YoSoyFreeman, to gamedev
@YoSoyFreeman@mastodon.gamedev.place avatar
DKesserich, to Unreal
@DKesserich@mastodon.gamedev.place avatar

New on itch.io, my Advanced Eases Plugin for Unreal.

Adds a handful of new easing functions that do overshoots and bounces.

Name your own price, but, much like my Simple Day Night Plugin, it'd be nice if that price was more than zero.

https://dkesserich.itch.io/advanced-eases-plugin

#Unreal #Plugins #Gamedev

seaside, to gamedev
@seaside@mastodon.gamedev.place avatar

Another rendering has it in for you. Do you believe in dreams?

image/jpeg
image/jpeg

smote, to trans
@smote@mastodon.social avatar
britown, to gamedev
@britown@mastodon.gamedev.place avatar

The way the enemy behavior works evaluates value and cost from resulting game state so enemies automatically attempt to utilize fire and ice hazards effectively without any additional code.

Combat is going to get very wacky. Using yourself as a curling stone will be an effective strategy 😅

video/mp4
video/mp4

brycedixon, to gamedev
@brycedixon@peoplemaking.games avatar

Sometimes I feel a little bad when my first thought seeing a beginner #gamedev is "give up now, it only and always gets harder."

Like, there's a certain kind of person who's capable of being a gamedev (the kind of person who hears that and says "I don't care, I'm doing it anyway") and I feel like the majority of people who think "it'd be fun to make a game" should question if they actually want to put in the required effort, but it still feels harsh lol

silverspookgames, to cyberpunk
@silverspookgames@mastodon.social avatar

"Thought-police" Neofeud 2 is a #cyberpunk game where a social worker for homeless robots, an ex-con & a socialist princess fight a cabal of post-human CEO / Kings Get Neofeud 1 & help me finish #2!
https://silverspook.itch.io/neofeud
https://store.steampowered.com/app/673850/Neofeud/ #indie #gamedev #indiedev #scifi #visualnovel #SteamDeck

cyberpunk city full of homeless and surveillance in-game footage

indesprimes, to ethelcain French
@indesprimes@ludosphere.fr avatar

👊 Comme chaque semaine, le Récap Indé sort (en retard) mais il est bien là !

📅 Le calendrier des sorties (un peu moins) nombreuses
👀 L'indé Couverte, avec REPOSE par l'artiste @0atis0 !

#indie #indiegames #indiedev #gamedev #videogames

https://www.youtube.com/watch?v=cL5NeurFvgM

metin, (edited ) to blender
@metin@graphics.social avatar

The Unbound SDF modeler and game editor by @andreintg and @rianflo has entered public testing phase.

Info:
https://www.unbound.io

Download and more info:
https://discord.gg/unbound-io

To get started:

  1. Head to the ⁠early-access channel.

  2. Click the pinned messages button at the top right.

  3. Download the Windows or macOS installer.

#unbound #MadeWithUnbound #SDF #3D #game #games #gaming #gamer #GameDev

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today I decided to do nothing but build mechanics and learn the Unreal Engine, hence the many posts... hope you like the result. I took the animation from mixamo and made the material for the energy field

#gamedev #indiedev #indiegamedev #UnrealEngine #gaming #videogames #HashtagGames #unreal #UnrealEngine5 #ue5 #scifi

video/mp4

strangething, to gamedev
@strangething@dice.camp avatar

Visual novels are a blight on the indy games scene. An awkward fusion of game and fiction that degrades both art forms. No fiction is improved by reading it one line at a time, over a static image.

The problem is when VN authors branch out into other games. The medium teaches bad habits. The verbosity, limited choices, and tell-don't-show design always glare.

#gamedesgn #gamedev #vn #indiegames

AlphaBetaGamer, to gamedev
@AlphaBetaGamer@mastodon.gamedev.place avatar

Meifumado - a brutal pixel art action RPG set in a post-apocalyptic Japan inspired open world!

Wishlist on Steam: https://store.steampowered.com/app/1954130/Meifumado/

by #gamedev Old Bit Studio #indiedev #indiegames #gaming

video/mp4

indesprimes, to ethelcain French
@indesprimes@ludosphere.fr avatar

🔥 Après le très impressionnant Papetura, Tom Ostafin nous propose son prochain titre, lui aussi entièrement réalisé à l'aide de papier : Pirofauna.

📢 Annonce
📅 TBA
🎮 Steam (plus tard sur consoles)
🇵🇱 @PetumsStudio

#indie #indiegames #indiedev #gamedev #videogames

https://www.youtube.com/watch?v=iaN4coexfMU

smote, to trans
@smote@mastodon.social avatar
johanpeitz, to gamedev
@johanpeitz@mastodon.gamedev.place avatar

The satisfaction when you beat your own game after 94 tries...

#gamedev #pixelart

video/mp4

GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

What game engine should I start with?

A good question since... you don't know what you don't know.

Obvious answers are #unity3d, #unrealengine or #GodotEngine.

IMHO there are better choices for beginners.
https://gamefromscratch.com/choosing-your-first-game-engine/

#gamedev #indiedev

iohanna, to gamedev
@iohanna@mastodon.gamedev.place avatar

Now streaming the development of my RPG + Base Builder game! ⚔️🤖⚒️

Another week of project maintenance and UI revamp! Can't wait to get back to developing new stuff, but this really needs to get done.

Come join me!

https://www.twitch.tv/sorcerystory

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Game design question 📌
So I think, what can be done from this? What are the gameplay and event scenarios? Something penetrates to the surface from underground, or you have to find a hole in the floor with a sub-tile

video/mp4

juulcat, to cpp
@juulcat@mastodon.gamedev.place avatar

Moving our games programming videos - currently Runtime Compiled C++ - to the new dedicated enkisoftware Youtube channel. Consider giving it a subscribe https://www.youtube.com/@enkisoftware

maxim, to animation
@maxim@mastodon.gamedev.place avatar

Sci-Fi game devlog / Rover animation

#3dartwork #animation #scifi #game #art #mastoart #gamedev #gaming

video/mp4

dougbinks, (edited ) to random
@dougbinks@mastodon.gamedev.place avatar

Rapid Development with Runtime Compiled C++ Talk & transcript:

This is a decent introduction to the RCC+ tech I developed with Matthew Jack, and have continued to develop and use in Avoyd. It's an old talk (Develop conf 2012) but still relevant.

Many thanks to @juulcat for videoing the talk and writing up the transcript.

https://www.enkisoftware.com/devlogpost-20240528-1-Rapid-Development-with-Runtime-Compiled-C++-Talk

mrlparker, to gamedev
@mrlparker@mastodon.gamedev.place avatar

🚨 ITCH SALE IS STILL ON🚨

My move is confirmed and my sale is still on!

All my games are 50% off!
Go and buy them!

https://itch.io/s/122499/moving-sale

#gamedev #indiedev #games #sale

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Wireframe material... maybe it will be part of the gameplay after scanning the objects in the scene

#gamedev #UnrealEngine #vfx

video/mp4

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

🦛 added ground type 'base'
🐔 ground tiles can be gathered
🐊 ..and placed if the tile is 'base'

#bevyengine #gamedev #indiegame #rustlang

video/mp4

metin, (edited ) to ElectronicMusic
@metin@graphics.social avatar

When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.

Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.

To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.

Check the hashtag for more tunes.

metin, (edited )
@metin@graphics.social avatar

Made a quick collage of cropped details from Hoi game screenshots I used for my Hoi soundtrack posts (see / hear previous posts in this thread).

Hoi info and free game downloads:
https://archive.org/details/HoiAmiga

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