orhun, to rust
@orhun@fosstodon.org avatar

New terminal game is being cooked! 👨‍🍳

🌌 astray: A TUI-based space strategy game.

🚀 Fully customizable spaceships and spaceship parts.
🛰️ Real orbit calculations and maneuvers.
🦀 Written in Rust & built with @ratatui_rs

⭐ GitHub: https://github.com/Vinermy/astray

kubikpixel, to rust
@kubikpixel@chaos.social avatar

»Parser library using nom for VB6 (projects, forms, designers, etc).
VB6Parse aims to be a complete, end-to-end parser library for VB6. Including.«

It was a very, very, very long time ago when I had to extend and correct VisualBasic code, now I can also do it via Rust. Admittedly, the project is very young and I don't want to have to use it, but I understand why it exists.

🦀 https://github.com/scriptandcompile/vb6parse


RogerBW, to raku
@RogerBW@emacs.ch avatar
chrisbiscardi, to rust
@chrisbiscardi@hachyderm.io avatar

Still in need of y/z-indexing for visuals, but the collisions are working.

Colliders are defined in Tiled by visually placing vertices on the tilesheet. collider information is read when building the bevy_ecs_tilemap tilemap and translated into bevy_xpbd Colliders.

player is a kinematic rigidbody with a ellipse collider placed on a child entity. level colliders are static.

the switch plate in the middle is also a sensor, which is data added in Tiled as well.

video/mp4

carol, to rust
@carol@crabby.fyi avatar

I love what @leahawasser is doing with the pyOpenSci open peer review of packages https://www.pyopensci.org/about-peer-review/ that results in a list of recommended packages https://www.pyopensci.org/python-packages.html

This seems like a way more effective and accessible solution to the "what libraries are appropriate to use" problem than, say, cargo-crev.

#PyConUS #RustLang

happyborg, to random
@happyborg@fosstodon.org avatar

There's a Tui for that" is a coming phrase.

#Ratatui + #RustLang = #TUI

tb, to rust German
@tb@hachyderm.io avatar

:ferris_gesture: crates.io has an experimental dark UI mode now! 😱

we finally implemented our most upvoted feature request over the past weeks. while we are still searching for potential issues, the default mode is "Light". once we feel confident about the dark mode we will switch it over to "System".

let us know via https://github.com/rust-lang/crates.io/issues if you find any issues!

image/png

hywan, (edited ) to rust
@hywan@fosstodon.org avatar

Faster linking times on nightly on Linux using `rust-lld, https://blog.rust-lang.org/2024/05/17/enabling-rust-lld-on-linux.html.

> Here are more details from the ripgrep example mentioned above: linking is reduced 7x, resulting in a 40% reduction in end-to-end compilation times

tl;dr: Rust now packages a rust-lld linker (it’s LLVM’s lld), and uses it on Linux by default on nightly, which decreases compilation time greatly.

rusticorn, to rust
@rusticorn@fosstodon.org avatar

I am hyped to share the second speaker for the upcoming virtual @bevy meetup next Friday May 24th 7pm CEST: Lorenz shares insights about "Hooking into the Bevy Rendering Pipeline". Join us: https://www.meetup.com/bevy-game-development/events/300919821/ 🦀🎮

ekuber, to rust
@ekuber@hachyderm.io avatar

Sometimes I wish that rustc had a database of small breaking changes that affect only a handful of crates, so that we could on the fly patch them going forward. Things like "we now correctly check for lifetimes in assoc types" can technically be a breaking change that affects a handful of crates, but I want to ensure that building a project from today in 15 years doesn't require a compiler tool chain from today.

I guess this is the windows backwards compatibility approach.
#rust #rustlang

rustnl, to rust
@rustnl@fosstodon.org avatar

Looking back at a wonderful conference: 10 cool things at RustNL 2024!

Part 1 of 10: @Mara and Niko had a booth gathering input (problems!) from the community.

image/jpeg

happyborg, (edited ) to rust
@happyborg@fosstodon.org avatar

It's hard to find add-ons. crates.io has very poor search options.

