lashman, to pixelart
@lashman@mastodon.social avatar
dekirisu, to rust
@dekirisu@mastodon.social avatar

🦌 added item type 'ground'
🐸 ..which modifies the ground in front of the player

(infinite uses, until I implement item stacks) 🐢

video/mp4

oursinculte, to gamedev French
@oursinculte@piaille.fr avatar

Passer de Unity à Unreal ça veut aussi dire : Ah merde faut changer ma carte graphique, l'UE5 il pompe à mort pour afficher une scène avec 3 cubes dans l'éditeur. Ma GTX 980 de 9 ans est à genoux alors qu'elle affiche que dalle.

Va dépenser sa première paye en avance

#Gamedev

cosmicvoid, to gamedev
@cosmicvoid@mastodon.gamedev.place avatar

I'm working on a sci-fi text parser adventure, Tachyon Dreams Anthology. Coming out soon!

Meanwhile, you can wishlist the game on Steam & try the demo 👇
https://store.steampowered.com/app/2731920/Tachyon_Dreams_Anthology/

#indiegame #indiedev #gamedev #indiegamedev #pixelart #adventuregame #retro #retrogaming #retrogames

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chrisbiscardi, to rust
@chrisbiscardi@hachyderm.io avatar
LMG3864, to gamedev
@LMG3864@mastodon.gamedev.place avatar

Today's Potatostrike progress report:

  1. Only the Credits menu is pending translation. Everything else is ready to go.
  2. Mission 3's song is being worked on, as well as the sprites of the final boss. Hopefully the next update will be ready next week.

#bullethell #shmup #indiegame #gamedev

smote, to KindActions
@smote@mastodon.social avatar

please help octo! she needs to pay her monthly bills including rent, debt payments, and college expenses. she's struggling with parental abuse. anything helps!

$141/$832

donation links:
https://ko-fi.com/queeroctopuss/goal?g=33
https://donate.stripe.com/14k6p1bMg32QfEA6os

@mutualaid #mutualAid #MutualAidRequest #Black #BlackTransMutualAid #transMutualAid #transCrowdfund #trans #queer #gameDev #student #disabled #disability #crowdfund #Fundraiser #nonBinary #BlackMutualAid #transgender #gay #tarot #LGBTQIA

Matthew, to gamedev
@Matthew@furry.engineer avatar

after releasing my first game on steam, i should collect all of my games on itch.io, and make them as a collection with maybe a little more polish and with a selector menu to go between them and then sell that collection.

kednar, to random
@kednar@fosstodon.org avatar

I got SO frustrated at one point at . There was a great panel about how we don't have control over the engines and tools we use. About how small, open source engines are the way to do that.

They lamented the closure of walled gardens like Flash (I fear for Dreams in a hopefully far future), and how much culture is lost to the whims of the market.

They mentioned the contradiction of user vs corporate interests. They mentioned open source as an example to follow.

But when I asked...

kednar,
@kednar@fosstodon.org avatar

Anyhow maybe I should do a little hyper talk about liberating your games at the next A MAZE.? It's an interesting discussion and there's so many myths and misunderstandings.

I've been interested in this for over a decade and I haven't seen the revolution I expected where indie games would be Libre and open source. And I think it's mostly due to misinformation.

Alright let's do it!

#gamedev #freesoftware #OpenSource

kednar,
@kednar@fosstodon.org avatar

I mentioned Pico-8 as an example. I LOVE the thing. And yet, isn't it susceptible to oblivion, being proprietary? Isn't it another walled garden that one day will close?

I guess those games published as HTML or binary will still be playable but how about the ones playable only through splore?

As long as we keep making games in proprietary walled gardens, those games, those engines, won't belong to us and could (and will) disappear.

#pico8 #gamedev #freesoftware #OpenSource

DKesserich, to Unreal
@DKesserich@mastodon.gamedev.place avatar

Can anyone help me out with something? Config variables and CVars are not working the way that they should be in my project and it's making me crazy.

more info:
https://forums.unrealengine.com/t/confused-by-console-variables/1858012

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Sci-Fi adventure game devlog

Just added a mechanic of grabbing and throwing objects to the hero to see how the anomaly would play dodgeball with me ;)

video/mp4

kerrielake, to pixelart
@kerrielake@mastodon.gamedev.place avatar

There's also only 2 days left to get 35% off my itchio packs for my birthday week! I'm at 39% of my goal so it would mean a lot if you can support or share!

