guntha, (edited ) to gamedev
@guntha@mastodon.gamedev.place avatar

It's , and we recently released a short point'n'click adventure game called PsyCam:

ShiftworkStudios, to pixelart

🚀 Exciting news! We've just published a new Medium post on "Behind the Pixels." Dive into the world of indie game development with insights on pixel art, perseverance, mental health, marketing strategies, and financial management. Perfect for devs and enthusiasts alike. Check it out here: https://medium.com/@ShiftworkJeff/behind-the-pixels-f8bdfda9c7bd. This is the same article we posted on the SW blog this morning!

Furty, to indiegames
@Furty@mstdn.games avatar

Can anyone recommend accounts to follow that boost indie games and indie game devs? I've been having a tough time finding quality accounts since I joined the fediverse.

cosmicvoid, to retrogaming
@cosmicvoid@mastodon.gamedev.place avatar

I'm working on a text-parser comedy adventure Tachyon Dreams Anthology that's getting released in July!

Wishlist on Steam & try the demo 👇
https://store.steampowered.com/app/2731920/Tachyon_Dreams_Anthology/

#indiegame #indiedev #adventuregame #retro #retrogames #retrogaming #gamedev #indiegamedev #indie

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today I decided to do nothing but build mechanics and learn the Unreal Engine, hence the many posts... hope you like the result. I took the animation from mixamo and made the material for the energy field

#gamedev #indiedev #indiegamedev #UnrealEngine #gaming #videogames #HashtagGames #unreal #UnrealEngine5 #ue5 #scifi

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Tearcell, (edited ) to godot
@Tearcell@mastodon.gamedev.place avatar

@rhazn Attempt 1 at using a hinge joint 3d to make a Srimech to help flip the tank...

I have literally no idea what is happening LOL

#indiedevlife #tanks #godotengine

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

Attempt #2
I swapped from a HingeJoint3D to a JOLTHingeJoint3D cuz I'm using the jolt physics engine (whoops). This was me messing with the Lower Limit live.

While not the effect I'm looking for yet, it does show I'm on the right track (hopefully).

#godotengine #indiegamedev

donmccurdy, to threejs
@donmccurdy@fosstodon.org avatar

Just updated https://gltf.report to three.js r164 and glTF Transform v4. The example script is now almost identical to gltf-transform optimize presets, and includes: gpu instancing, palette texture creation, mesh joining, simplification, keyframe resampling, and more.

silverspookgames, to cyberpunk
@silverspookgames@mastodon.social avatar

Anti-war terminators limping on manikin legs commiserating with disabled cyborgs who can't afford their cyberarm-rent, and more hijinx in Neofeud!
https://silverspook.itch.io/neofeud
https://store.steampowered.com/app/673850/Neofeud/

koje71, to androiddev German
@koje71@darmstadt.social avatar

Der Google Genehmigungsprozess ist durch und mein neues Machwerk online 😀

(aber leider nur für Android)

Die ersten 1000 Downloads sind für immer werbefrei, auch bei zukünftigen Updates. Es fehlen noch ein paar Level und Soundeffekte.

Viel Spaß!

https://www.youtube.com/watch?v=_PMzDE9qW1Y

https://play.google.com/store/apps/details?id=com.koje.marbles

#AndroidDev #IndieGameDev #MarblePuzzle

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Unreal Engine 5 / Widget / OnPaint function

It has become a little better, in addition to the line, I also draw a sprite in the coordinates of the object. I will adjust the animation later... I may also add Font Material

#gamedev #UnrealEngine #UEStudy #indiedev #UnrealEngine5 #IndieGameDev

video/mp4

Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

This #screenshotsaturday we are showing our rigid body tank running through rigid body blocks that were a building before I knocked it over.

Performance has been a recurring problem in this project... A big goal is impact and destruction, which is all good until the frame rare starts dropping! Things are smooth here, mainly because there are no path finding enemies.

#godotengine #indiegamedev

Our arcadey tank tries to climb a pile of Lego block like debris.

guntha, to climate French
@guntha@mastodon.gamedev.place avatar

Nothing new to show for this #screenshotsaturday, I'm still breaking Fire Exit apart in hope of improving the editor and improving the game after

https://youtu.be/68m17mD0XRw

#indiegame #compilation #climatechange #gamejam #indiegamedev #gamedev #videogames #2DGame #clicker

Moggy, to random French
@Moggy@mastodon.gamedev.place avatar

Dixy sur STEAM DECK !!

