More godot learning, this time onto.... unlockable doors! The main reason for this is that its a semi-puzzle game and the screwdriver is going to be more hidden, but testing is testing. Still need to get the animation right and add sound to everything but its getting there.
OK, gang! The new #GodotSteam#GDExtension for Godot 4.1 is now out! There is no OSX version yet and I am about to add it to the #Godot Asset Library. Feast your eyes, ears, and code on it! This is not compatible with Godot 4.0.3 or earlier, by the way.
Finally finished up animating the doors and vault inside my first game in godot. Still not perfect and have some things to touch up on but it's at least put together.
(sorry for low quality, trying to save space plus amd encoding without amf)
Decided to start learning #gamedev, using the #godot engine plus #blender for 3d modelling. Pretty fun start and hope to get better (yes i know the floor and roof texture is stretched shhhhhh). Its nice that i can use all #foss software to make a game now.
Though it was for work, I genuinely enjoyed the process of learning enough Godot 4.0 to make some intro games. The language used to describe the elements, scenes and players, always put me in the mind of a stage play.
It's not about the cool techniques. First and foremost, what kind of story do I want to tell? And what can only be told in a stage play where the audience is fooled into thinking they actually have a choice in how the story unfolds?
New version update! A lot of work is happening on the backend as well as in testing for combat and other features! However, those are not at all ready for standard use right now and are difficult to s...
Thinking of switching over to #godot , don't like the direction #unity is heading (I will lament the loss of all those assets I bought though, not that I ever used any of them).
Any godot users who have some good suggestions for getting started as a Unity convert?
Spent a lot of time on visuals but I'll go back to gameplay now. I like the overall look for now still some issue (flickering, tiling...) but I'll let that to future me ! #godot#gamedev
Rixas Version 0.2.0.0 Released! (elfkan.itch.io)
New version update! A lot of work is happening on the backend as well as in testing for combat and other features! However, those are not at all ready for standard use right now and are difficult to s...