Tearcell,
@Tearcell@mastodon.gamedev.place avatar

Was getting fed up with path finding performance in ... Just 5 mobs were tanking performance! 75 fps to 7 or less.

Then I realized my nav mesh was very not well optimized...

Then I realized I had Limbo AI querying the navigation server something like 200 times a frame for each unit...

Then I realized... I have a lot to learn yet about 3D!

Definitely gotta do some write ups on my experiences once I get back to 60 fps. I'm pretty steady at 30 again, with 30 agents active.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

Definitely annoying that there aren't a lot of resources for mid ranged maps. At least I think 400m x 400m is mid range. My flat 100x100 had no issues, but things got complex quick when we made a realer map.

Here were the bakes btw.

A much simpler mesh bake. Same map but it's not cutting around objects the mobs can push through.

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