#indiedev #indiegame #indiegamedev

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

An example of using the Exponential Height Fog and how the lighting looks with it... what I love about the Unreal Engine 5, a couple of objects in the scene make magic, I only adjusted the distance and density

#gamedev #leveldesign #vfx #UnrealEngine5 #ue5 #IndieGameDev #screenshotsaturday

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Moggy, to gamedev French
@Moggy@mastodon.gamedev.place avatar

1 semaine qu'est sorti mon petit platformer (mais avec un maxi temps de développement).
N'hésitez pas à télécharger le jeu gratuitement ou en payant ce que vous voulez (et ainsi soutenir mon travail 🙏♥️

https://moggykupo.itch.io/the-strange-adventures-of-dixy

#gamedev #indiegame #indiegamedev #pixelart

cosmicvoid, to gamedev
@cosmicvoid@mastodon.gamedev.place avatar

I've recently released Twilight Oracle, a comedy point and click adventure about Leo and his friends exploring an alien shore and sea.

Fully voiced!

Get it on Steam 👇
https://bit.ly/twilight-oracle

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guntha, to climate French
@guntha@mastodon.gamedev.place avatar

For this #ThrowbackThursday I'm diving back into Fire Exit's game and editor code.

Back in the day I had some... interesting ideas about serialization that are now holding me back. I'm completely reworking it.

(You'll notice in the video that the editors'UI needs a refresher too.)

#indiegame #compilation #climatechange #gamejam #indiegamedev #gamedev #videogames #2DGame #clicker

A video of FIre Exit's level editor, showing placing of some trees and a rocket.

vga256, to random
@vga256@dialup.cafe avatar

sometimes i become intractably stuck with a story or gameplay during development, and i have to give it a few weeks or months to breathe

a few years ago i imagined making games as if Cyan had failed with Myst, and went back to making 1-bit first person adventures for the macintosh instead

set on the distant pacific island of Shima no Shima, the adventure begins in a dreary abandoned basement.

#adventureGameStudio #indieGameDev #shimanoShima

Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

Performance progress on the full map of this #godotengine project is really coming along...

An absurd amount of physics objects DOES lead to absurd results, both in framerate and gameplay though.

#indiegamedev #gamedev #tanks #tanksvsbugs

A performance test with many objects ends in disaster when a rogue block knocks my tank off the map!

guntha, to gamedev French
@guntha@mastodon.gamedev.place avatar

For this #trailertuesday, have you yet checked out the trailer for our latest short point'n'click game, PsyCam?

https://youtu.be/gFj2u45SVz8

#PointNClick #indiegame #indiedev #indiegamedev #gamedev #videogame #CCTV #3D #Trenchbroom #PsyCam #plisitol #videogame

hiisikoloart, to gamedev Finnish
@hiisikoloart@writing.exchange avatar

Looking for ways to find GAME TESTERS / PLAY TESTERS for a liminal indie horror game in the similiar style of another indie horror game called
"Exit 8" - PC only, early development, not many jumpscares, small team, first time finding people to test the game slated for later this year.

Please drop a comment and share!

tallstorygames, to gamedev
@tallstorygames@mastodon.online avatar

Just found a book with some scribbly Lucy Dreaming dev notes.
#PossibleSpoilersMaybe #gamedev #indiegamedev

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Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

And after a long day of math and shit posting, behold! Trajectory in my #godotengine project!

The fact they become mines cuz they don't actually collide with the ground is now a #feature, that I TOTALLY planned, and wanted to happen from the start.

#indiegamedev #gamedevlife

After a whole lot of math and tutorials, the turret tower properly lobs its projectiles over the wall at a fixed height.

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
Moggy, to pixelart French
@Moggy@mastodon.gamedev.place avatar

Vous pouvez essayer mon platformer GRATOS !!

7 ans de travail. Voici donc Dixy, un jeu archi classique qui, à la base devait me servir à m'initier au game design, au pixel art, etc... J'en ai finalement fait un jeu ! ❤️

N'hésitez pas à soutenir mon travail ! 🙏

https://moggykupo.itch.io/the-strange-adventures-of-dixy

#indiegame #Indiegamedev #pixelart #construct2 #itch_io #indiedev

Moggy,
@Moggy@mastodon.gamedev.place avatar

Je viens tout juste de publier également l'OST du jeu (composée par mes petites mains d'amour 🥰✋). Si vous détestez le jeu mais que vous aimez la musique ou si vous aimez le jeu ET la soundtrack, n'hésitez pas à vous procurer l'album du jeu. 🙏❤️

https://alexandreparent.bandcamp.com/album/the-strange-adventures-of-dixy-ost

#indiegame #Indiegamedev #Bandcamp #Soundtrack #pixelart #ost

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