stux, to gamedev
@stux@mstdn.social avatar

Uh.. I don't know :flan_laugh:

Cybercat or maybe Catpunk 2023? :blobcatroll:

#GameDev

Red cat character in neon cyber city map in Unreal Engine 5 project im working on (yes also)

grumpygamer, to gamedev
@grumpygamer@mastodon.gamedev.place avatar

Let me know if you're getting tired of my daily todo lists.

eniko, to gamedev
@eniko@peoplemaking.games avatar

Hi fediverse, I'm finally doing my much overdue post!

I'm a with a decade of experience, having founded Kitsune Games in March 2013. I'm currently focused on , a queer platformer in the style of beloved classics where you play a kitsune on a journey through a land inspired by Japanese mythology. In the past I've released games such as Super Bernie World, MidBoss, and more.

I'm also working on a fantasy console called the , which runs on the Motorola 68000 CPU. Additionally, I create a series of videos called , which explores how 3D techniques from the 90s worked. I also like programming language development and make a lot of toy languages that don't go anywhere, and am trying to liven up the hashtag on mastodon.

You can find my games at https://kitsunegames.com/games, or find more information on Kitsune Tails at https://kitsunegames.com/kitsunetails. For Coding History videos subscribe to my YouTube to see them when they come out: https://youtube.com/@EnikoFox

MidBoss key art
Mega68k screenshot
Coding History key art

metin, (edited ) to amiga
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga (OCS and AGA), CD32 console, MS-DOS and Windows 3.1.

This is the 4-channel music our composer Ramon Braumuller made for a 𝙙𝙚𝙢𝙤 𝙫𝙚𝙧𝙨𝙞𝙤𝙣 that was included on magazine cover disks.

The tune is 109 kilobytes, including digitized instruments.

Download Clockwiser for free here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the #TeamHoi hashtag.

#commodore #amiga #msdos #windows #RetroComputing #RetroGaming #GameDev #chiptune

YoSoyFreeman, to gamedev Spanish
@YoSoyFreeman@mastodon.gamedev.place avatar
julienbarnoin, to gamedev
@julienbarnoin@mastodon.gamedev.place avatar

Somehow I was under the impression that the const keyword for function parameters in #GLSL was mostly there for the benefit of programmers, so we'd get an error if we try to modify something we're not supposed to, but that the compiler would figure out if it does get modified or not on its own.

I was wrong. I have a case where just adding the const keyword to one parameter makes a shader twice as fast - from 750µs to 300µs.
Totally unexpected for me, am I the only one?

#gamedev #programming

grumpygamer, to gamedev
@grumpygamer@mastodon.gamedev.place avatar

There comes a point where you just make the game you want to play and hope others want to play it too. If not, at least you had fun making a game.

#indiedev #gamedev

Kyzrati, to gamedev
@Kyzrati@mastodon.gamedev.place avatar

2024 7DRL Challenge dates announced: March 2~10: https://itch.io/jam/7drl-challenge-2024

Make a in 7 days!

jonikorpi, to gamedev
@jonikorpi@mastodon.gamedev.place avatar
seandick, to gamedev
@seandick@mastodon.gamedev.place avatar

This is how you do coyote time, right?

video/mp4

Ericbomb, to gamedev
@Ericbomb@mastodon.gamedev.place avatar

Hi everyone! Can anyone who depends on a screen reader read this for me and tell me if it works? I'm making a tutorial on how to make a Roguelike for my blind accessible game engine, so just wanna make sure it's in a good format! It will have informational and instructional content split up to hopefully make it easier for screen readers to find what is needed. Download .txt sample file here!

https://drive.google.com/file/d/1nTw9iLrhrgtnmH_xpsTDNqOo4VnpkGgD/view?usp=sharing

#GameDev #A11y

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today I'm going to hit the button in Steam that will take the game from early access to release. But I do not feel a small victory. I gave the project 5 years of my life, but now I feel nothing. Maybe I'm psychologically devastated and emotions appear later

https://store.steampowered.com/app/1224030?utm_source=mastodon

video/mp4

stux, to gamedev
@stux@mstdn.social avatar

Now working on AI that chases the player and soon attacks :blobcatgiggle:

When a player runs out of sight the AI will stop chasing and go back on patrol!

Next will be hearing, when the player causes a sound to play within a certain range the AI will pickup on that and start the hunt :bloblaugh:

**no pixels are hurt during development

#GameDev

Gave the RPG a little better visuals with the pirate and such in Unreal Engine 5

glassbottommeg, (edited ) to art
@glassbottommeg@peoplemaking.games avatar

Got a #art / #gameart / #gamedev kinda question:

Let's say I have an artist who really likes modelling (and is quite good at it), but tends to get stymized at texturing. Not can't-do, just that isn't their favorite.

