Quick test render of clouds imported from https://visibleearth.nasa.gov/images/57747/blue-marble-clouds (I used the 21600x21600 png) as a heightmap with height 64, using the Cloud: white heavy material. Rendered from above in Avoyd Voxel Editor.
Useful for creating skies for renders, image use policy on their site is 'freely available for re-publication or re-use, including commercial purposes'.
Playing with the water transparency revealed a bug in the CPU rendering of surfaces inside transparent materials.
Fixed in #Avoyd beta 0.21.0.871 https://www.enkisoftware.com/products
Thanks everyone for your feedback. Most answers congregated around an Absorption Length = 8 so we'll change the default Minecraft water and flowing_water to that in the next full release of Avoyd.
Took a break from improvements to the GPU path tracer to test making a stylized volcanic eruption using the Minecraft map the Continent of Lisrina by Dannypan.
I was testing some changes to progress dialogues, and needed to check the 'load image as heightmap' in Avoyd Voxel Editor on a new PC, but lacked images except some renders I'd made.
Turns out the render of a Minecraft map makes a fairly pretty test, if a bit spikey.
Quick preview of the Vulkan GPU Path Tracing Renderer which we will publish in a future release of the Avoyd Voxel Renderer. The noise when moving is less in reality (the video codec compression makes it appear worse).
@ dougbinks fixed an issue with the .vox importer: make sure you download the beta if you're using multiple models in #MagicaVoxel and some of them are flipped.