james, to gamedev
@james@social.ncot.uk avatar

Oh wise Internet, if I want to start doing some #gamedev using #godot, which version should I use? 4 is out and looks all shiny and new. But all the tutorials are for 3. I'll be making 2D stuff so is there anything compelling in 4 that 3 is missing?

SplendidDog_Chase, to gamedev

More progress on my #pointandclick indie game 'Muulnera', with a text-based-interaction system. Dive into the depths and settle your debts -- all while avoiding whatever hides in the abyss. ⛏️

#indiedev #IndieGameDev #horror #HorrorGames #horrorgame #indiegame #GodotEngine #Muulnera #godot #indie #indiegames #text

video/mp4

drslowpokephd, to gamedev

For those who don't follow me on twitter or cohost, I wrote an approximately 1200 word blog about project organization in Godot, and how to create a solid foundation for more complex projects in Godot.

https://cohost.org/drslowpokephd/post/1594409-why-composition

#Godot #godotengine #IndieDev #fantasticedgelands

ehmprah, to gamedev

Here's our new alpha trailer for Landnama!

⚔️ Vikings, but peaceful ☮️
🛖 Base builder, but roguelite 💀
⭕️ Simple, but so good ❤️

👉 https://store.steampowered.com/app/2339040

#TrailerTuesday #Godot #GameDev #IndieGame

video/mp4

sleepingpanda, to linux

2023 will be the year of new things.. I bought a new refurbished laptop (Dell Latitude 7300 13") and decided to give #Linux a try (Ubuntu latest LTS version installed) :linux:

I'm trying to think more about my environment impact and I'd like to get more involved in open-source tools as well

I also plan to use #Godot more to get my hands on it, and learn GDScript. If I feel confident I may even try to release gamejam entries using it still this year :godot:

#gamedev #indiedev #indiegamedev

goodandemil, to gamedev
@goodandemil@mastodon.gamedev.place avatar

Just finished the second devlog of my #Godot4 leveldesign plugin. It's a more in-depth writeup about the implementation, the C# and plugin caveats, and stuff that the docs don't mention.

https://cookiebadger.itch.io/assetplacer/devlog/537327/godot-plugins-what-nobody-tells-you

#Godot #GodotEngine #IndieDev #CSharp

gamingonlinux, to gamedev
@gamingonlinux@mastodon.social avatar
KarlTheCool, to gamedev

Is there a #godot plugin that utilizes top_level to tween to the parent's position? It seems really obvious but I can't find a plugin for it ... I'll whip one together if no one replies.

krazyjakee, to gamedev
@krazyjakee@mastodon.gamedev.place avatar
ramon_wilhelm, to gamedev German
@ramon_wilhelm@mastodon.gamedev.place avatar

Es bleiben noch knapp DREI Tage bis der #Kickstarter von Twilight Oracle endet.

Helft mit, die beiden nächsten Stretch Goals zu erreichen.

👉 Komplettes Voice Over
👉 Deutsche Übersetzung 🇩🇪

#Gamedev #Game #Godot #Indie #IndieGame #Deutsch #KS #PointAndClick #Adventure #comedy #pixelart #retro #Spiele #pointandclick

@cosmicvoid @shdon
https://www.kickstarter.com/projects/shdon/twilight-oracle-a-pixel-art-point-and-click-adventure-game?ref=android_project_share

Foxysen, to gamedev

Ok, going to make very small 2D Shining Force inspired turn-based TRPG game on #Godot 4 as a learning experience. Amateur assets. 6-12 months.

Follow my nasty furry self or follow #FoxyForce2023 project codename. Posts will be dev-centered (coding rants!), not gamer.

Likely to be: free, suggestive, furry, accessible.
Unlikely, but may, to have: gore, nsfw.
May be later turned into Sega fangame, but will start as original.
Will be casual. Single-player. Short.

#GodotEngine #IndieDev #GameDev

TommyvanSon, to gamedev

Trying to find out how to make an object immovable in #Godot 4. It's not by turning Gravity to 128 #GameDev #learning

video/mp4

ramon_wilhelm, to gamedev German
@ramon_wilhelm@mastodon.gamedev.place avatar

The of Twilight Oracle still goes on until May the 25th.

You can help to achieve the two stretch goals voice over and German text localization! 😃

You can back the game here:
https://www.kickstarter.com/projects/shdon/twilight-oracle-a-pixel-art-point-and-click-adventure-game

AdventureGame

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Sarahnade, to random

My projects are all borked now and won't open in at all and I'm absolutely panicking. Something went wrong installing Godot 4 or maybe environment variables or something about .NET and nuget or I'm just missing an SDK I DON'T KNOW and the internet won't tell me!! And I feel like a phony shitty developer because I can code just fine but I don't know the first thing about or how to maintain my dev environment. I've been trying to fix this for hours. Guess I'm clearing my morning to just cry.

