As most of us play games, we sometimes encounter elements or routines that suck all the fun from a shipped product. They can be a dealbreaker, so it’s better to be aware of them. I’d exclude platinum challenges and MTX as they are their own beasts, and start with a couple of examples I hated in older titles:...
Hi everyone, I feel like making a little tower defense game next weekend, and I figure I’ll see if anyone wants to make it a party - join the jam and get in on the fun :)
A comment on one of those “What’s a good game concept you wish existed?” posts got me thinking. It described a game where you start out as OP and slowly lose your stats and gear as the game progresses. They suggested a Fallen champion type theme. This got me thinking about roguelikes, speed runners, and hardcore mode...
Anybody have tips for planning linear/dungeon maps? I’m currently trying to create a metroidvania map and so far, I’ve done a rough map of my start and my hazard areas. I’m mainly concerned with how to guide players through the map with minimal ui aid, but any help is great!
The discovery mechanisms at work behind the scenes on Steam, which inputs matter, and how Valve approaches the operation of a PC platform where any kind of game can find its audience....
I appreciate the gay, nonbinary and trans inclusion in gaming, but never forget: just because it was added to the game, doesn’t mean the people who worked on it were in for it. I’ve been working in video games for about 3 years in Quality. A friend from past job shared their office had to fire an employee, because he stopped...
Just out of curiosity: is anyone here using Love2D and Lua for game development? I have some experience with Unity but sometime ago started learning Love2D. Lua seems to very simple language to code in and since Love2D doesn’t have any graphical UI it sort of forces you to make everything work through code. As a beginner...