Oh wise Internet, if I want to start doing some #gamedev using #godot, which version should I use? 4 is out and looks all shiny and new. But all the tutorials are for 3. I'll be making 2D stuff so is there anything compelling in 4 that 3 is missing?
More progress on my #pointandclick indie game 'Muulnera', with a text-based-interaction system. Dive into the depths and settle your debts -- all while avoiding whatever hides in the abyss. ⛏️
For those who don't follow me on twitter or cohost, I wrote an approximately 1200 word blog about project organization in Godot, and how to create a solid foundation for more complex projects in Godot.
2023 will be the year of new things.. I bought a new refurbished laptop (Dell Latitude 7300 13") and decided to give #Linux a try (Ubuntu latest LTS version installed) :linux:
I'm trying to think more about my environment impact and I'd like to get more involved in open-source tools as well
I also plan to use #Godot more to get my hands on it, and learn GDScript. If I feel confident I may even try to release gamejam entries using it still this year :godot:
Just finished the second devlog of my #Godot4 leveldesign plugin. It's a more in-depth writeup about the implementation, the C# and plugin caveats, and stuff that the docs don't mention.
Is there a #godot plugin that utilizes top_level to tween to the parent's position? It seems really obvious but I can't find a plugin for it ... I'll whip one together if no one replies.
Ok, going to make very small 2D Shining Force inspired turn-based TRPG game on #Godot 4 as a learning experience. Amateur assets. 6-12 months.
Follow my nasty furry self or follow #FoxyForce2023 project codename. Posts will be dev-centered (coding rants!), not gamer.
Likely to be: free, suggestive, furry, accessible.
Unlikely, but may, to have: gore, nsfw.
May be later turned into Sega fangame, but will start as original.
Will be casual. Single-player. Short.
My #godotengine projects are all borked now and won't open in #visualstudio at all and I'm absolutely panicking. Something went wrong installing Godot 4 or maybe environment variables or something about .NET and nuget or I'm just missing an SDK I DON'T KNOW and the internet won't tell me!! And I feel like a phony shitty developer because I can code just fine but I don't know the first thing about #dotnet or how to maintain my dev environment. I've been trying to fix this for hours. Guess I'm clearing my morning to just cry.
If you're a #godot#csharp developer who knows what you're doing and you have the time to help me get my environment working, I will send you some cash or donate to a thing. I'm at my wits end.
If I do port one of my #gamedev projects to #godot it will most likely be Stop THEM
This is because it's a very simple game but has just enough small detail features that it should let me get a real feel for the engine in 2D games. If I like it enough I may take the time to get things working with C# so I can more port more complex projects.
Y'know, after all that engine talk I'm also thinking about revisiting #godot again to try porting one of my smaller projects.
This went poorly in my first attempt but it was my first time using the engine. This time I've finished a practice project which means I have a better general idea of how to keep a project nicer to work with.
TLDR of how: Scenes. Lots of scenes
I'm probably also going to use GDScript to start since it did not play nicely with VSCode or Visual Studio for me
I feel like #unity3d is circling the drain after getting stocklisted. Sure, they had problems delivering on promises and deprecated everything before new stuff was ready; but now with big layoffs, supporters not responding in time, draconian Software Store licensing, scams and IP theft, I’m not sure what is left to love about it anymore ☹️
I’m looking to #godot now more than ever, but I don’t know if it is ready for our business needs 🤔
@eldamir I still think #Unity is an extremely great piece of software. But I am also unsure, if the path it continues to go is the one I want to follow in the future. So, I am very happy that #Godot is starting to show its potentials. I'll definitely get into it and check some tutorials to write a summary about the differences between Godot and Unity - especially from the perspective of an Unity-Developer. But probably after #TOTK ^^
Game Devlog 01 - Yesterday I restarted my #GameDevelopment project. I liked where things were headed before I took a break, but I think a reset will help me focus. Using #Notion, I’m writing out deliverables and tasks and I’m about 20% done preparing for development on the first minor version. It feels a little tedious and I may scale back in the future, but I want to see if the structure will help with this first minor version. #GodotEngine#IndieGameDev
Game Devlog 07 - I added a randomization to the walls between tiles that cross the map. It was difficult to find a method that would allow for strategy, while also limiting the movement of player and enemies. Here are some screenshots of different trials, the last one is the current version. #GameDev#IndieDev#GodotEngine#Godot
Game Devlog 08 - after a couple weeks of procrastination, I hit a small stride this week. I implemented a basic save/load system for local high scores and almost finished adding collectible doodads. At this point, I’m actively developing an #Imbroglio prototype without the weapon tiles and multiple health pools. After things wrap up, I’ll be looking at trying new mechanics and finding an art style. #GameDev#GodotEngine#IndieDev#Godot