juulcat, to Minecraft
@juulcat@mastodon.gamedev.place avatar

voxel renderer is out with Bloom and AgX Tonemapping.

I was surprised at how much nicer renders can be with some bloom. Comparison images and Avoyd download: https://www.enkisoftware.com/t/6208018276417536

dougbinks, to Minecraft
@dougbinks@mastodon.gamedev.place avatar

Another isometric render from #Avoyd #Voxel Editor, this time the #Minecraft map Mattupolis.

dougbinks, to random
@dougbinks@mastodon.gamedev.place avatar
juulcat, to random
@juulcat@mastodon.gamedev.place avatar

Our voxel GPU renderer is out (paid) and we published more GPU vs CPU path tracing data
https://www.patreon.com/posts/avoyd-0-21-1-103570270

juulcat, to Skyrim
@juulcat@mastodon.gamedev.place avatar
juulcat, to random
@juulcat@mastodon.gamedev.place avatar
juulcat,
@juulcat@mastodon.gamedev.place avatar
dougbinks, to gaming
@dougbinks@mastodon.gamedev.place avatar

Experimenting with copy paste again.

#Avoyd #voxel editor render of #Minecraft map Winterfell by #WesterosCraft.

dougbinks, to GraphicsProgramming
@dougbinks@mastodon.gamedev.place avatar

Quick preview of the Vulkan GPU Path Tracing Renderer which we will publish in a future release of the Avoyd Voxel Renderer. The noise when moving is less in reality (the video codec compression makes it appear worse).

Model: Minecraft map Drehmal: PrimΩrdial.

Avoyd Voxel Editor with the Minecraft map Drehmal: PrimΩrdial loaded. The scene shows a small island with a village in front of a larger island. The camera pans down into the village and stops viewing over a small harbour. The scene is rendered with a GPU accelerated path tracing renderer.

juulcat, to graphics
@juulcat@mastodon.gamedev.place avatar

We'll increase the price of Voxel Editor and Game to USD $14 on Thu 30 Nov 2023. Until then it remains at $12.

> Buy Avoyd https://www.enkisoftware.com/products

You get the full feature and beta versions, free updates and rights to commercial use. We recommend you try the FREE DEMO before buying.

> Features https://www.avoyd.com/home.html#VoxelEditor

dougbinks, to godot
@dougbinks@mastodon.gamedev.place avatar

Avoyd 0.19.0 Full and Demo are out.

https://www.enkisoftware.com/products

New in the Voxel Editor:

  • Export to Mesh with Blender-compatible OBJ PBR materials in textures
  • Export to Godot and Unreal 5 via Blender
  • Improved import material palettes from images and heightmaps and export palette to .vox
  • Import and repair some MagicaVoxel .vox files
  • Fixed .vox import offset in flipped models, and in rare cases missing or extra voxels

dougbinks, (edited ) to random
@dougbinks@mastodon.gamedev.place avatar
juulcat, to random
@juulcat@mastodon.gamedev.place avatar

Spaceship with trails
Avoyd 0.22 beta fixes the colour of transparent materials in renders
https://www.enkisoftware.com/products
#Avoyd #Render #Voxel #VoxelArt #Spaceship

dougbinks, to Minecraft
@dougbinks@mastodon.gamedev.place avatar

Took a break from improvements to the GPU path tracer to test making a stylized volcanic eruption using the Minecraft map the Continent of Lisrina by Dannypan.

juulcat, to random
@juulcat@mastodon.gamedev.place avatar

Avoyd 0.20 is out, with a new "Shine Sun Here" tool 🤨
https://www.patreon.com/posts/avoyd-0-20-0-sun-94940980

#VoxelEditor #Voxel #Avoyd

juulcat, to Minecraft
@juulcat@mastodon.gamedev.place avatar
juulcat,
@juulcat@mastodon.gamedev.place avatar

Playing with the water transparency revealed a bug in the CPU rendering of surfaces inside transparent materials.
Fixed in beta 0.21.0.871 https://www.enkisoftware.com/products

juulcat,
@juulcat@mastodon.gamedev.place avatar

Thanks everyone for your feedback. Most answers congregated around an Absorption Length = 8 so we'll change the default Minecraft water and flowing_water to that in the next full release of Avoyd.

Note that you can always adjust the water transparency yourself, instructions in the FAQ: https://www.avoyd.com/faq.html#transparency

juulcat, to random
@juulcat@mastodon.gamedev.place avatar

Work is going well: we think we'll have a beta prototype of the GPU renderer some time in the next two weeks for you all to try out. #Avoyd

juulcat, to random
@juulcat@mastodon.gamedev.place avatar

Finished a long overdue update of Avoyd's Edit Tool documentation: https://www.avoyd.com/avoyd-voxel-editor-documentation.html#EditTool

I also fleshed out the Saved Cameras section: https://www.avoyd.com/avoyd-voxel-editor-documentation.html#CamerasSave

juulcat, to random
@juulcat@mastodon.gamedev.place avatar

We have an itch.io page for #Avoyd ! https://enkisoftware.itch.io/avoyd

dougbinks, to Minecraft
@dougbinks@mastodon.gamedev.place avatar
juulcat, to graphics
@juulcat@mastodon.gamedev.place avatar

We've released a beta of Avoyd which improves GPU rendering performance using wavefront path tracing.

On our AMD 7900 XTX (many thanks to AMD for providing system to test on) we get up to 2x performance improvements.

Download Avoyd 0.21.0.856 Beta: https://www.enkisoftware.com/products

juulcat,
@juulcat@mastodon.gamedev.place avatar

0.21.0.868 BETA

  • improves the GPU rendering speed
  • fixes the albedo and normals output
  • improves the render UI (wip)
  • fixes .vox cloud materials import

https://www.enkisoftware.com/products

juulcat, to gamedev
@juulcat@mastodon.gamedev.place avatar

Avoyd 0.22 beta adds a 3D Viewport to the Voxel Editor. This makes it easier to frame renders.
https://www.enkisoftware.com/p/6255644826927104

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