OC I’m back with several more community icons: check out Artemis (future kbin app), Urban Details, 3D Modeling and some other stuff

Honestly, I’ve been really enjoying making these, probably the most I’ve been excited to model something for months. So I exchanged some sleep for a faster turnaround :) Previous post here...

martincrownover, to blender
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Here's an animation of a small green sport utility truck traversing the turning, ever-changing Rubik's cube street scene.

This is probably the final full animation I'm doing with this scene. I've enjoyed this series a lot!

Thanks once more to @stublag for the awesome concept drawing that kicked this thing off.

#blender #blender3d #b3d #render #cycles #animation #loop #perfectloop #rubiks #rubikscube #traffic #art #mastoart #fediart

A small green utility truck drives over the surface of a Rubik's cube street scene. The cube spins to follow the truck, and segments of the cube shift ahead to make sure the truck has a road to drive on. The scene transitions from day to night and back again as the video loop plays.

OC I designed and rendered a couple of icons for the magazines I started, and I’d like to share some behind the scenes images with y'all. I’m also open to doing a few more of these in future.

So I 3D modelled two icons (well, illustrations rather) for the communities that I created on kbin: Industrial Design and Jewelry Design. These icons are meant to reimagine kbin’s logo in a way that's relevant to each community....

martincrownover, to blender
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martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar
martincrownover, to blender
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martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar

Finally getting back to pre-holiday work!

This is a short animation test I rendered out just to check the timing... this is probably the last thing I'll be working on with this scene, but the animation is slow going.

The final will rotate the cube as the truck traverses it. 😎

#blender #blender3d #b3d #render #cycles #rubiks #rubikscube #traffic #art #mastoart #fediart

A quick animation test of a sport utility truck traversing one side of a Rubik's cube street scene. The truck drives over the edge of one side of the cube and then bounces onto the next side.

OC Kbinicons Part 3 is here: 19 EU flags in two different styles each + a psd file to generate small instance logos for separate kbin instances

Hi everyone, I’m back with another kbin icon pack. This time it’s flags for 18 EU countries (the non-fancy ones) + an EU flag. So 38 icons in total. All icons come in two styles: semi-transparent/glassy and opaque metallic. I also made a simple instance logo generator....

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar

Here's a render of a thing I've been playing with over the last week... working on a few animations now, so more to come! 😄

Based on a cool illustration by Paul Carroll: https://xoxo.zone/@stublag/111228889123303620

#blender #blender3d #b3d #render #cycles #rubiks #rubikscube #traffic #art #mastoart #fediart

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar

I went ahead and animated this thing!

Animation is not something I've ever formally trained in, but I enjoy doing it. I just tend to get really caught up in the details of the curves, making sure everything looks just right. 😅

Created across many versions of Blender, but touched up and rendered in Blender 4.0, with Cycles. AgX is pretty nice!

A 3D render of a Piranha Plant idly resting in a clay pot. The plant has a large, red spotted, bulbous head with a gaping mouth, teeth, and a long pink tongue. Its mouth has strands of sticky spit bridging the top and bottom, and the tongue dribbles spit as it sits there. The clay pot is dirty and broken, and there are small mounds of soil on the floor nearby.

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar

Another animation test after making a little more progress on this today... couldn't help but try it with the full rotating cube!

There are a bunch of problems on display, but I'm happy with how the timing looks. Can't wait to get it done! 😀

Hopefully the "magic" of the final animation isn't ruined by these in-progress renders.

#blender #blender3d #b3d #render #cycles #rubiks #rubikscube #traffic #art #mastoart #fediart

An animation test of a sport utility truck traversing one side of a Rubik's cube street scene. The truck drives over the edge of one side of the cube and then bounces onto the next side, dodges some traffic cones, then drives over to the next side. The cube's pieces rotate to keep the road it drives on intact.

juulcat, to Minecraft
@juulcat@mastodon.gamedev.place avatar

voxel renderer is out with Bloom and AgX Tonemapping.

I was surprised at how much nicer renders can be with some bloom. Comparison images and Avoyd download: https://www.enkisoftware.com/t/6208018276417536

stefaneiseleart, to genart German
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juulcat, to Skyrim
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martincrownover, to blender
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Topography experiment 🗺️

#blender #blender3d #b3d #shader #cycles #render #procedural

OC I designed and rendered a couple of icons for the magazines I started. This magazine's creator suggested I share them here as well

So I 3D modelled two icons (well, illustrations rather) for the communities that I created on kbin: Industrial Design and Jewelry Design. These icons are meant to reimagine kbin’s logo in a way that's relevant to each community....

juulcat, to random
@juulcat@mastodon.gamedev.place avatar

Our voxel GPU renderer is out (paid) and we published more GPU vs CPU path tracing data
https://www.patreon.com/posts/avoyd-0-21-1-103570270

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar

I blew the dust off this model and threw it into Blender 4 for some turntable renders. I liked the original light purple backdrop, but it looks pretty good on red, in my opinion!

Concept credit to @androidarts

A 3D render of the "Famicube", a fantasy game console, spinning in place.

martincrownover, to blender
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martincrownover, to blender
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Well, the finished animation is a bit too big to upload to Mastodon, but you can watch it here: https://youtube.com/watch?v=CpwvWxD6dHk

I'm probably going to troubleshoot the slow render times, tweak a few other things a bit, and re-render it though.

#blender #blender3d #b3d #render #animation #cycles #loop #perfectloop #shader #material #procedural #art

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar
martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar

Here's the first animation I've done with this scene... not very complicated, but I wanted to show off the depth of the scene and the materials with a little motion.

I have another video coming up soon that has a lot more going on!

As I noted last time, this is based on an illustration by Paul Carroll: https://xoxo.zone/@stublag/111228889123303620

#blender #blender3d #b3d #render #cycles #animation #rubiks #rubikscube #traffic #art #mastoart #fediart

A 3D render of a Rubik's Cube where the pieces are all roads, subway, and grassy parks. Small vehicles populate some parts of the roads, and you can see the cross-section of dirt and rock on the edges of some pieces. The camera pivots in a small circle to show off the depth of the cube.

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