brody, to gamedev
@brody@peoplemaking.games avatar

I'm not a "Linux Guy" really but I started re-evaluating it lately, and I think it might not just be for the Tech Weirdos anymore. It can absolutely be a daily driver for a lot of game developers now!

https://brodybrooks.com/posts/2024-linuxgamedev/

mamoniem, to gamedev
@mamoniem@mastodon.gamedev.place avatar

Steam demystifying a lot of the myths behind the store visibility for game devs. Interesting little video:
https://youtube.com/watch?v=qkmAqBvUBOw #gamedev #indiedev

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

Using Prim's algorithm to make a Minimum Spanning Tree cuts down the number of corridors, and reduces loops.

rusticorn, to rust
@rusticorn@fosstodon.org avatar

I am happy to present to you the first speaker of our upcoming virtual @bevy Meetup on Friday May 24th: Bevy Maintainer
@FrancoisMockers with "Catching Rendering Regressions on all Platforms" - don't miss it and join us here: https://meetup.com/bevy-game-development/events/300919821/ 🦀🎮

Devilbox, to godot
@Devilbox@mastodon.gamedev.place avatar

I've created a Debug Console control (ala Quake) for which works well & decided to try using it as physical in-game consoles. Simple enough to hook up using SubViewport->CavansLayer->DebugConsole to render it to a texture. However it's not receiving input events to any of the Input/UnhandledInput/UnhandledKeyInput/GuiInput/etc. methods. I've hacked around it by piping input from the character controller. Is this an issue with SubViewports in general or have I messed something up?

outfly, to space
@outfly@mastodon.social avatar

I've implemented cruise control in . It autopilot accelerates you at full speed until the oxygen runs out :)

Time for an experiment!

Will point the cursor at Earth, go afk to take a walk, and see where I end up in the game when I return :)

outfly,
@outfly@mastodon.social avatar

Back from the walk, and still alive on my :)

After about 1.5 hours of constant acceleration with 48.9 g (~480m/s²), I got to 0.44% of the speed of light and traveled ~1.600.000km.

Despite the incredible speed, I haven't even gotten past Callisto's orbit. Space is damn big.

Next feature will be cryosleep, to get further without wasting so much time 🚀

And the fuel mechanics... I think I'm going to hold off on that feature for now, who needs limited fuel?

A screenshot of the game OutFly showing the map with various orbital circles centered on Jupiter. The player is close to the outermost orbital circle, the orbit of Jupiter's moon Callisto.

media_dept, to random
@media_dept@mastodon.social avatar

GUI Mess

I'll create a button entirely in code
or I can add one as a Godot node
I could reference it as an image to load
so the user can press on an icon as showed
I can make it a label, a label with text
or add a box with collision detect
That requires experience that I haven't got
as to whether to make it a hotspot or not
Interaction semantics and arguing facts
Don't begin to correct my wayward syntax
This fuss over buttons to some will be petty
But I'm making a game, not making spagetti!

media_dept,
@media_dept@mastodon.social avatar

For those reading, I'm currently using button nodes with text labels - I guess? But in future I'd probably prefer the buttons to be sprites because thats how we create custom UIs, right? I'm guessing this will still be a button node of sorts but one I can 'texture' with an image? Thanks, anyone 🤠
#godot #godotengine #gameDev

ArmouredWizard, to gamedev
@ArmouredWizard@dice.camp avatar

I'm not sure what I'm going to make with this dungeon yet.
It started as a Random Map Maker for Android, for use with TTRPG, but I think I could turn it into something. Some kind of neo-Roguelike?
Once I've got proof-of-concept for a Map, I'll see what next.
Suggestions welcome.

maxim, to blender
@maxim@mastodon.gamedev.place avatar

Sci-Fi adventure game devlog | Rover creation status

#3d #art #gamedev #scifi #gaming #mastoart #HashtagGames

lashman, to pixelart
@lashman@mastodon.social avatar
upmultimedia, to gamedev
@upmultimedia@mastodon.gamedev.place avatar

So many intellectual property holders think game devs are an opportunity for passive income and not only charge exorbitant license fees but do nothing to promote the resulting game.

If you are a game dev, demand the license holder use their channels to push the game as if it were their own baby. Smart owners will want to do it too as it is win/win. That's what justifies the high fees, not some ephemeral notion of popularity.

