juulcat, to random
@juulcat@mastodon.gamedev.place avatar

Spaceship with trails
Avoyd 0.22 beta fixes the colour of transparent materials in renders
https://www.enkisoftware.com/products

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar
martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar

One more Blender post for today... I threw this together (from scratch!) this afternoon, just to test how it might work.

It's a recreation of a GIF someone posted on Reddit a few days ago, and I can't wait to get it animated tomorrow! 😎

Render times (with Cycles) at 1080x1920 stand at... 42 seconds apiece, though. 😅

#blender #blender3d #b3d #render #cycles #art

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar

Almost done animating this project. Here's a quick clip of a truck picking up some raw data from a wind turbine! 😎

I'm pretty happy with how all of this is coming together, but especially happy with some of the smaller things, like how the grass turned out.

Rendered in Blender 3.6.5 with Eevee.

A looping 3D animation of a truck picking up a representation of a data block from a wind turbine. The truck pulls up to the turbine, the camera zooms into a nearby screen and pad, and a glowing blue block materializes on the pad. The block then moves into the truck, and the truck drives off. Wispy lines of wind pass overhead, and the wind turbine rotates lazily.

juulcat, to random
@juulcat@mastodon.gamedev.place avatar

Our voxel GPU renderer is out (paid) and we published more GPU vs CPU path tracing data
https://www.patreon.com/posts/avoyd-0-21-1-103570270

SFRuminations, to scifi
@SFRuminations@wandering.shop avatar

Larry Niven (1938-) was born on this day. Bibliography: https://www.isfdb.org/cgi-bin/ea.cgi?42

L, Rick Sternbach, 1975; R, Dean Ellis, 1970

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whybird,
@whybird@aus.social avatar

@SFRuminations I’ve always wanted a good rendering of what it would be like to stand on ’s ’s surface. No artist’s impression or 3D I have been able to find has given me the experience I want; the ones that try to be physically accurate always seem to be rendered from a few thousand k’s above the surface. I want ground level, both in a lower flat-ish area and from a normal mountain. I want to see the horizon tilting up in the spinward and, er, widdershins directions, and the wall mountains to the sides. I want to see this from near the middle and nearer an edge. Surely these days this is possible!

dougbinks, (edited ) to random
@dougbinks@mastodon.gamedev.place avatar
martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar
juulcat, to Minecraft
@juulcat@mastodon.gamedev.place avatar
juulcat,
@juulcat@mastodon.gamedev.place avatar

Playing with the water transparency revealed a bug in the CPU rendering of surfaces inside transparent materials.
Fixed in beta 0.21.0.871 https://www.enkisoftware.com/products

juulcat,
@juulcat@mastodon.gamedev.place avatar

Thanks everyone for your feedback. Most answers congregated around an Absorption Length = 8 so we'll change the default Minecraft water and flowing_water to that in the next full release of Avoyd.

Note that you can always adjust the water transparency yourself, instructions in the FAQ: https://www.avoyd.com/faq.html#transparency

xanathon, to SF
malcontato, to blender Portuguese
@malcontato@ursal.zone avatar

Anyone know websites like 3DSky where you can share a database of high poly and well detailed 3d models for free??

CGTraders hasn't delivered very nice models without paying. All else I find are freebies of commercial offers.

malcontato, to blender Portuguese
@malcontato@ursal.zone avatar
martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar
juulcat, to graphics
@juulcat@mastodon.gamedev.place avatar

We've released a beta of Avoyd which improves GPU rendering performance using wavefront path tracing.

On our AMD 7900 XTX (many thanks to AMD for providing system to test on) we get up to 2x performance improvements.

Download Avoyd 0.21.0.856 Beta: https://www.enkisoftware.com/products

#Avoyd #VoxelEditor #Voxel #Render #VoxelGameDev #IndieDev #Graphics #3D

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar
martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar

Well, the finished animation is a bit too big to upload to Mastodon, but you can watch it here: https://youtube.com/watch?v=CpwvWxD6dHk

I'm probably going to troubleshoot the slow render times, tweak a few other things a bit, and re-render it though.

#blender #blender3d #b3d #render #animation #cycles #loop #perfectloop #shader #material #procedural #art

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar

More contour lines! 🗺️

I did this while I was breaking apart the lines in the original material into their own segment of the shader, so I could enable/disable them however I like.

#blender #blender3d #b3d #render #cycles #procedural #shader

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar
martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar

Topography experiment 🗺️

#blender #blender3d #b3d #shader #cycles #render #procedural

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar
janela, to architecture
@janela@pixelfed.social avatar

Projeto de reforma. Hall de entrada de abalar o coração! Cozinha integrada com sala e quintal no melhor do rústico chique. Sala de TV linda de viver.
Casa da Amoreira

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dougbinks, to Minecraft
@dougbinks@mastodon.gamedev.place avatar

Took a break from improvements to the GPU path tracer to test making a stylized volcanic eruption using the Minecraft map the Continent of Lisrina by Dannypan.

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar
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