eniko, (edited ) to random
@eniko@peoplemaking.games avatar

EDIT3: i'm going to close this to new submissions since they've slowed to a trickle now

new to mastodon? do you make cool shit? if you've got under 100 followers, reply to this with 1-4 images of stuff you've made and i will boost you to my 5.8k followers, because i want people who do creative work to find a place on mastodon

please note i will be spacing out boosts to not spam my followers too much

EDIT2: if you're a composer (or do similar non-visual work) you should probably drop a link to where people can listen to your work. maybe add cover art if you have any

EDIT: if i miss your post it's likely you're on an instance mine has muted, I'm sorry, but there's nothing I can do about that

slumberingcat,

@eniko I attempt to make interesting . Currently in the process of moving to the and making a game.

But for now here's a prototype of a game based around called "HisText" that I'd worked on in Unity.

Get Ready for Techno-babble:
If I remember correctly the idea was that in an alternate timeline where the internet didn't take off and Teletext grew and filled its place. You play as a worker for a body that certifies Teletext Cartridges (TeleCart). TeleCart's allow for Custom Firmware and applications to be loaded onto the common place Portable TV. Due to lack of contact with an influential around their submission of a TeleCart, with the intent of spreading their holy book. Under protest you are sent to their private enclave to investigate. Talk to residents of the enclave and investigate the Church's activities to unravel a mystery that really isn't your job. Also Eldritch.

It was fun coming up with that whole world. I intend to come back to it in .

A small glimpse at a now on hold project based around Teletext.

gdquest, to random

Another thing we're working on this year is putting our many open-source assets in a library.

It's easy to miss assets and code scattered in our 100 github repositories, and the platform's not super friendly to people who aren't developers.

We'll be looking for a way to centralize them and make them easy to download.

video/mp4

MIfoodie,
@MIfoodie@vivaldi.net avatar

@gdquest When are the #Godot version 4 tutorials coming out?

Tearcell, to gamedev
@Tearcell@mastodon.gamedev.place avatar

Clean vs 'Messy' Dialog box design. What do you think?

image/png

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@GungJoe Hm that IS a good point as well. I'll see how 'easily' our system allows for that sort of swapping. #Dialogic for #godot is pretty flexible, but I may need to add the functionality.

cube_drone, to godot
@cube_drone@mastodon.social avatar

The HTML5 export for Godot 4 is badly, badly broken on apple devices, in ways that they won't be able to fix, possibly for years

Godot 3 has a significantly smaller footprint and works perfectly on these devices.

But I do miss those sweet sweet Godot 4 features (async, it's async, I want async so BAD) and I'm worried that Godot 3 is going to moulder and gradually die.

Do I build for deprecated-but-stable or do I build for modern-but-janky-as-hell?

#godot #gamedev

coaguco, to godot

Hey there, friend. Today is day #7 of games using . This time we have Am Madness by @digitalcryptlcl! A fever-dream platformer that is, in its own words, unforgiving. The levels with local light seem pretty brutal actually. Check it out!

https://store.steampowered.com/app/1694380/Am_Madness/

goatchurch, to godot

Yikes. I just found https://github.com/skoolkid/skoolkit/tree/master
which looks like it could be tool to help me decode the map in this old game
https://worldofspectrum.net/item/0001736/

If I could decode and extract this map from its original data, do you think I could make a version of the game in #godot ?

Nouvanity, to godot
@Nouvanity@fosstodon.org avatar

Just spent an hour learning how to make doors work in #godot... i think im spending my time wisely.

Also wip armored door thingies in #blender

image/png

Nouvanity, to gamedev
@Nouvanity@fosstodon.org avatar

Decided to start learning #gamedev, using the #godot engine plus #blender for 3d modelling. Pretty fun start and hope to get better (yes i know the floor and roof texture is stretched shhhhhh). Its nice that i can use all #foss software to make a game now.

masukomi, to rust
@masukomi@connectified.com avatar

internet geeks: "build cross platform native interfaces with this framework"

me: 🤔that'd be nice, but....
scroll scroll.... scroll.... "Yup, basically everything EXCEPT "

I really REALLY hate that the only reasonable way to generate a UI on macOS is . Nothing against Swift, it's just that it's the ONLY choice and seems to have forgotten that there are people in the world who like to "Think Different".

🤦‍♀️

korreckj328,

@masukomi Uh you already can. Look at #godot It's a C++ program that gets it's own nice .app release. The thing is that .app is just a special folder structure that has the binary app you make with whatever language you want, and then it's resources all packed in there with some plists to tell it how to work together. And those plists are just xml with a couple changes from standard. I'd recommend looking at godot and how they do it.

Lachee, to random

It's very rare that i need to develop apps that only work on desktops nowadays. Everything can be done in the browser and is better in the browser.

Well this week i have started 2 projects that exclusively need to be a desktop app. weeeeeeeeeird.

