Now we're cooking! Shown here is the interaction between different subsystems - I'm using the Command Pattern which makes implementation pretty straight-forward.
Next up is finding an interesting way to limit the undo feature - Any ideas?
2 years of work compressed in 1 minute. I did this video because today is a very special day: the Stunt Xpress Demo has just launched on Steam! 🥳We can't wait to hear what you think of it! 💙 (🔊) #godotengine#indiedev#indiegame
Are there any paid Godot assets/plugins that you like/use? I'm doing some research and I don't want to miss anything obvious 👀 Most of the ones I know are FOSS, so I'm not that familiar with paid ones. #godotengine
This #screenshotsaturday we are showing our rigid body tank running through rigid body blocks that were a building before I knocked it over.
Performance has been a recurring problem in this project... A big goal is impact and destruction, which is all good until the frame rare starts dropping! Things are smooth here, mainly because there are no path finding enemies.
Been doing some more cleanup and behind the scenes work to get an MVP uploaded to itch at some point soon, latest new thing is a way to show the "influence" and "access" radius of a building. Not perfect, still working on the color choices for the stripes, but we're getting there! Should hopefully have something uploaded soon.
Community member mail.wi created an export plugin for Blockbench that fixes a few current issues with loading bbmodel files. Check it out and show me what you imported!
Plugin link and video with instructions in reply 👇