I used to be heavily invested in GNU #Octave, a free #Matlab replacement. That was a bit of a more ambitious goal, because Godot isn't trying to be exactly like Unity, but Octave is trying to be exactly like Matlab. The overall problem, however, is similar.
It's a difficult, mostly thankless task. Users don't care what it takes to make it look exactly like what it's supposed to be replacing. Photoshop users going to the GNU IMP, Matlab users going to Octave, Maya users going to Blender, Chrome users going to Firefox... they all want the same thing: basically the same software, but without the fees, restrictions, or anti-user misfeatures. It is extremely draining to continuously disappoint people who aren't getting exactly the same software but without paying for it.
A few users will offer donations, but never enough to rival the budget of the software they're fleeing from. Nowadays there's better infrastructure to collect from these benevolent donors and get a steady income than when I was working on Octave. This offers some hope.
All this to say: if you're migrating to better, less enshittified software, donate if you can. If you cannot, then at least try to be kind and considerate of the smaller, more grassroots organisation and individuals that are trying to give you a comparable experience with no strings attached. :)
I'm so happy Unity decided to self-destruct! I mean, sorry for your losses and all, but... Not only is #Godot getting so much great attention, but I swear it's also driven more devs to Mastodon seeking out experienced #GodotEngine devs to chat with, collab, follow, and learn from! The #gamedev community has felt really lively lately!
If you're a gamedev using godot, please say hello in the replies and maybe more folks can find each other to follow!
I just released my new article with it's companion asset!
A deep exploration of the proper use of mouse events to create responsive and reliable controls in both 3D and 2D games and the best Godot first person camera you can get to put it all in practice!
🐤 I'm excited to share a fully tested, third-person 3D game demo built with #godot and #csharp. Hope this helps you!
This demo is based on the 14 open source packages I've been hard at work on over the last two and a half years and a ton of help from you all. Link in thread 💛
Ideal for local-multiplayer, or any single-player game where you want the player to have full input binding and options (which should be EVERY game imo)
New Video: Pepper & Carrot Gamejam 2023 Recap - 10 games in less than 5 minutes.
Thanks again to @brettmakesgames for organising it, and (many) thanks to all the participants. 😻
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