Tearcell,
@Tearcell@mastodon.gamedev.place avatar

Progress! We've got a real plan where the project is going, and are having a fun time learning 3D! Here is our new test map, and a faster tank to drive through it.

We still need to gut and rework the weapon system, but things are getting fun!

#godotengine #indiedev #tankgame

The little tank drives around our GridMap and plays with our physics engine. The video ends with the tank being crushed through the world!

atropos148,
@atropos148@mastodon.gamedev.place avatar

@Tearcell That seems like a good speed for an arcady feeling tank. Do you plan on keeping that tank as an option?

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@atropos148 I think having multiple chassis with different feels would be a good option to keep. We already have something of a customizing screen, so letting people choose between a few bases seems smart .

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

On display is the Tank (a rigid body), 'dynamic objects' (things that change when you shoot them a certain amount of times), and our destructable building blocks (the brown blocks that are rigid bodies but also explode).

Performance isn't bad but enemies on the map are currently tanking frame rates on the bigger map, so we're working on that part.

#godot #gamdev

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