I'm not a "Linux Guy" really but I started re-evaluating it lately, and I think it might not just be for the Tech Weirdos anymore. It can absolutely be a daily driver for a lot of game developers now!
I've created a Debug Console control (ala Quake) for #godot which works well & decided to try using it as physical in-game consoles. Simple enough to hook up using SubViewport->CavansLayer->DebugConsole to render it to a texture. However it's not receiving input events to any of the Input/UnhandledInput/UnhandledKeyInput/GuiInput/etc. methods. I've hacked around it by piping input from the character controller. Is this an issue with SubViewports in general or have I messed something up? #gamedev
I'll create a button entirely in code
or I can add one as a Godot node
I could reference it as an image to load
so the user can press on an icon as showed
I can make it a label, a label with text
or add a box with collision detect
That requires experience that I haven't got
as to whether to make it a hotspot or not
Interaction semantics and arguing facts
Don't begin to correct my wayward syntax
This fuss over buttons to some will be petty
But I'm making a game, not making spagetti!
For those reading, I'm currently using button nodes with text labels - I guess? But in future I'd probably prefer the buttons to be sprites because thats how we create custom UIs, right? I'm guessing this will still be a button node of sorts but one I can 'texture' with an image? Thanks, anyone 🤠 #godot#godotengine#gameDev
I'm not sure what I'm going to make with this dungeon yet.
It started as a Random Map Maker for Android, for use with TTRPG, but I think I could turn it into something. Some kind of neo-Roguelike?
Once I've got proof-of-concept for a Map, I'll see what next.
Suggestions welcome.
So many intellectual property holders think game devs are an opportunity for passive income and not only charge exorbitant license fees but do nothing to promote the resulting game.
If you are a game dev, demand the license holder use their channels to push the game as if it were their own baby. Smart owners will want to do it too as it is win/win. That's what justifies the high fees, not some ephemeral notion of popularity.
Our two games are nominees for Kristal Piksel 2023 Awards!
Pawn of the Dead is nominated for Best Console Game. Its Switch port was released afterwards the Kristal Piksel 2021, hence it's nominated for Best Console Game this year.
Omniscient God is a narrative-focused sci-fi/horror game. Nominated for Best Narration award.
please help octo! she needs to pay her monthly bills including rent, debt payments, and college expenses. she's struggling with parental abuse. anything helps!
I was otherwise occupied this weekend so I've only today been able to take a shot at adding isometric tiles.
It kind of works, in that I have displayed some tiles on the screen, but the whole offset-every-other-row thing with isometric is annoying
Also it turns out I only get about 12 FPS when I'm filling the screen with tiles, so I'll need to optimize that a lot somehow, which probably means learning some math 😬
Name is Gabriel, I am generalist artist whose expertise is pixel art and animation. I do a little bit of everything, from VFX to more "traditional" digital illustration. Right now I am looking for more mid to long duration projects, but I may take small gigs if they are interesting enough!