple bloc blanc sans détails avec une taille standard. Deuxième image : la porte médiévale apparait avec son double toit de style asiatique noir posé sur des poteaux en bois rouge, le tout est sur un bloc de pierre avec une pente de chaque côté, avec un "tunnel" passant sous le pavillon !
GIF animé du rendu 3D de F4map des données OpenStreetMap. Première image : le cirque de Pyongyang est plat, d'une taille standard, mais de couleur verte. Deuxième image : le bâtiment est composé de trois zones dont la plus grande est au centre, les toits des trois zones sont de forme hexagonale à toit plat, le tout prend son volume, les zones de vitres et le porche d'entrée apparaissent !

mbt3d, to blender
@mbt3d@fosstodon.org avatar

Okay I am calling this one for now. Pretty much figured out everything I wanted to and have a good feeling about the workflow again.

I changed the colour scheme back to red as the green was crap 😂

metin, to business
@metin@graphics.social avatar
Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.

I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.

The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.

#indiegamedev #tankgame #godot4 #3d

[Limbo AI behavior tree controls the 2 stingered hornet that shoots energy balls. The tank drives around it, dodging some shots before killing the creature.

rootsnase, to blender German
@rootsnase@social.tchncs.de avatar

Ich muss für meine älteres Stecklicht Vo Sigma Roadster eine neue Halterung haben.

Dachte mir so, Lenker sind alle vom Ding her gleich(rund^^)

Für den Lenker benötige ich also eine "Basis-Schelle", die gern mit Kabelbindern am Lenker festgezurrt wird.

Generell unterscheiden sich dann alle "Lampen-Sockel". Bedeutet, dass niggs kompatible ist.

Eine Spezialisierung der Basisschelle wäre von Nöten.

Hat das schon jemand erfunden??

https://cults3d.com/de/modell-3d/haus/rmolck


pomarede, to Kurzgesagt
@pomarede@mastodon.social avatar

Martian Memories

a Stereo3D view of Marker Band Valley, captured by Curiosity, 29-03-2023 (Sol 3783). Deepdale Hill at center, Gale Crater rim in the distance.

To go 3D: eyes' lines of sight parallel/left image for left eye/right image for right eye
Credits: NASA/JPL-Caltech

metin, to business
@metin@graphics.social avatar

From the ar(t)chive…

Stylized 3D illustration for a 2007 business report, about different views upon a subject.

#view #business #design #artwork #illustration #illustrator #3DModeling #art #arte #artist #DigitalArt #ArtMatters #GraphicDesign #3D #CreativeToots #FediArt #MastoArt #ArtistsOnMastodon

2i2l, to ps1graphics French
@2i2l@mamot.fr avatar

Re-hello.

Du 4 au 7 juin... Formation #FreeCAD et #Assembly pour la modélisation #3D

Objectifs :

  • choisir et utiliser les principales fonctionnalités de FreeCAD pour le dessin d’ingénierie,
  • assurer la conception paramétrique de pièces mécaniques et d’assemblages,
  • intégrer les principes et logiques de la modélisation paramétrique,
  • utiliser les différents outils de modélisation et comprendre quand les utiliser,
  • gérer les assemblages de pièces.

https://www.2i2l.fr/formation-freecad-et-assembly-pour-la-modelisation-3d-431

#LogicielLibre

Seven, to business
@Seven@pixelfed.art avatar
metin, to business
@metin@graphics.social avatar
guntha, to opengl French
@guntha@mastodon.gamedev.place avatar

For this , I'm bringing some finishing touches in the map of our small point'n'click game. Hopefully it can soon be added to our Collection!

A screenshot of PsyCam: a room with some lava lamps, a laptop and a photo camera

mbt3d, to blender
@mbt3d@fosstodon.org avatar

From the archive:
A Blender doodle.
#mbt3d #3d #b3d #blender3d #art #3dart #cg

Tearcell, to gamedev
@Tearcell@mastodon.gamedev.place avatar

Was getting fed up with path finding performance in #Godot4 ... Just 5 mobs were tanking performance! 75 fps to 7 or less.

Then I realized my nav mesh was very not well optimized...

Then I realized I had Limbo AI querying the navigation server something like 200 times a frame for each unit...

Then I realized... I have a lot to learn yet about 3D!

Definitely gotta do some write ups on my experiences once I get back to 60 fps. I'm pretty steady at 30 again, with 30 agents active.

