Finally! I've implemented animations for door opening/closing and entering/leaving a room.
Still missing the knocking animation, which shouldn't be difficult to add now 🧐
For everybody who wasn't there, here's what you missed at yesterday's Godot Engine Meetup in Berlin: Grown adults toying around at a kid's playground. 😁 (Note: There were a lot more people! It's just that I took my photos at the end of the event.)
I'm creating a turn based game with random enemy spawns, telegraphed with a sigil on the floor one turn prior.
What do you think about having a few sigils, representing difficulty (minion, normal, elite, boss), rather than making all the sigils unique (or all the same?).
For example if you see en 'Elite' sigil you won't know whether it's a heavyweight (better to stand back), or a lich (better get close to kill quick).
Keeping in mind I don't really have the time or mental space to truly learn it, and I definitively don't have the skills necessary to actually make a game: any advice for a #Godot beginner tutorial?
I've managed to convert my Dungeon Generator over to Godot.
Took me literally all day to get the Corridors code working, and it still needs a lot of tweaking.
And this is just a Map. So much more to turn it into anything useful.
Rooms generated as random, non-overlapping, rectangles, then centres joined in turn.