OC I’m back with several more community icons: check out Artemis (future kbin app), Urban Details, 3D Modeling and some other stuff

Honestly, I’ve been really enjoying making these, probably the most I’ve been excited to model something for months. So I exchanged some sleep for a faster turnaround :) Previous post here...

OC Kbinicons Part 3 is here: 19 EU flags in two different styles each + a psd file to generate small instance logos for separate kbin instances

Hi everyone, I’m back with another kbin icon pack. This time it’s flags for 18 EU countries (the non-fancy ones) + an EU flag. So 38 icons in total. All icons come in two styles: semi-transparent/glassy and opaque metallic. I also made a simple instance logo generator....

OC I designed and rendered a couple of icons for the magazines I started, and I’d like to share some behind the scenes images with y'all. I’m also open to doing a few more of these in future.

So I 3D modelled two icons (well, illustrations rather) for the communities that I created on kbin: Industrial Design and Jewelry Design. These icons are meant to reimagine kbin’s logo in a way that's relevant to each community....

martincrownover, to blender
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OC To start off, I’d like to share a personal industrial design project from a while ago: a concept of what a semi-pro camera system for smartphones might look like (www.behance.net)

Intended mainly as a thought experiment — I tried to come up with a seamless and easy to use system with various accessories, like lenses, filters and blinds, that wouldn’t feel clunky.

martincrownover, to blender
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One more Blender post for today... I threw this together (from scratch!) this afternoon, just to test how it might work.

It's a recreation of a GIF someone posted on Reddit a few days ago, and I can't wait to get it animated tomorrow! 😎

Render times (with Cycles) at 1080x1920 stand at... 42 seconds apiece, though. 😅

#blender #blender3d #b3d #render #cycles #art

martincrownover, to blender
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Finally getting back to pre-holiday work!

This is a short animation test I rendered out just to check the timing... this is probably the last thing I'll be working on with this scene, but the animation is slow going.

The final will rotate the cube as the truck traverses it. 😎

#blender #blender3d #b3d #render #cycles #rubiks #rubikscube #traffic #art #mastoart #fediart

A quick animation test of a sport utility truck traversing one side of a Rubik's cube street scene. The truck drives over the edge of one side of the cube and then bounces onto the next side.

martincrownover, to blender
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juulcat, to random
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Atmopshere tests: atmosphere volumetric shadows #render in #Avoyd #Voxel

leebennett, to animation
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I feel @jamesthomson might appreciate this:

So y’all remember #Swarm app (spin off from #FourSquare)? When you check in and earn #coins, it animates them falling/flying/splashing around the screen.

The number of coins in the #animation correlates to the number earned for that checkin.

Usually a checkin gets just a few coins. Sometimes bonuses will net 100+.

I had two checkins today with insane bonuses resulting in 600+ coins each. The app choked horribly trying to #render the animation!!

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar

OC New community icon and some behind the scenes screenshots of its 3D model

The icon is designed as a hypothetically producible piece of jewelry, except that the corners — those tiny semi-spheres that hold the gems — are a bit larger to accommodate the icon's scale. The piece has a partially open back to allow for more light to reach the gems. That makes them look prettier both in renders and irl....

martincrownover, to blender
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martincrownover, to blender
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Another animation test after making a little more progress on this today... couldn't help but try it with the full rotating cube!

There are a bunch of problems on display, but I'm happy with how the timing looks. Can't wait to get it done! 😀

Hopefully the "magic" of the final animation isn't ruined by these in-progress renders.

#blender #blender3d #b3d #render #cycles #rubiks #rubikscube #traffic #art #mastoart #fediart

An animation test of a sport utility truck traversing one side of a Rubik's cube street scene. The truck drives over the edge of one side of the cube and then bounces onto the next side, dodges some traffic cones, then drives over to the next side. The cube's pieces rotate to keep the road it drives on intact.

martincrownover, to blender
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I went ahead and animated this thing!

Animation is not something I've ever formally trained in, but I enjoy doing it. I just tend to get really caught up in the details of the curves, making sure everything looks just right. 😅

Created across many versions of Blender, but touched up and rendered in Blender 4.0, with Cycles. AgX is pretty nice!

A 3D render of a Piranha Plant idly resting in a clay pot. The plant has a large, red spotted, bulbous head with a gaping mouth, teeth, and a long pink tongue. Its mouth has strands of sticky spit bridging the top and bottom, and the tongue dribbles spit as it sits there. The clay pot is dirty and broken, and there are small mounds of soil on the floor nearby.

martincrownover, to blender
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I blew the dust off this model and threw it into Blender 4 for some turntable renders. I liked the original light purple backdrop, but it looks pretty good on red, in my opinion!

Concept credit to @androidarts

#blender #blender3d #b3d #art #render #animation #cycles #loop #perfectloop

A 3D render of the "Famicube", a fantasy game console, spinning in place.

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar

Here's an animation of a small green sport utility truck traversing the turning, ever-changing Rubik's cube street scene.

This is probably the final full animation I'm doing with this scene. I've enjoyed this series a lot!

Thanks once more to @stublag for the awesome concept drawing that kicked this thing off.

#blender #blender3d #b3d #render #cycles #animation #loop #perfectloop #rubiks #rubikscube #traffic #art #mastoart #fediart

A small green utility truck drives over the surface of a Rubik's cube street scene. The cube spins to follow the truck, and segments of the cube shift ahead to make sure the truck has a road to drive on. The scene transitions from day to night and back again as the video loop plays.

juulcat, to graphics
@juulcat@mastodon.gamedev.place avatar

We've released a beta of Avoyd which improves GPU rendering performance using wavefront path tracing.

On our AMD 7900 XTX (many thanks to AMD for providing system to test on) we get up to 2x performance improvements.

Download Avoyd 0.21.0.856 Beta: https://www.enkisoftware.com/products

dougbinks, to Minecraft
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Took a break from improvements to the GPU path tracer to test making a stylized volcanic eruption using the Minecraft map the Continent of Lisrina by Dannypan.

juulcat, to Minecraft
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martincrownover, to blender
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