renolc,
@renolc@mastodon.gamedev.place avatar

Continuing on project whatever-it’s-called.

It took me an embarrassingly long time to get this working, but I now have some basic context steering implemented. Still somewhat jank under certain conditions, but I can at least see the feasibility on the horizon now.

Here I have some debug visuals turned so you can see what it's thinking.

2 trolls in a test level. They have colored arrows around them to indicate their desired movement, what directions they should avoid due to obstacles, and what their final computed velocity is. They avoid each other and environmental obstructions as they make their way towards the player.

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