#indiedev #gamedev #Business

dekirisu, to rust
@dekirisu@mastodon.social avatar

🦊 chests can be modified simultaneously

(duplicating/losing items due to parallel access is impossibru)

video/mp4

ahmetkkeles, to gamedev
@ahmetkkeles@mastodon.social avatar

Our two games are nominees for Kristal Piksel 2023 Awards!

Pawn of the Dead is nominated for Best Console Game. Its Switch port was released afterwards the Kristal Piksel 2021, hence it's nominated for Best Console Game this year.

Omniscient God is a narrative-focused sci-fi/horror game. Nominated for Best Narration award.

For details,

https://aslangamestudio.com/two-nominations-for-kristal-piksel-2023/

#indiegame #indiegamedev #gamedev

image/png

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

Corridors added.
Not working properly yet

Zarkonnen, to steam
@Zarkonnen@mastodon.social avatar

There's a lot of demos up on right now, and you only have so much time. Why you should play mine: it respects your time.

📦 150 MB download
🚀 Instant startup
🖱️ One click and you're having fun

Give it a try: https://store.steampowered.com/app/2858150/Airships_Lost_Flotilla/

smote, to KindActions
@smote@mastodon.social avatar

please help octo! she needs to pay her monthly bills including rent, debt payments, and college expenses. she's struggling with parental abuse. anything helps!

$91/$832

donation links:
https://ko-fi.com/queeroctopuss/goal?g=33
https://donate.stripe.com/14k6p1bMg32QfEA6os

@mutualaid

Ten, to Youtube
@Ten@hachyderm.io avatar

Gimme your #indiegame recommendations! I want to play more games by #indiegamedevs to make videos and possibly feature on my #YouTube channel!

Just some criteria first before you start listing games to me.

  1. Must be an indie game less than four months old
  2. Preferably if it has less than 500 reviews on Steam
  3. Would also love demos to be suggested (or Game Jams!)
  4. Can be on Itch or some other non-Steam website

#gamedev #indiegamedev #indiegames #steam #itch #itchio #gamejam #gamejams

LMG3864, to gamedev
@LMG3864@mastodon.gamedev.place avatar

Today's Potatostrike progress report:

  1. Most menus have been fully translated to Spanish, including Main, Pause, Options, Tutorial, Inventory, and Mission Selection.
  2. The next sections pending translation are the Credits Menu, and the Score Window.

#bullethell #shmup #indiegame #gamedev

ghosttie, to gamedev
@ghosttie@mastodon.gamedev.place avatar

I was otherwise occupied this weekend so I've only today been able to take a shot at adding isometric tiles.

It kind of works, in that I have displayed some tiles on the screen, but the whole offset-every-other-row thing with isometric is annoying

Also it turns out I only get about 12 FPS when I'm filling the screen with tiles, so I'll need to optimize that a lot somehow, which probably means learning some math 😬


maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Playing with Unreal...
Fallout Nuka-Cola turns into Quantum 🤪

video/mp4

amirrajan, to ruby
@amirrajan@ruby.social avatar

Dream big, start small, KIFASS. Grab your free license of DragonRuby Game Toolkit and ship a game dammit. https://itch.io/s/123455/dream-big-start-small-kifass

tiopalada, to pixelart Portuguese
@tiopalada@socel.net avatar

Sup!

Name is Gabriel, I am generalist artist whose expertise is pixel art and animation. I do a little bit of everything, from VFX to more "traditional" digital illustration. Right now I am looking for more mid to long duration projects, but I may take small gigs if they are interesting enough!

Check out more of my stuff here: https://www.behance.net/tiopalada




image/png
image/png
image/png

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

Room overlap code almost working.

#code #godot #roguelike #gamedev

metin, (edited ) to amiga
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga (OCS and AGA), CD32 console, MS-DOS and Windows 3.1.

This is the 4-channel music our composer Ramon Braumuller made for a 𝙙𝙚𝙢𝙤 𝙫𝙚𝙧𝙨𝙞𝙤𝙣 that was included on magazine cover disks.

The tune is 109 kilobytes, including digitized instruments.

Download Clockwiser for free here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the hashtag.

metin,
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32 console, MS-DOS and Windows 3.1.

This is the 𝙚𝙞𝙜𝙝𝙩𝙝 in-game tune our composer Ramon Braumuller made.

We wanted the music to be relaxing, as there's time-based pressure to solve the puzzles.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and #TeamHoi hashtag.

#commodore #amiga #msdos #windows #RetroComputing #RetroGaming #GameDev #chiptune #game #gaming #games #retro #music #synth

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