please help Evel! xen is #Indigenous, #trans, #disabled, exhausted, and has a family to support. xen is fundraising for their monthly bills and housing. anything helps!
The way the enemy behavior works evaluates value and cost from resulting game state so enemies automatically attempt to utilize fire and ice hazards effectively without any additional code.
Combat is going to get very wacky. Using yourself as a curling stone will be an effective strategy 😅
Sometimes I feel a little bad when my first thought seeing a beginner #gamedev is "give up now, it only and always gets harder."
Like, there's a certain kind of person who's capable of being a gamedev (the kind of person who hears that and says "I don't care, I'm doing it anyway") and I feel like the majority of people who think "it'd be fun to make a game" should question if they actually want to put in the required effort, but it still feels harsh lol
Today I decided to do nothing but build mechanics and learn the Unreal Engine, hence the many posts... hope you like the result. I took the animation from mixamo and made the material for the energy field
Visual novels are a blight on the indy games scene. An awkward fusion of game and fiction that degrades both art forms. No fiction is improved by reading it one line at a time, over a static image.
The problem is when VN authors branch out into other games. The medium teaches bad habits. The verbosity, limited choices, and tell-don't-show design always glare.
please help Evel! xen is #Indigenous, #trans, #disabled, exhausted, and has a family to support. xen is fundraising for their monthly bills and housing. anything helps!
Game design question 📌
So I think, what can be done from this? What are the gameplay and event scenarios? Something penetrates to the surface from underground, or you have to find a hole in the floor with a sub-tile
Moving our games programming videos - currently Runtime Compiled C++ - to the new dedicated enkisoftware Youtube channel. Consider giving it a subscribe https://www.youtube.com/@enkisoftware
Rapid Development with Runtime Compiled C++ Talk & transcript:
This is a decent introduction to the RCC+ tech I developed with Matthew Jack, and have continued to develop and use in Avoyd. It's an old talk (Develop conf 2012) but still relevant.
Many thanks to @juulcat for videoing the talk and writing up the transcript.
When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.
Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.
To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.