Still not sure how to develop a good desktop app. WinForm is dead, Electron sucks, Unity is a meme... idk.

Im trying a thing called Wails with Svelte for the front end in one project. The other project is... unity...

#desktopdev #indiedev

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@Lachee There is certainaly a small but vocal part of the #godot community that says its good for non-game apps, but I haven't tried it for non game stuff personally.

It's certainly fun to use imo!

thisisdys, to godot

Thinking of switching over to #godot , don't like the direction #unity is heading (I will lament the loss of all those assets I bought though, not that I ever used any of them).

Any godot users who have some good suggestions for getting started as a Unity convert?

#gamedev

krazyjakee, to gamedev
@krazyjakee@mastodon.gamedev.place avatar
KarlTheCool, to gamedev

Is there a #godot plugin that utilizes top_level to tween to the parent's position? It seems really obvious but I can't find a plugin for it ... I'll whip one together if no one replies.

sleepingpanda, to linux

2023 will be the year of new things.. I bought a new refurbished laptop (Dell Latitude 7300 13") and decided to give #Linux a try (Ubuntu latest LTS version installed) :linux:

I'm trying to think more about my environment impact and I'd like to get more involved in open-source tools as well

I also plan to use #Godot more to get my hands on it, and learn GDScript. If I feel confident I may even try to release gamejam entries using it still this year :godot:

#gamedev #indiedev #indiegamedev

james, to gamedev

Oh wise Internet, if I want to start doing some #gamedev using #godot, which version should I use? 4 is out and looks all shiny and new. But all the tutorials are for 3. I'll be making 2D stuff so is there anything compelling in 4 that 3 is missing?

goodandemil, to gamedev
@goodandemil@mastodon.gamedev.place avatar

Just finished the second devlog of my #Godot4 leveldesign plugin. It's a more in-depth writeup about the implementation, the C# and plugin caveats, and stuff that the docs don't mention.

https://cookiebadger.itch.io/assetplacer/devlog/537327/godot-plugins-what-nobody-tells-you

#Godot #GodotEngine #IndieDev #CSharp

krazyjakee, to godot
@krazyjakee@mastodon.gamedev.place avatar

A good skybox makes all the difference. #godot #godotengine

video/mp4

ramon_wilhelm, to gamedev German
@ramon_wilhelm@mastodon.gamedev.place avatar

Es bleiben noch knapp DREI Tage bis der #Kickstarter von Twilight Oracle endet.

Helft mit, die beiden nächsten Stretch Goals zu erreichen.

👉 Komplettes Voice Over
👉 Deutsche Übersetzung 🇩🇪

#Gamedev #Game #Godot #Indie #IndieGame #Deutsch #KS #PointAndClick #Adventure #comedy #pixelart #retro #Spiele #pointandclick

@cosmicvoid @shdon
https://www.kickstarter.com/projects/shdon/twilight-oracle-a-pixel-art-point-and-click-adventure-game?ref=android_project_share

Hooch, to godot

Pretty happy with how my little Space Invaders clone turned out in #godotengine. The shield destruction and moving the different aliens in lock step were the most fun to work through. Here's a side-by-side comparison of the original arcade version and mine on the right. The original arcade game took 9 months and specialized hardware. Mine took 2 days and #godot to get this far. As someone who played the original in the arcades in the 80's, that still blows my mind.
#vintage #arcade

video/mp4

thatanimeweirdo, to godot German

I need some help #godot #godotengine community!

I am currently migrating a Unity multiplayer prototype. I want to cast an explosion force at a certain position with a set strength for all clients. I'm using the ENetMultiplayerPeer system and my Player nodes synchronize their rigidbody properly.

  1. How do I detect all rigidbodies in a radius? In Unity, I was able to use Physics3D.OverlapSphere?
  2. How can I create a (sync) explosion force for all rigidbodies in that radius?

(I'm using csharp)

krazyjakee, to godot
@krazyjakee@mastodon.gamedev.place avatar

Eightbit and Sntthrn from our discord have nicely polished the ramp and stair logic. Should be available in the next release (coming soon).

Repo: https://github.com/NodotProject/nodot
Discord: https://discord.gg/Rx9CZX4sjG
#godot #godotengine

video/mp4

rewarp, to gamedev

Though it was for work, I genuinely enjoyed the process of learning enough Godot 4.0 to make some intro games. The language used to describe the elements, scenes and players, always put me in the mind of a stage play.

It's not about the cool techniques. First and foremost, what kind of story do I want to tell? And what can only be told in a stage play where the audience is fooled into thinking they actually have a choice in how the story unfolds?

#gamedev #godot

rp, to godot

Today was my last day as a professional web developer for the near future. I got the opportunity to work with #godot on games full time, so I’m super excited to see where that will take me.

I won’t miss node.js.

(Typescript is still cool tho)

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