For example, I recall one which I think began with 'b' which sits in the terminal running the build and shows errors in order, unlike cargo build where they scoll off screen and out of view. [EDIT: from replies it is called 'bacon']

But I can't list search results by name, only things like newest etc.

ekuber, to rust
@ekuber@hachyderm.io avatar

" development is going too fast (because they are stabilizing features I don't care about) and going too slow (because they are not stabilizing features I care about!"

There are only so many contributors, hours in a day, days in a year to get to everything now, and some features are reliant on other, less flashy work that needs to happen before they can be even attempted.

But people are putting in a lot of work, the codebase changes so quickly that it is hard to keep up.

MevLyshkin, to gamedev
@MevLyshkin@mastodon.gamedev.place avatar

I've made the bevy iteration of my card prototype source available: https://github.com/Leinnan/slavic_castles

It can be played in browser at: https://leinnan.github.io/slavic_castles/

wezm, to rust
@wezm@mastodon.decentralised.social avatar

Faster linking times on nightly on Linux using rust-lld https://blog.rust-lang.org/2024/05/17/enabling-rust-lld-on-linux.html #Rust #RustLang

seanmonstar, to rust
@seanmonstar@masto.ai avatar

h2 v0.4.5 is out now!

Bug fixes for hung connections, and CONNECT/OPTIONS requests.

https://github.com/hyperium/h2/releases/tag/v0.4.5

bitshifter, to rust
@bitshifter@mastodon.gamedev.place avatar

Well it took nearly 2 years since it was initially requested, but I finally merged aarch64 neon support into glam main.

#rustlang

dekirisu, to rust
@dekirisu@mastodon.social avatar

🦌 added item type 'ground'
🐸 ..which modifies the ground in front of the player

(infinite uses, until I implement item stacks) 🐢

video/mp4

jhpratt, to rust
@jhpratt@mastodon.social avatar

Hit an edge case in the #Rust compiler that appears to be quadratic at best and potentially exponential. Trivial to make happen with real-world code. Investigating...

#RustLang #programming

chrisbiscardi, to rust
@chrisbiscardi@hachyderm.io avatar
nrc, to rust
@nrc@hachyderm.io avatar

I'll be talking at Rustconf this year, about Rustfmt and code formatting. A little more detail on the blog: https://www.ncameron.org/blog/eternal-sunshine-of-the-rustfmted-mind/

jhpratt, to rust
@jhpratt@mastodon.social avatar

Now that it's public, I can say that I will be speaking (again) at #RustConf in Montréal! Catch me there or online in September.

#Rust #RustLang #programming

faassen, to rust
@faassen@fosstodon.org avatar

Porting a significant codebase (an xpath compliant regex engine) from Java to Rust was fascinating. Here are some observations:

  • Java is pretty readable even for someone who never wrote a line of Java in his life

  • Editor dev tooling to follow references is super handy during this work

  • Java classes melt away into enums. In this codebase dynamic dispatch was unnecessary and inheritance was used only a little. OO is overrated

1/n

swallez, to rust
@swallez@mastodon.tetaneutral.net avatar

"cargo-buttplug: ensuring positive reinforcement during long, tiring code sessions". Yup, you guessed it right: 10 seconds of vibration if Rust compilation is successful 😅 Be careful: as you become fluent with the language compilation succeeds more often 🤣 https://github.com/vmfunc/cargo-buttplug

thisweekinrust, to rust
@thisweekinrust@mastodon.social avatar
  • All
  • Subscribed
  • Moderated
  • Favorites
  • megavids
  • InstantRegret
  • magazineikmin
  • GTA5RPClips
  • osvaldo12
  • thenastyranch
  • Youngstown
  • everett
  • slotface
  • mdbf
  • rosin
  • ngwrru68w68
  • kavyap
  • DreamBathrooms
  • anitta
  • Durango
  • khanakhh
  • modclub
  • cubers
  • vwfavf
  • cisconetworking
  • tacticalgear
  • ethstaker
  • tester
  • Leos
  • provamag3
  • normalnudes
  • JUstTest
  • All magazines