Sarahnade,

If you're a developer who knows what you're doing and you have the time to help me get my environment working, I will send you some cash or donate to a thing. I'm at my wits end.

parisba, to random

It’s almost your last chance to submit to this! Doing something fun in #OpenSource or #FOSS #gamedev or adjacent areas? Submit to the FOSS at Play track at #FOSSY! https://2023.fossy.us/ #VideoGames #GameDesign #gamedevelopment #indiedev #blender #godotengine #Godot4 #Godot #games #cfp

goodandemil, to gamedev
@goodandemil@mastodon.gamedev.place avatar

Half a year after writing my first #Godot plugin, I am proud to present: The Asset Placer!

It helps level design with browsing and placing; 3D previews, terrain placement, grid snapping included!

If you share, it helps me spread the word, and means the world to me!

#Godot4 #GodotEngine #IndieDev

video/mp4

vl2m, to gamedev
@vl2m@mastodon.gamedev.place avatar

#dungeoncrawler #doom #rpg like movement in #godot #godotengine on #android
Placeholder assets from Doom 64 and a SNES D-Pad.

video/mp4

beeoproblem, to gamedev
@beeoproblem@mastodon.gamedev.place avatar

If I do port one of my #gamedev projects to #godot it will most likely be Stop THEM

This is because it's a very simple game but has just enough small detail features that it should let me get a real feel for the engine in 2D games. If I like it enough I may take the time to get things working with C# so I can more port more complex projects.

beeoproblem, to gamedev
@beeoproblem@mastodon.gamedev.place avatar

Y'know, after all that engine talk I'm also thinking about revisiting #godot again to try porting one of my smaller projects.

This went poorly in my first attempt but it was my first time using the engine. This time I've finished a practice project which means I have a better general idea of how to keep a project nicer to work with.

TLDR of how: Scenes. Lots of scenes

I'm probably also going to use GDScript to start since it did not play nicely with VSCode or Visual Studio for me

#gamedev

eldamir, to gamedev
@eldamir@hachyderm.io avatar

I feel like is circling the drain after getting stocklisted. Sure, they had problems delivering on promises and deprecated everything before new stuff was ready; but now with big layoffs, supporters not responding in time, draconian Software Store licensing, scams and IP theft, I’m not sure what is left to love about it anymore ☹️

I’m looking to now more than ever, but I don’t know if it is ready for our business needs 🤔

rokojori,

@eldamir I still think #Unity is an extremely great piece of software. But I am also unsure, if the path it continues to go is the one I want to follow in the future. So, I am very happy that #Godot is starting to show its potentials. I'll definitely get into it and check some tutorials to write a summary about the differences between Godot and Unity - especially from the perspective of an Unity-Developer. But probably after #TOTK ^^

krazyjakee, to gamedev
@krazyjakee@mastodon.gamedev.place avatar
raccoonformality, to gamedev

Wake up, babe, new Raccoon Formality game just dropped:

https://raccoon-formality.itch.io/last-chance

(i worked really hard on this, i would greatly appreciate if you boosted this post plz 🥺)

#bullethelljam #bullethelljam2023 #gamedev #gamejam #godot #godotengine #godot4 #FVN

nuzcraft, to gamedevelopment
@nuzcraft@mastodon.gamedev.place avatar

Game Devlog 01 - Yesterday I restarted my #GameDevelopment project. I liked where things were headed before I took a break, but I think a reset will help me focus. Using #Notion, I’m writing out deliverables and tasks and I’m about 20% done preparing for development on the first minor version. It feels a little tedious and I may scale back in the future, but I want to see if the structure will help with this first minor version. #GodotEngine #IndieGameDev

nuzcraft,
@nuzcraft@mastodon.gamedev.place avatar

Game Devlog 07 - I added a randomization to the walls between tiles that cross the map. It was difficult to find a method that would allow for strategy, while also limiting the movement of player and enemies. Here are some screenshots of different trials, the last one is the current version. #GameDev #IndieDev #GodotEngine #Godot

randomization #2, not nearly as many lines, but its way too open, still not interesting enough
randomization 3 - this looks way better, but functions more like a maze than a dungeon or room. It needs more open space to move and strategize
randomization 4 - this method has a lot more open space, but still offers an outlet for strategy

nuzcraft,
@nuzcraft@mastodon.gamedev.place avatar

Game Devlog 08 - after a couple weeks of procrastination, I hit a small stride this week. I implemented a basic save/load system for local high scores and almost finished adding collectible doodads. At this point, I’m actively developing an #Imbroglio prototype without the weapon tiles and multiple health pools. After things wrap up, I’ll be looking at trying new mechanics and finding an art style. #GameDev #GodotEngine #IndieDev #Godot

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