ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

I am an amateur hobbyist coder, with a bit of experience in java/kotlin for android
I'm trying to get into Godot gameDev
If anyone has advice (technical or otherwise) for how to progress from the VERY basics, I am open to hearing it.

ColdEmber, to VideoGames
@ColdEmber@hachyderm.io avatar

Finally! The steam page about my cute dice deckbuilder dungeon crawler is up ! It's a huge milestone for me. Please wishlist and share it!

https://store.steampowered.com/app/2945950/

video/mp4

godotengine, to Twitch
@godotengine@mastodon.gamedev.place avatar
beanjbunny, to gamedev
@beanjbunny@nerdculture.de avatar

I fixed this bug in my code yesterday but I'm sitting here crying laughing about it today. Godot The Game Engine You've Been Waiting For really said with its whole chest, THAT NULL CHECK CAN'T STOP ME BECAUSE I CAN'T READ

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

In town, the camera is fixed, overhead
When you go to the Dungeon, it swaps to PlayerCam
And back to over head when you find the stairs!

Next: Inventory and Keys, i think

image/png

godotengine, (edited ) to Twitch
@godotengine@mastodon.gamedev.place avatar

Meet @rafalagoon 😻

His Twitch channel (ES/EN/CA): https://twitch.tv/rafalagoon
Sign up to get notified about "Two Cows": https://forms.gle/J9Jzx4iF9KzcA7NK8

See you later on our !

LexGear, to linux
@LexGear@mastodon.gamedev.place avatar

Hey does any #Linux / #Godot expert know where player preferences are saved for each game? I've created a file "save_data.fly" but I can't find where it has been placed and it does not come up in a system-wide search.

SirLich, to godot
@SirLich@mastodon.gamedev.place avatar

Trying to nail down an art style for my game.

My biggest worry with this style is extra pain associated with backwards facing animations. What do you think?

video/mp4

godotcon, to godot
@godotcon@mastodon.gamedev.place avatar

The news you have been waiting for 📢

📅 12-13 Oct
🌐 https://conference.godotengine.org/

godotengine, to Twitch
@godotengine@mastodon.gamedev.place avatar
godotcon, to berlin
@godotcon@mastodon.gamedev.place avatar

By now you must've guessed that is going to happen in right?

Here are some pictures from the Godot meetup during the recent
in town 📸

We're already hyped to return!

People sitting/standing around a park in smaller groups
Adults on a playground, worrying about it collapsing under their weight

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

sigh
Could do with some help with Godot
I can't see how to align scene-swapping, collisions, and gridmaps...

I have a Main Scene, that has scene-swap code, and 2 scenes (town, dungeon)
I populate a town gridmap with floor tiles, and a random stairs tile
I then swap out the stairs tile for a stairs scene, that will have collision signal, to tell the Main Scene Switcher to move to Dungeon.
But I can't figure this bit.

Any help?

ArmouredWizard, to gamedev
@ArmouredWizard@dice.camp avatar

Progress
Town Scene proc-gens a grid, including randomly placed stairs tile
Stairs tile is replaced by Stairs Scene
Next: add collider for scene transition to Dungeon

Le_bottin_des_jeux_linux, to linuxgaming
@Le_bottin_des_jeux_linux@floss.social avatar
jakub, to godot
@jakub@lewacki.space avatar

oop signals in look so cool

YannKervran, to blender French
@YannKervran@framapiaf.org avatar

Does anybody has already organized a pipeline to collaborate on a Blender -> Godot project ? I would be interested by feedback/ideas
I am working on one to ease transmission of game assets. Important features will be the possibility to have git repository for both parts, Blender files and Godot project, so I have to manage filepaths not completely in Blender file but partially in a sidecarfile as contributors will each have their relative path.

Two windows of Blender and Godot softwares, with preview of the updating in Godot engine done as soon as we click on "Export to Godot project" button in Blender 3D View.

shaadra, to godot
@shaadra@mastodon.social avatar

@teahands
If I recall correctly you lamented the loss of the Unity Scene view while the game is running in the editor. I just found today a button in Godot that does something similar. Not quite the same, but could be useful none the less!
It's called Project Camera Override and can be activated while the game is running.
I can't find any mention of it in the Godot docs, but here is a short GDQuest video on it: https://www.youtube.com/watch?v=HuTKFha8QBs
#godot #godotengine #gamedev

media_dept, to godot
@media_dept@mastodon.social avatar

This threatened my sanity. Happy with a menu scene and its UI in , I copied the controls and buttons to a new menu scene. Changed the script in each button & it seems I had to edit each signal too. Then on testing I get buttons linking to the wrong path. I find they've changed their path themselves. Impossible? I re-edit wrong buttons, get them working but other buttons stop working. I edit those, test, some work but others now need re-re-editing. Seems signal related?

ludoloon, to godot
@ludoloon@mastodon.gamedev.place avatar

Was using the camera2d to do the zoom, but font looks waaaay better if you set the scaling under Window (where you can set the resolution) in the project settings.

tracefree, to godot
@tracefree@mastodon.gamedev.place avatar

Is anyone aware of any data abut what kind of @godotengine resources people are looking for? Like some questionnaire about what level of expertise and what kinds of workflows people would like to see more tutorials on, and in what format (video, blog post, podcast, smoke signals, etc)?

ArmouredWizard, to gamedev
@ArmouredWizard@dice.camp avatar

Keep your wits about you, Adventurer!
A random room has a pitfall trap!
Can you find the stairs without falling to your doom?

image/png

minkezhang, to gamedev
@minkezhang@fosstodon.org avatar
ArmouredWizard, to gamedev
@ArmouredWizard@dice.camp avatar

So, I've got a Map Generator, I've got a Player, with 1st-Person camera...
Now what?

image/png

ErrorAtLine512, to gamedev
@ErrorAtLine512@mastodon.gamedev.place avatar

Once again I got an hour to do a bit of #GameDev 😃
But all I finished was convert level 3 to 5 from the old #Tiled format to Godot.
I really don't need anything as powerful as Tiled. The build-in tile editor in #Godot is more than enough for my needs. Even tho you can't rotate "scene tiles". yet! 😑

godotengine, to web
@godotengine@mastodon.gamedev.place avatar

Listen up 🔊

The platform is getting some quality of life upgrades, snuck in right before the 4.3 feature freeze 🥶❄

Read the :
https://godotengine.org/article/progress-report-web-export-in-4-3/

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