#gamedev

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

Definitely annoying that there aren't a lot of resources for mid ranged maps. At least I think 400m x 400m is mid range. My flat 100x100 had no issues, but things got complex quick when we made a realer map.

Here were the bakes btw.

#godotengine #navigation #3d

A much simpler mesh bake. Same map but it's not cutting around objects the mobs can push through.

br00t4c, to blender
@br00t4c@mastodon.social avatar
metin, to IT
@metin@graphics.social avatar

From the ar(t)chive…

Stylized 3D illustration for a 2006 business report, about combining separate company divisions for more efficiency.

#IT #building #business #design #artwork #3DModeling #illustration #illustrator #art #arte #artist #DigitalArt #ArtMatters #GraphicDesign #3D #CreativeToots #FediArt #MastoArt #ArtistsOnMastodon

Dreamwieber, to AppleVisionPro
@Dreamwieber@sigmoid.social avatar

Real world scans can add so much more depth to your immersive environments ✨

Here's my process for using photogrammetry in making Vibescape, my meditation app for #AppleVisionPro

#indiedev #buildinpublic #swift #swiftui #3d #houdini #XR #ar #vr #spatialcomputing #apple #makingof

https://www.youtube.com/watch?v=B_WUfL_-3yc

metin, to blender
@metin@graphics.social avatar

Started a new sculpting project in Blender Sculpt Mode.

I love SDF modeling, but I also like to remain adroit in traditional 3D sculpting. Both techniques have their own charm.

In this stage I'm determining the global shapes and add some crude first details.

More'll follow soon.

metin,
@metin@graphics.social avatar

Blender sculpture update…

Separated his shirt to a separate object, and started detailing the head.

I like Blender Sculpt Mode. I prefer certain tools over similar tools in ZBrush or 3D-Coat, such as Blender's Elastic Deform tool, making use of Kelvinlets for silky-smooth deformation.

More will follow tomorrow.

#CharacterDesign #Blender #Blender3D #design #artwork #sculpture #illustration #illustrator #art #DigitalArt #ArtMatters #3D #B3D #CreativeToots #FediArt #MastoArt #ArtistsOnMastodon

metin,
@metin@graphics.social avatar

Blender sculpture update…

His head is starting to take shape. Added some simple temporary eyes. Some more head / face refinements will follow, then it's time for the shirt.

See the other posts in this thread for more work-in-progress impressions.

#CharacterDesign #Blender #Blender3D #design #artwork #sculpture #3DModeling #illustration #illustrator #art #arte #artist #DigitalArt #ArtMatters #3D #B3D #CreativeToots #FediArt #MastoArt #ArtistsOnMastodon

metin,
@metin@graphics.social avatar

Blender sculpture update…

I guess modeling is gradually nearing completion. Working on the shirt now.

See the other posts in this thread for more work-in-progress impressions.

#CharacterDesign #Blender #Blender3D #design #artwork #sculpture #3DModeling #illustration #illustrator #art #arte #artist #DigitalArt #ArtMatters #3D #B3D #CreativeToots #FediArt #MastoArt #ArtistsOnMastodon

metin,
@metin@graphics.social avatar

Portrait of an imaginary person.

Sculpted and rendered in Blender (Cycles renderer).

See the other posts in this thread for work-in-progress impressions.

#portrait #CharacterDesign #Blender #Blender3D #design #artwork #sculpture #3DModeling #illustration #illustrator #art #arte #artist #DigitalArt #ArtMatters #3D #B3D #CreativeToots #FediArt #MastoArt #ArtistsOnMastodon

metin, (edited )
@metin@graphics.social avatar

Blender portrait sculpture work-in-progress stages.

I decided to sculpt this guy as a single mesh, instead of the usual blocking out with separate primitives. Then I separated the shirt once that was sufficiently shaped.

View the final rendering here:
https://graphics.social/@metin/112438372702772666

#portrait #CharacterDesign #Blender #Blender3D #design #artwork #sculpture #3DModeling #illustration #illustrator #art #arte #artist #DigitalArt #ArtMatters #3D #B3D #CreativeToots #FediArt #MastoArt #ArtistsOnMastodon

guntha, to gamedev French
@guntha@mastodon.gamedev.place avatar

There were remains of sloppy code in the loading part and entity state mangled with assets in the data of a compiled map, now switching from the menu to the game or restarting a game is instantaneous.

#C++

A video of the small game PsyCam, the player goes from the menu to the game and restarts the game several times. No freezing is noticed.

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