ErrorAtLine512,
@ErrorAtLine512@mastodon.gamedev.place avatar

Once again I got an hour to do a bit of #GameDev 😃
But all I finished was convert level 3 to 5 from the old #Tiled format to Godot.
I really don't need anything as powerful as Tiled. The build-in tile editor in #Godot is more than enough for my needs. Even tho you can't rotate "scene tiles". yet! 😑

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@ErrorAtLine512 craziness to me! We didn't need the power of tiles, but we found it so much easier to use then the Godot editor, at least in Godot 3.

ErrorAtLine512,
@ErrorAtLine512@mastodon.gamedev.place avatar

@Tearcell hmmm.. It's 5+ years since I used Tiled, so maybe it's gotten better.
Also it would allow me to add the Scene tiles in what ever rotation I want.. But I would have to make an importer, or tweak an existing one.
Thanks for making me doubt my choice 😄

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@ErrorAtLine512 it wouldn't be fun if there weren't too many options!

ErrorAtLine512,
@ErrorAtLine512@mastodon.gamedev.place avatar

@Tearcell I took your input into consideration and decided to go with the Tiled solution. My Tiled importer is now 90% complete. I can import and rotate any tile as needed. :) I only need to implement the import of objects since I want special abilities, like linking objects, and so on.
I'm confident this will be the better way of doing level design.
Thanks for your input!

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