sinbad, to gamedev
@sinbad@mastodon.gamedev.place avatar

Just messing with some poor skelly

I added some better investigation behaviour on top of his combat behaviour (which is also snappier now thanks to fixing some problems with my custom EQS bits). All implemented with Utility AI via SUSS
https://youtu.be/9Nr6s760E7Q

AlphaBetaGamer, to gamedev
@AlphaBetaGamer@mastodon.gamedev.place avatar

Mullet Mad Jack - a bombastic adrenaline junkie FPS that's like stepping into an Anime!

Out Now on Steam: https://store.steampowered.com/app/2111190/MULLET_MADJACK/

Gameplay Video: https://www.youtube.com/watch?v=tIPEJY-BTm8

by Hammer 95 Studios

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I added a collision with some objects to the anomaly to create an arc and affect them. I got a bunch of ideas for anomaly behavior, interaction with the hero, level design. Maybe it's similar to S.T.A.L.K.E.R., but I confess, I've never played this game

video/mp4

joeklemmer, to godot
@joeklemmer@mastodon.social avatar

Instant Realistic Lighting in Godot (With One Click) – GameFromScratch.com https://gamefromscratch.com/instant-realistic-lighting-in-godot/

GameFromScratch, to godot
@GameFromScratch@mastodon.gamedev.place avatar

Default lighting in the can be... sub-optimal and extremely confusing, especially to new developers.

Thankfully there exists a simple add-on that makes realistic lighting in Godot a one click process.
https://gamefromscratch.com/instant-realistic-lighting-in-godot/

ArmouredWizard, to gamedev
@ArmouredWizard@dice.camp avatar

Keep your wits about you, Adventurer!
A random room has a pitfall trap!
Can you find the stairs without falling to your doom?

image/png

ward, to pixelart
@ward@easymode.im avatar

what the idea phase looks like for locations
#pixelart #clickadventure #gamedev

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

The main idea of this is that when lightning strikes a magnetic anomaly (some areas on the surface of the planet), lightning partially breaks into several parts, from which ball lightning is created

~ Sci-Fi adventure game devlog

video/mp4

tracefree, to godot
@tracefree@mastodon.gamedev.place avatar

Is anyone aware of any data abut what kind of @godotengine resources people are looking for? Like some questionnaire about what level of expertise and what kinds of workflows people would like to see more tutorials on, and in what format (video, blog post, podcast, smoke signals, etc)?

lashman, to pixelart
@lashman@mastodon.social avatar
dekirisu, to rust
@dekirisu@mastodon.social avatar

🦉 added an action bar, placed items can be used via number keys
🦊 added item type 'spell' (no individual cooldowns yet)
🦐 made spell items out of the dash and past projectile attacks

#bevyengine #rustlang #gamedev #indiegame

video/mp4

somepx, to Fonts
@somepx@mastodon.gamedev.place avatar

If you follow me there's a good chance you're using/will use some of my pixel fonts: in that case, can I ask you a favor?

Can you please go and rate them on Itch? Thanks!

https://somepx.itch.io/

#fonts #pixelart #gamedev

SAGA - cover
ZIPLOCK - cover
MANTICORE - cover

glairedaggers, to gamedev
@glairedaggers@peoplemaking.games avatar

Got my OpenGLide test app running on target hardware!
Turns out I was able to revert several texture-related things because the VC4 driver supports way more GL extensions than I thought it did... 😅

pgcd, to gamedev
@pgcd@mastodon.online avatar

Thirty years ago, a friend and I concocted a TTRPG with its own system (custom stats and mechanics etc) and setting, and it might be fun to try and make a CRPG out of it.
Assuming zero specific knowledge and non-existing art skils on my side, is there a free (or close to free) engine that could allow me to get something up and running to see if makes sense?

#askfedi #gamedev

KelvinShadewing, to gamedev
@KelvinShadewing@mastodon.social avatar

@egeexyz should do an about why every should .

KelvinShadewing, to linux
@KelvinShadewing@mastodon.social avatar
ectcetera, to gamedev
@ectcetera@mastodon.gamedev.place avatar

new card art for the day!

ghosttie, to gamedev
@ghosttie@mastodon.gamedev.place avatar

I spent a bunch of time trying out different wrong ways to place tiles isometrically before giving up and finding somewhere that told me how to do it. I don't actually understand what it's doing because it didn't explain it, but it works...

Performance is still awful.
The good news is that the Visual Studio diagnostic tools work with WASM, but the bad news is that it just says all the code's happening in internal methods so it's useless...

#gamedev
#indiedev

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Sci-Fi adventure game devlog
Today I am working on an anomaly...

video/mp4

minkezhang, to gamedev
@minkezhang@fosstodon.org avatar
julienbarnoin, to programming
@julienbarnoin@mastodon.gamedev.place avatar

Not many people know about bleh debugging.
It's a technique I use when I want to check whether a certain piece of code is being compiled at all, such as if it's been ifdef'd out.

It works by inserting the following keyword in the piece of code you're looking at:

bleh

This is a special word that triggers an error in compilers of all programming languages, resulting in a message like "error: 'bleh' undeclared" if the code gets compiled. If not, the code is compiled out.

#programming #gamedev

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
ErrorAtLine512, to gamedev
@ErrorAtLine512@mastodon.gamedev.place avatar

Once again I got an hour to do a bit of 😃
But all I finished was convert level 3 to 5 from the old format to Godot.
I really don't need anything as powerful as Tiled. The build-in tile editor in is more than enough for my needs. Even tho you can't rotate "scene tiles". yet! 😑

xirin2u, to gamedev
@xirin2u@mastodon.social avatar

The infinite yawn contagion loop.

#gamedev #indiedev #pixelart

video/mp4

musicvsartstuff, to epic
@musicvsartstuff@techhub.social avatar
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