maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

If you have cool textures animation frames for Niagara effect in Unreal Engine, then you can make high-quality effects that require less resources than Niagara Fluids and look no worse. For example, they can be generated in Houdini

video/mp4

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

Rooms have walls.
Working on code to get them where I want them to make Corridor code easier

Next:
Corridors

#code #godot #gamedev #roguelike

PixelPerfectEngine, to opensource
@PixelPerfectEngine@peoplemaking.games avatar

Is this AI generated, or someone thinks middleware aimed for game development is the same as a game engine?

Regardless, can someone help me in finding some kind of middleware similar to , , , and ? I can't find anything else, especially thanks to and/or people not understanding the difference between engine and middleware. All I need is a fixed buffer audio stream (worst case scenario, I'll use my own that I started writing for my own middleware I can't finish due to lack of time), input handling, and creating an OpenGL window. I don't have enough time to tinker with my own middleware and/or directly hooking into the OS (thanks to SEO, a lot of the search results are also garbage for stuff like rawinput).

nebyoolae, to gamedev
@nebyoolae@masto.neb.host avatar

The NYTimes' Spelling Bee is a great word game. My Bogdle word game is also good, but not quite as professional, and maybe not as bug-free and "sticky".

That being said, Spelling Bee really needs a "this is a valid word" CSS class on the guess container BEFORE you submit it.

Psst: https://bogdle.neb.host HAS that feature already ;P

glukozavr, to gamedev
@glukozavr@mastodon.gamedev.place avatar
silverspookgames, to cyberpunk
@silverspookgames@mastodon.social avatar

Anti-war terminators limping on manikin legs commiserating with disabled cyborgs who can't afford their cyberarm-rent, and more #cyberpunk hijinx in Neofeud!
https://silverspook.itch.io/neofeud
https://store.steampowered.com/app/673850/Neofeud/ #indiegame #scifi #Steamdeck #adventuregamefriday #IndieGameDev #gamedev #steamdeals

krazyjakee, to godot
@krazyjakee@mastodon.gamedev.place avatar

Hi all, Oversleep is a first person puzzle game made in Godot. Download the Demo here: https://store.steampowered.com/app/2618540/Oversleep/

reidrac, to gamedev
@reidrac@mastodon.sdf.org avatar

The good thing about 8-bit games is how portable they are (essentially wherever you have an emulator).

MenacingMecha, to gamedev
@MenacingMecha@mastodon.gamedev.place avatar

any folk have experience with providers for small businesses? ( especially but all welcome)

looking for any and all input/recommendations/warnings

outfly, to space
@outfly@mastodon.social avatar

v0.9 just took off!

✅ Implemented various challenging Achievements
✅ Implemented game menu
✅ Implemented game over screen
✅ Beautiful new planetary/lunar textures by Björn Jónsson, https://bjj.mmedia.is/data/planetary_maps.html

https://yunicode.itch.io/outfly
https://codeberg.org/hut/outfly

weightedcreepy, to ADHD
@weightedcreepy@mas.to avatar

I used to beat myself up over not finishing projects, until I learned that I have . My interests and motivation shift severely on a daily basis, which isn't really compatible with long term commitment.

I'm now trying to lean into it and enjoy the process of creation while putting less value in completion. Capitalistic society wants us to value the "finished product" above anything else - that doesn't mean I have to.

britown, to gamedev
@britown@mastodon.gamedev.place avatar

I can't stress enough how important it is to have a central API for coordinate transformations.

Tile grid coords, pixel coords, internal buffer pixel, screen pixel, viewport, world, zoomed/unzoomed, you never want to just transform these in-line anywhere. Take the time to write functions for going between them all especially if you're making a something like a map editor.

I also use typedefs to help document what function signatures expect and return.

image/png

GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

The fallout from the Unity run-time fee disaster continues, as Unity CREATE head Marc Whitten has resigned.

Is everyone responsible for the run-time fee now gone or leaving at this point?

https://gamefromscratch.com/unity-create-head-marc-whitten-resigning/

#gamedev #unity3d

reidrac, to gamedev
@reidrac@mastodon.sdf.org avatar

Testing, testing, testing

Werxzy, to gamedev
@Werxzy@mastodon.social avatar

https://werxzy.itch.io/infinimoes/devlog/731408/infinimoes-transition-effects I did a post on itch.io on some of the effects I did for the game's transitions. I'm open to making more if anyone is curious about other things I did in Infinimoes.

video/mp4

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

Progress:
Border. Rooms.
No overlap checks yet.

Next: re-write the room-generator, and add corridors

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Ok, overcome my laziness, I make a simple material for a very simple liquid in a container. These are two cylinder objects, on one is the glass material, on the other is what I made as a liquid

video/mp4

GlenBourgonjon, to gamedev
@GlenBourgonjon@gamedev.lgbt avatar

A little overview of how Aqua Mundo looks at the moment 🌊
(it's a waterpark tycoon game inspired by classics such as Rollercoaster Tycoon 1 and 2!)
#tycoon #gamedev #indiegame

image/png
image/png
image/png

dekirisu, to rust
@dekirisu@mastodon.social avatar

🦊 added a chest with items, which show on proximity
🐔 ..items can be moved freely between slots

video/mp4

khalidabuhakmeh, to gamedev
@khalidabuhakmeh@mastodon.social avatar

👋 folks, if you're interested in sharing your best , , or tips, I have an online event for you!

🎮 We, , are on the lookout for speakers for our annual Game Dev Days event. In the past, we've had some truly impressive presentations from big names in the game industry.

My favorite was someone created a game as a presentation. 🤯

🙏 boosts appreciated

https://blog.jetbrains.com/dotnet/2024/05/13/jetbrains-gamedev-days-2024-call-for-speakers/

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Classic bottle with liquid. I've always wanted to have such a object in the game for inspection... I don't have enough experience to do it from scratch and I don't want to waste time, so I found a free plugin UTC_LiquidShader for Unreal Engine 5

video/mp4

GameFromScratch, to godot
@GameFromScratch@mastodon.gamedev.place avatar

It's Visual Studio Code... but more organized

We recently looked at using an addon for #GodotEngine to keep track of all your TODO/HACK/FIXME code debt, today we do the same with Visual Studio Code.

So... keep running up that debt!
https://gamefromscratch.com/visual-studio-code-todo-management/

#gamedev #indiedev

juulcat, to gamedev
@juulcat@mastodon.gamedev.place avatar

Avoyd 0.22 beta adds a 3D Viewport to the Voxel Editor. This makes it easier to frame renders.
https://www.enkisoftware.com/p/6255644826927104

#Avoyd #Voxel #VoxelEditor #VoxelArt #IndieDev #VoxelGameDev #GameDev

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Gameplay idea, a magnetic field exciter that can be assigned strength and range settings to lift special rocks with ore to reach the top point in the platforming

video/mp4

Dozer, to retrogaming
@Dozer@social.pincade.com.au avatar

Several still frame grabs showing the source footage used for the rotoscoped character animation in the game "Karateka".

Developed by Jordan Mechner and published by Broderbund (1984).

#retrogaming
#videogames
#gamedev

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