Y'know, after all that engine talk I'm also thinking about revisiting #godot again to try porting one of my smaller projects.
This went poorly in my first attempt but it was my first time using the engine. This time I've finished a practice project which means I have a better general idea of how to keep a project nicer to work with.
TLDR of how: Scenes. Lots of scenes
I'm probably also going to use GDScript to start since it did not play nicely with VSCode or Visual Studio for me