7 ans de travail. Voici donc Dixy, un jeu archi classique qui, à la base devait me servir à m'initier au game design, au pixel art, etc... J'en ai finalement fait un jeu ! ❤️
Im currently working on trajectory systems and forgot what tan() does and I kinda am embarrassed about that. Also I'm awful at trigonometry apparently. Haven't thought about it in a couple decades!
Okay so I have a win screen, but I can't remember what I made it look like, so let me unhide it and oh okay past self real funny #indiedev#indiegamedev#gamedev
Testing of a preliminary prototype of objects on water and an electrical anomaly. Just two months ago, I couldn't have imagined that I would be able to do that things... Unreal Engine 5 = incredible technologies
Blargh! All day trying to figure out why an Area3D wouldn't register a hit on my GridMap in #godotengine and it turns out it was the Jolt Physics engine!
Gotta set a specific option in the project settings if you want that interaction!
Our two games are nominees for Kristal Piksel 2023 Awards!
Pawn of the Dead is nominated for Best Console Game. Its Switch port was released afterwards the Kristal Piksel 2021, hence it's nominated for Best Console Game this year.
Omniscient God is a narrative-focused sci-fi/horror game. Nominated for Best Narration award.
The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.
I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.
The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.
If you have cool textures animation frames for Niagara effect in Unreal Engine, then you can make high-quality effects that require less resources than Niagara Fluids and look no worse. For example, they can be generated in Houdini
Classic bottle with liquid. I've always wanted to have such a object in the game for inspection... I don't have enough experience to do it from scratch and I don't want to waste time, so I found a free plugin UTC_LiquidShader for Unreal Engine 5
There will be many anomalous zones on this planet, one of which is magnetic. Some stones will levitate in such areas. It will be possible to extract a special ore from them
Platform behavior based on the Physics Control Plugin in Unreal Engine 5. It is not related to water, but it can be used as simple raft. I want to make a levitating stone based on it...
For this #screenshotsaturday, I'm bringing some finishing touches in the map of our small point'n'click game. Hopefully it can soon be added to our Collection!