pikario, to godot
@pikario@mastodon.gamedev.place avatar

Finally! I've implemented animations for door opening/closing and entering/leaving a room.
Still missing the knocking animation, which shouldn't be difficult to add now 🧐

A video of my Animal Crossing Wild World fan-game, the player goes in and out a villager house, there is an animation for opening/closing the door and walking in/out the room.

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar
Le_bottin_des_jeux_linux, to linuxgaming
@Le_bottin_des_jeux_linux@floss.social avatar

🕹️ Title: YouTD 2
🦊️ What's: A libre tower defense game inspired by an eponymous WarCraft 3 map
🏡️ https://youtd2.com/
🐣️ https://github.com/Praytic/youtd2
🔖
📦️
📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/

🥁️ Update: 0.15.4
⚗️ Hotfix 🐞️
📌️ Changes: https://praytic.itch.io/youtd2/devlog
🦣️ From: https://mastodon.social/@holarse/112422785263292993

🏝️ https://www.youtube.com/embed/dUaHEcS4pDY

Le_bottin_des_jeux_linux, to linuxgaming
@Le_bottin_des_jeux_linux@floss.social avatar
njamster, to godot
@njamster@mastodon.gamedev.place avatar
godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

We attended the local user group meetup in Berlin this week, and met who must be one of the youngest, incredibly talented Godot devs out there 😱

Play 11-year-old Olli's games: https://olli-games.itch.io

(posted with parental permission)

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

Live-tooting from a talk about providing free tools to make games 🎤

With our very own @Emi as one of the panelists :)

#amaze2024 #AMazeFest #godot #godotengine

Taffer, to godot
@Taffer@mastodon.gamedev.place avatar

Had an urge to add LuaJit to Godot just now. I'm not even good at Lua.

robbodev, to godot
@robbodev@mastodon.gamedev.place avatar

I really want to like, and switch to but my lordy, it's a struggle..!

db0, to godot
@db0@hachyderm.io avatar

Really disappointing that the team keeps posting only on Xitter.

beanjbunny, to godot
@beanjbunny@nerdculture.de avatar

me reading my output log errors: okay but none of those words are in the Bible

Le_bottin_des_jeux_linux, to linuxgaming
@Le_bottin_des_jeux_linux@floss.social avatar

🕹️ Title: YouTD 2
🦊️ What's: A libre tower defense game inspired by an eponymous WarCraft 3 map
🏡️ https://youtd2.com/
🐣️ https://github.com/Praytic/youtd2
🔖 #LinuxGaming #ShareYourGames #Strategy #TowerDefense #Godot
📦️ #Libre #Bin
📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/

🔍️ Reviewed (0.14): 👏️⭐⭐⭐⭐
🥁️ Update: 0.14➜0.15.3 (May 2024)
⚗️ Consistent version 🦍️
📌️ Changes: https://praytic.itch.io/youtd2/devlog
🦣️ From: 📶️ https://github.com/Praytic/youtd2/releases.atom

🏝️ https://www.youtube.com/embed/dUaHEcS4pDY

gamingonlinux, to godot
@gamingonlinux@mastodon.social avatar
beeoproblem, to gamedev
@beeoproblem@mastodon.gamedev.place avatar

ToJam prep stuffs and moar Godot gamedev.

https://twitch.tv/BeeOProblem

#gamedev #livestream #godot

toastedgames, to godot
@toastedgames@mastodon.gamedev.place avatar
SirLich, to godot
@SirLich@mastodon.gamedev.place avatar

My game pentamania placed 148/462 in Ludum Dare 55.

My goals were:

  • 3D ❌
  • Unique mechanics ✅
  • Music ✅
  • Fun ✅

In particular I was anxious to improve my 'FUN' score. In the end I got 131st (3.568), which is a good bit better than my prior entries :)

I was happy enough with the game that I'm working on a small post jam.

#godotengine #godot #gamedev #gamejam #ldjam #ldjam55 #ludumdare

beeoproblem, to gamedev
@beeoproblem@mastodon.gamedev.place avatar

More live godot gamedev now!

Making more fun roboty shooty Robot Shooter action. Let's figure out what's needed to make a new release! (and then do it)

https://twitch.tv/BeeOProblem

schizanon, to internet_funeral
@schizanon@mastodon.social avatar
  1. is a shaping engine, it's used in , , , , , +, , , , , , , , , , , Engine, and other places.

  2. Harfbuzz 8.0 introduces a shaper, that allows to be embedded in a file. https://www.phoronix.com/news/HarfBuzz-8.0

  3. It's only a matter of time until someone embeds a in a font file.

SirLich, to gamedev
@SirLich@mastodon.gamedev.place avatar

I'm creating a turn based game with random enemy spawns, telegraphed with a sigil on the floor one turn prior.

What do you think about having a few sigils, representing difficulty (minion, normal, elite, boss), rather than making all the sigils unique (or all the same?).

For example if you see en 'Elite' sigil you won't know whether it's a heavyweight (better to stand back), or a lich (better get close to kill quick).

Is this interesting, or just annoying?

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

You now need to create an account to donate to https://fund.godotengine.org - but this change is indeed for the better!

It let's you update your name in the credits by yourself and manage subscriptions faster.

j_bertolotti, to godot
@j_bertolotti@mathstodon.xyz avatar

Keeping in mind I don't really have the time or mental space to truly learn it, and I definitively don't have the skills necessary to actually make a game: any advice for a #Godot beginner tutorial?

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

How about a #ScreenshotSaturday with a fun twist? 🍋🍸

Post one snapshot from your project without any additional context and let people in the comments guess what your game is about!

#godot #godotengine

beeoproblem, to gamedev
@beeoproblem@mastodon.gamedev.place avatar

LIVE! More physics first person shooter gamedev action(?)

Let's get some punching action going. Then... I dunno, sound effects maybe?

https://twitch.tv/BeeOProblem

simonschreibt, to gamedev
@simonschreibt@mastodon.gamedev.place avatar
ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

I've managed to convert my Dungeon Generator over to Godot.
Took me literally all day to get the Corridors code working, and it still needs a lot of tweaking.
And this is just a Map. So much more to turn it into anything useful.

Rooms generated as random, non-overlapping, rectangles, then centres joined in turn.

Next: align corridors and trim unneeded ones

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