Yesterday, I replied to a question in the Godot forum with a wrong answer (since I misunderstood the question at first). Today, if you google "godot delete pattern", that answer will be displayed as a "featured snippet" right on top. 🙄 (The correct answer is in the same thread, but so far Google hasn't picked up on it)
I am an amateur hobbyist coder, with a bit of experience in java/kotlin for android
I'm trying to get into Godot gameDev
If anyone has advice (technical or otherwise) for how to progress from the VERY basics, I am open to hearing it.
Well, it took about 2 weeks longer than I expected (spare time for programming is especially spare at times!) but I finally finished swapping out the graphical backend of my roguelike project with a handrolled one using #wgpu! I'm super excited to be fully in control of my #gamedev destiny!
Wgpu is still pretty difficult, even if it is cleaner than opengl with glow and #glutin. (And up-to-date with its own dependencies, always nice!) #rust
It does, but #Bevy falls into a sort of middle-zone for my #gamedev desires. I like working on my RL in Rust because I know how everything works down to a pretty low level, and that's a good learning experience and fun for a simpler 2D game.
If I just wanted to focus on the "game" and not the engine, I'd use #Godot and take advantage of the high-level features.
I do love that Bevy exists and wish them great success! I just don't need it right now.
I fixed this bug in my code yesterday but I'm sitting here crying laughing about it today. Godot The Game Engine You've Been Waiting For really said with its whole chest, THAT NULL CHECK CAN'T STOP ME BECAUSE I CAN'T READ #indiedev#gamedev#python#godot#godotengine
Hey does any #Linux / #Godot expert know where player preferences are saved for each game? I've created a file "save_data.fly" but I can't find where it has been placed and it does not come up in a system-wide search.
sigh
Could do with some help with Godot
I can't see how to align scene-swapping, collisions, and gridmaps...
I have a Main Scene, that has scene-swap code, and 2 scenes (town, dungeon)
I populate a town gridmap with floor tiles, and a random stairs tile
I then swap out the stairs tile for a stairs scene, that will have collision signal, to tell the Main Scene Switcher to move to Dungeon.
But I can't figure this bit.
Progress
Town Scene proc-gens a grid, including randomly placed stairs tile
Stairs tile is replaced by Stairs Scene
Next: add collider for scene transition to Dungeon