Hit with me aesthetics that are geometry-forward, that either minimize texturing, or favor broad-stroke texturing, or at least less focused texturing (so hard surfaces/generative akin to trimsheets or noise maps or auto-world-UV-texturing or etc)

It isn't that she do it or anything, I just feel strongly that you should build around what your team is best at and most enjoys, and I mean. There's no particular reason we gotta shove down the default path here!

glassbottommeg, to gamedev
@glassbottommeg@peoplemaking.games avatar

So the topic of "how do we put a video recorder in our game!" came up in a #gamedev Discord, and if you don't know:

1.) DO NOT use any of the Marketplace plugins. They almost all have ffmpeg quietly built in. Which leaves your ass hanging in the wind for litigation.

2.) This is crux of the problem. Well there's two. One is that ffmpeg the program is GPL so <sounds of your lawyers screaming>, the other is that the mp4 codec you probably want is itself being sat on by a fuckin patent troll: https://jina-liu.medium.com/settle-your-questions-about-h-264-license-cost-once-and-for-all-hopefully-a058c2149256

So just, seriously, do not. There's a reason almost nobody who isn't a software platform does in-game video recorders anymore, not even AAA.

swanchime, to gamedev

What engines are top on your list to try? #gamedev

I wanna do more in Playdate or really get into Narrat after my new big Videotome:ADV game I'm doing.

simonschreibt, to gamedev
@simonschreibt@mastodon.gamedev.place avatar
stux, to gamedev
@stux@mstdn.social avatar

I'm experimenting with a little camera offset on the player character (character a little to the left)

Saw some screenshots from Hogwards whatever and it seemed kinda cool

Any thoughts?

#GameDev

Character is not centered but a little offset to the left now

metin, (edited ) to retrocomputing
@metin@graphics.social avatar

When I was a young Commodore-era game developer, C (without the ++ or # back then) was for wimps, and hardcore coders used Assembly, ditching the OS to have maximum available hardware resources. 👴

#RetroComputing #coding #RetroGaming #retro #RetroTech #code #scripting #C #tech #technology #computer #computing #GameDev #game #games #gaming #developer #commodore #amiga

froyok, to gamedev
@froyok@mastodon.gamedev.place avatar

Here we go !
My new article is out and in this one I deep dive into the rendering of the game Syndicate: https://www.froyok.fr/blog/2024-01-breakdown-syndicate/

metin, (edited ) to amiga
@metin@graphics.social avatar

Jeff Minter is of course a retrogaming legend, but I dare to say that level 5 of our Amiga game Hoi (1992) wins when it comes to psychedelic gaming… 😎

The level is also a very taxing task for Amiga emulators and video compression algorithms. 😁

❗WARNING: not suitable for people who have epilepsy!

#commodore #amiga #RetroGaming #RetroComputing #retro #game #games #gaming #GameDev #chiptune #psychedelic #weird #RetroGames #1990s #TeamHoi

alice_i_cecile, to opensource
@alice_i_cecile@mastodon.gamedev.place avatar

Welcome to Monday's edition of Cracking the Cryptic #bevymergetrain. Today we have 13 community-reviewed #opensource #rustlang #gamedev PRs in our #bevy backlog for me to take a look at :) There's a couple of truly exciting ones today, so do follow along.

https://github.com/bevyengine/bevy/pulls?q=is%3Aopen+is%3Apr+label%3AS-Ready-For-Final-Review+-label%3AS-Controversial+-label%3AS-Blocked+-label%3AS-Adopt-Me+

glassbottommeg, to Unreal
@glassbottommeg@peoplemaking.games avatar

Well that's the, fourth?, complete source-control collapse I've navigated, so that's neat.

BTW, Perforce does NOT behave well when it runs out of space. It just stops. Literally. You can't even connect with the Administration interface to back out the changelist that ran you out of space. I fixed it with a reversion to backup + Reconcile Offline Work to pick up the lost work, and I think that's probably the cleanest option? Since you can likely assume the repo is corrupt if it train-wrecks into storage limits.

This will be of particular relevance to #Unreal #GameDev types, because yeeaaah sometimes a commit that you think is "well just a few asset packs and a small level chunk" randomly eats 8gb oops.

MissInformation, (edited ) to random German
@MissInformation@chaos.social avatar

Project Update:
Wasteland Wanderlust is an entertaining turn based tactical gardening and inventory management game. In the big update 1.2 there are new sounds, graphics, a world map, a quest journal and a small gameplay loop that takes you through the world.
https://missinformation.itch.io/wasteland-wanderlust

collaborationgames, to gamedev
@collaborationgames@mastodon.gamedev.place avatar

Interesting fact, getting new followers here on Mastodon is harder then in all of the other social medias combined😅
#gamedev

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