glassbottommeg, (edited )
@glassbottommeg@peoplemaking.games avatar

Got a #art / #gameart / #gamedev kinda question:

Let's say I have an artist who really likes modelling (and is quite good at it), but tends to get stymized at texturing. Not can't-do, just that isn't their favorite.

Hit with me aesthetics that are geometry-forward, that either minimize texturing, or favor broad-stroke texturing, or at least less focused texturing (so hard surfaces/generative akin to trimsheets or noise maps or auto-world-UV-texturing or etc)

It isn't that she do it or anything, I just feel strongly that you should build around what your team is best at and most enjoys, and I mean. There's no particular reason we gotta shove down the default path here!

18+ juulcat,
@juulcat@mastodon.gamedev.place avatar

@glassbottommeg Voxel art?

ghosttie,
@ghosttie@mastodon.gamedev.place avatar

@glassbottommeg oo cel shading

18+ MrBehemo,
@MrBehemo@mastodon.gamedev.place avatar

@glassbottommeg baked normal maps / detail maps? As in, use a detailed model to generate textures for a less detailed one.

18+ MrBehemo,
@MrBehemo@mastodon.gamedev.place avatar

@glassbottommeg that said, these days polys are cheaper than textures, so just go nuts with untextured geo.

ghosttie,
@ghosttie@mastodon.gamedev.place avatar

@glassbottommeg there was an artist I followed on Twitter who did these low poly models with low res textures, but the textures lined up perfectly with the model, I think it was something about the scale of the texture matching the scale of the model, and it looked amazing

But I can't remember their name so I can't find an example, and it may not be what you're looking for anyway...

18+ JeremiahFieldhaven,
@JeremiahFieldhaven@mastodon.gamedev.place avatar

@glassbottommeg The TRON-like aesthetics I'm using really hinges on geometry first, with fairly simple textures to add highlights and simple details. That said, it also does somewhat restrict what sort of game you could do!

18+ glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@JeremiahFieldhaven Yeaaaaah we've bounced off TRON a few times. It's a big favorite of ours, but like, the kinds of games that work with the aesthetic VS the kinds of games we end up making are in totally different zipcodes.

18+ aCrownOfMoths,
18+ glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@aCrownOfMoths It's interesting how many folks seem to draw inspiration from Moebius in this space. Sable was another like that!

18+ aCrownOfMoths,

@glassbottommeg i now get around it by having some presets in Substance painter that mostly texture things automatically for me

18+ glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@aCrownOfMoths That's kiiiinda where she's headed too, heh. Like she's very good with substance, so I expect the end point will be semi-procedural, but that doesn't necessarily mean in-game, just, Substance doing Substance'y things.

18+ vfig,
@vfig@mastodon.gamedev.place avatar

@glassbottommeg Tomas Sala's art for the Falconeer and its spinoff Bulwark is amazing, and all textureless.

he did a talk about it here: https://www.youtube.com/watch?v=Bu5mxNyR8uA

18+ glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@vfig wait waaaaaaat I had no idea that was this style! It's so moody in play and everything's in motion, so I never looked close, hahaha. Nice!

18+ mcmartin,
@mcmartin@mastodon.gamedev.place avatar

@glassbottommeg AER Memories of Old is my go-to for an amazing-looking untextured 3D world. https://www.youtube.com/watch?v=ldJr6nUDqAs

18+ glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@mcmartin Oh, good one! it's only looking back that I can draw a straight line between this and Ashen as largely the same style with different opinions about lighting. Kinda rad!

18+ hybridhavoc,
@hybridhavoc@darkfriend.social avatar

@glassbottommeg does Astroneer fall into this category?

18+ glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@hybridhavoc It does! (thanks had totally forgotten that one)

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