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Seven

@Seven@pixelfed.art

๐ŸŽจ Illustrator, 3D designer, โ€ฆ ๐Ÿ  https://metinseven.nlโ˜• https://ko-fi.com/metinseven๐Ÿ˜ https://graphics.social/@metin

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Seven, to business
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Seven, to Cute
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Move over, Godzilla, here's Cutezilla!

Modeled and rendered in MagicaCSG, post-processed in Affinity Photo and PhotoScape X.

Seven, to design
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Cowboy portrait ๐Ÿค 

Modeled and rendered in MagicaCSG, color-graded in PhotoScape X.
Inspired by a Huimei Ye concept.

Sorry for the repost, I wasn't satisifed with the previous rendering. ๐Ÿ˜…

Seven, to design
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Seven, to workersrights
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From the ar(t)chiveโ€ฆ

Stylized 3D illustration about bureaucracy, for a 2004 issue of the Dutch FNV Bouw magazine.

Seven, to 3dmodeling
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Seven, to Animal
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Young Batman, just hanging out.

Modeled and rendered in MagicaCSG, post-processed in PhotoScape X.
Based on a fun drawing by Rich Wake.

See other posts in this thread for work-in-progress impressions.

Seven, to money
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From my 2000s ar(t)chiveโ€ฆ

Stylized, isometric 3D illustration for the Dutch ComputerTotaal magazine, about a levy for the copying of media that was introduced in the Netherlands.

Seven, to Animal
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Marshmallow time! ๐Ÿ”ฅ

Modeled and rendered in MagicaCSG, post-processed in PhotoScape X.
Based on a fun drawing by Charles Santoso.

#CharacterDesign #bear #animal #animals #nature #design #artwork #sculpture #illustration #illustrator #art #arte #artist #DigitalArt #ArtMatters #GraphicDesign #3D #MagicaCSG #CreativeToots #FediArt #MastoArt #ArtistsOnMastodon

Seven, to Sony
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Seven, to Rabbits
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Seven, to linux
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From the ar(t)chive...

3D illustration for a 2006 Linux test in the Dutch ComputerTotaal magazine.

Seven, to ArtificialIntelligence
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Battlebot 3D robot character design ๐Ÿค–

Modeled and rendered in MagicaCSG, post-processed in PhotoScape X.

Seven, to ArtificialIntelligence
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From the ar(t)chive...

3D illustration from 2006 for the Dutch ComputerTotaal magazine, about desktop search engines.

Looking at the time stamp of the original image, I finished this at 2:35 AM. Back then I was in a continuous battle with pushy deadlines and slow renderers. ๐Ÿ˜…

Seven, to scifi
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Made a new rendering of my Space Cyborg Zombie, with slightly better balanced lighting and less saturation. Coloring is not my strong suit. ๐Ÿ˜…

Apologies for the repeated upload. Getting just the right dramatic lighting became a bit of an OCD case. ๐Ÿ˜“

Seven, to DigitalArt
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A loving tribute to my all-time favorite game series: Ghosts 'n' Goblins and Ghouls 'n' Ghosts.

Modeled and rendered using MagicaCSG, post-processed in Affinity Photo and Photoscape X.

Sorry for the repeated reuploading. This became a case of obsessive fine-tuning. ๐Ÿ˜…

Seven, to art
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Seven, to Jpop
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Happy Holidays! ๐ŸŽ…โ„๏ธ๐ŸŽ„๐Ÿพ๐Ÿฅ‚

https://metinseven.nl

Image concept: Sรฉbastien Le Divenah

#xmas #christmas #snowman #art #artwork #artist #ArtMatters #DigitalArt #illustration #CharacterDesign #3D #design #CreativeToots #MastoArt #FediArt

Seven, to Futurology
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Seven, to art
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Seven, to pixelart
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Mega Man and the Mega Button.

To push or not to push, that is the question. ๐Ÿ˜…

Seven, to pixelart
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Mega Man and the Mega Button.

To push or not to push, that is the question. ๐Ÿ˜…

Seven, to ZBrush
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A range of Mega Mario Work-In-Progress posts (images + info) is available in my Ko-fi.

A small donation will grant you access to these and previous WIP posts, and will support my work.

https://ko-fi.com/album/Works-In-Progress-S6S3NT6D0

Seven, to Mario
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Mega Mario is here to kick some ass! ๐Ÿ‘Š

Based on a concept by Jake Parker.

Seven, to blender
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Mister Bright ๐Ÿ’ก 3D cartoon character design.

Repost because in my rush to finish the work I had simply forgotten to include teeth. ๐Ÿ˜†

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