media_dept, to random
@media_dept@mastodon.social avatar

GUI Mess

I'll create a button entirely in code
or I can add one as a Godot node
I could reference it as an image to load
so the user can press on an icon as showed
I can make it a label, a label with text
or add a box with collision detect
That requires experience that I haven't got
as to whether to make it a hotspot or not
Interaction semantics and arguing facts
Don't begin to correct my wayward syntax
This fuss over buttons to some will be petty
But I'm making a game, not making spagetti!

media_dept,
@media_dept@mastodon.social avatar

For those reading, I'm currently using button nodes with text labels - I guess? But in future I'd probably prefer the buttons to be sprites because thats how we create custom UIs, right? I'm guessing this will still be a button node of sorts but one I can 'texture' with an image? Thanks, anyone 🤠

Nomys_Tempar, to godot French
@Nomys_Tempar@framapiaf.org avatar

@jovial et moi organisons un atelier de création de jeu sous Godot aux @jdll le 26 mai, de 11h à 13h.
Faites tourner l'info si vous connaissez des personnes intéressées.
#godotengine #atelier #JdLL2024

Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.

I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.

The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.

#indiegamedev #tankgame #godot4 #3d

[Limbo AI behavior tree controls the 2 stingered hornet that shoots energy balls. The tank drives around it, dodging some shots before killing the creature.

rpginabox, to godot
@rpginabox@mastodon.social avatar

Want to help RPG in a Box grow? Consider subbing on YouTube if you haven't yet!
https://www.youtube.com/@rpginabox

Also, a quick comment and/or like on a video would mean so much and help the tool reach more people!

Thank you so much for helping bring fun and accessible game creation to others! 💖😊

krazyjakee, to godot
@krazyjakee@mastodon.gamedev.place avatar

Hi all, Oversleep is a first person puzzle game made in Godot. Download the Demo here: https://store.steampowered.com/app/2618540/Oversleep/

khalidabuhakmeh, to gamedev
@khalidabuhakmeh@mastodon.social avatar

👋 folks, if you're interested in sharing your best , , or tips, I have an online event for you!

🎮 We, , are on the lookout for speakers for our annual Game Dev Days event. In the past, we've had some truly impressive presentations from big names in the game industry.

My favorite was someone created a game as a presentation. 🤯

🙏 boosts appreciated

https://blog.jetbrains.com/dotnet/2024/05/13/jetbrains-gamedev-days-2024-call-for-speakers/

GameFromScratch, to godot
@GameFromScratch@mastodon.gamedev.place avatar

It's Visual Studio Code... but more organized

We recently looked at using an addon for #GodotEngine to keep track of all your TODO/HACK/FIXME code debt, today we do the same with Visual Studio Code.

So... keep running up that debt!
https://gamefromscratch.com/visual-studio-code-todo-management/

#gamedev #indiedev

goodandemil, to godot
@goodandemil@mastodon.gamedev.place avatar

Exactly one year ago, I published the AssetPlacer, an environment art plugin for #GodotEngine, that resulted largely as an artifact of my Bachelor's Thesis!

#EnvironmentArt #LevelDesign #IndieDev

godotcon, to godot
@godotcon@mastodon.gamedev.place avatar
GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

There is a new Humble of interest to . The Epic Environments Mega Bundle is a huge collection of assets (2350+) for and , although as you will see in the video, exporting to is easy enough.

https://gamefromscratch.com/epic-environments-mega-humble-bundle/

NicolasPetton, to pixelart
@NicolasPetton@mastodon.social avatar

Due to popular demand... here's a lil' fishy!🐠

#indiegame #pixelart #aseprite #godotengine #aseprite

video/mp4

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

Beta late than never! 🏁

Feature complete and optimized for performance, you can now give #DevSnapshot 3.6 a spin 🚗

https://godotengine.org/article/dev-snapshot-godot-3-6-beta-5/

Don't forget to pack you bags before you take off, though! 🎒 With the help of "Backpack Battles" ⬇️

#godot #godotengine #godot3 #release #beta

rafalagoon, to godot Spanish
@rafalagoon@mastodon.gamedev.place avatar

Directo haciendo juegos y lo que os dé la gana 💜

Vamos a seguir un poco más con Desktop Dungeon Defenders y quizá... retome durante un rato un juego que hicimos hace un año 👀👀👀

Como siempre en:
👉 https://twitch.tv/rafalagoon

Y usando orgullosamente #GodotEngine 😻

StraToN, to gamedev
@StraToN@framapiaf.org avatar

It is #LibreMonday once again ! And this is a special one: if you're into #gamedev then you probably already know about @godotengine , right? If not, then you probably should - and follow the #GodotEngine hashtag while you're at it 😜 godotengine.org/

godotengine, to Twitch
@godotengine@mastodon.gamedev.place avatar

We are almost at 3k followers on our _offical 🥳

Not only that, today also marks the first CREATOR TAKEOVER on the channel 👀

Let's welcome @PracticalNPC with a bang 💥at 9:00 UTC (in ~1h)!

https://www.twitch.tv/godotengine_official

beeoproblem, to gamedev
@beeoproblem@mastodon.gamedev.place avatar

ToJam has concluded for another year. This is what I made. I feel pretty good about it despite it having a couple bugs

Try to fix your car... WHILE YOU DRIVE IT!

https://bird-with-toes.itch.io/jalopy

beeoproblem, to random
@beeoproblem@mastodon.gamedev.place avatar

Toronto Game Jam Day 3 of 3. The Finale!!!

Sound effects, music, visual effects and gameplay refinement are on the agenda. Can I finish before the 7PM deadline?

https://twitch.tv/BeeOProblem

bitinn, to godot
@bitinn@mastodon.gamedev.place avatar

By the look of it, Metal backend isn’t going to land in time for #GodotEngine 4.3, right?

I have been waiting for it, will likely solve quite a few limitations of OpenGL on Apple hardwares.

beeoproblem, to gamedev
@beeoproblem@mastodon.gamedev.place avatar

Three streams in one day?! 🤯

Wrapping up Day 2 of the Toronto Game Jam project Jalopy!

https://twitch.tv/BeeOProblem

#gamedev #live #godotengine #indiedev #twitch #tojam2024

pikario, to godot
@pikario@mastodon.gamedev.place avatar

Finally! I've implemented animations for door opening/closing and entering/leaving a room.
Still missing the knocking animation, which shouldn't be difficult to add now 🧐

#godotengine #godot #fangame #animalcrossing #screenshotsaturday

A video of my Animal Crossing Wild World fan-game, the player goes in and out a villager house, there is an animation for opening/closing the door and walking in/out the room.

aenderlara, to godot
@aenderlara@mastodon.social avatar

Trying a new duplicate feature that allow you to pile things faster

#godotengine #gamedev

video/mp4

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar
MenacingMecha, to gamedev
@MenacingMecha@mastodon.gamedev.place avatar

following up last week, here's a skip a private playtester sent me that - no hyperbole - I did not think was possible

video/mp4

beeoproblem, to gamedev
@beeoproblem@mastodon.gamedev.place avatar

Today is TOJam Day 2 of 3 and I actually have stable internet. Drop in if you wanna see how my project, Jalopy, is progressing.

Or if you just want to taunt me. That works too... I guess.

https://twitch.tv/BeeOProblem

video/mp4

XenokDev, to godot
@XenokDev@mastodon.gamedev.place avatar

After many tries, my city generator's building generation is starting to look decent, with no textures yet.

image/png
image/png

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