Link to my itchio page in bio

#pixelart #gamedev #indiedev #itchio

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kerrielake, to pixelart
@kerrielake@mastodon.gamedev.place avatar

Only 2 days left to go for my birthday sale!! Thanks everyone so far who has made an order, it's meant a lot to me!! ❤️

You can also use code MAYPIXELS to get an additional 5% off your order <3

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beanjbunny, to gamedev
@beanjbunny@nerdculture.de avatar

Y’all. We’re doing it. I took out all the test data, put in the Real Stuff, and I’m testing the full game. It’s fun! I also have a bug list as long as my arm now.

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Testing of a preliminary prototype of objects on water and an electrical anomaly. Just two months ago, I couldn't have imagined that I would be able to do that things... Unreal Engine 5 = incredible technologies

#gamedev #UnrealEngine5 #indiedev #gamedesign #gaming #videogames #IndieGameDev #gamedevelopment

video/mp4

britown, to gamedev
@britown@mastodon.gamedev.place avatar

A lot of features with the editor this week but the main triumph is now all of the map layers are compiled when the game starts and a player character is spawned at a specified origin point.

All locations game-wide are in world coordinates now, all buildings and dungeons in the entire game will be on the same coordinate system, no transitions!

video/mp4

julienbarnoin, to gamedev
@julienbarnoin@mastodon.gamedev.place avatar

Getting more interesting now, though still not exactly perfect, but it's pretty neat to play with. It's quite heavy performance wise though, I'll have to see if I can get this down to a reasonable cost while retaining the fun.

#gamedev #programming #solodev

Gameplay of Bioplanet Kamaryn with a character getting pushed around as water gushes out of a hole. The water particles come together with a blobby texture.

oivoi, to gamedev
@oivoi@mastodon.gamedev.place avatar
julienbarnoin, to gamedev
@julienbarnoin@mastodon.gamedev.place avatar
sinbad, to gamedev
@sinbad@mastodon.gamedev.place avatar

Just messing with some poor skelly

I added some better investigation behaviour on top of his combat behaviour (which is also snappier now thanks to fixing some problems with my custom EQS bits). All implemented with Utility AI via SUSS
https://youtu.be/9Nr6s760E7Q

AlphaBetaGamer, to gamedev
@AlphaBetaGamer@mastodon.gamedev.place avatar

Mullet Mad Jack - a bombastic adrenaline junkie FPS that's like stepping into an Anime!

Out Now on Steam: https://store.steampowered.com/app/2111190/MULLET_MADJACK/

Gameplay Video: https://www.youtube.com/watch?v=tIPEJY-BTm8

by Hammer 95 Studios

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I added a collision with some objects to the anomaly to create an arc and affect them. I got a bunch of ideas for anomaly behavior, interaction with the hero, level design. Maybe it's similar to S.T.A.L.K.E.R., but I confess, I've never played this game

video/mp4

joeklemmer, to godot
@joeklemmer@mastodon.social avatar

Instant Realistic Lighting in Godot (With One Click) – GameFromScratch.com https://gamefromscratch.com/instant-realistic-lighting-in-godot/

metin, (edited ) to amiga
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga (OCS and AGA), CD32 console, MS-DOS and Windows 3.1.

This is the 4-channel music our composer Ramon Braumuller made for a 𝙙𝙚𝙢𝙤 𝙫𝙚𝙧𝙨𝙞𝙤𝙣 that was included on magazine cover disks.

The tune is 109 kilobytes, including digitized instruments.

Download Clockwiser for free here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the hashtag.

metin,
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32 console, MS-DOS and Windows 3.1.

This is the 𝙣𝙞𝙣𝙩𝙝 in-game tune our composer Ramon Braumuller made.

We wanted the music to be relaxing, as there's time-based pressure to solve the puzzles.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and #TeamHoi hashtag.

#commodore #amiga #msdos #windows #RetroComputing #RetroGaming #GameDev #chiptune #game #gaming #games #retro #music #synth

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