juulcat, to Skyrim
@juulcat@mastodon.gamedev.place avatar
juulcat,
@juulcat@mastodon.gamedev.place avatar
juulcat, to graphics
@juulcat@mastodon.gamedev.place avatar

We'll increase the price of Voxel Editor and Game to USD $14 on Thu 30 Nov 2023. Until then it remains at $12.

> Buy Avoyd https://www.enkisoftware.com/products

You get the full feature and beta versions, free updates and rights to commercial use. We recommend you try the FREE DEMO before buying.

> Features https://www.avoyd.com/home.html#VoxelEditor

dougbinks, to godot
@dougbinks@mastodon.gamedev.place avatar

Avoyd 0.19.0 Full and Demo are out.

https://www.enkisoftware.com/products

New in the Voxel Editor:

  • Export to Mesh with Blender-compatible OBJ PBR materials in textures
  • Export to Godot and Unreal 5 via Blender
  • Improved import material palettes from images and heightmaps and export palette to .vox
  • Import and repair some MagicaVoxel .vox files
  • Fixed .vox import offset in flipped models, and in rare cases missing or extra voxels

#Godot #OBJ #PBR #Unreal #UE5 #Voxel #Avoyd #GameDev #IndieDev

juulcat, to blender
@juulcat@mastodon.gamedev.place avatar

After we published the tutorial on "Optimising Voxel Meshes for Games Engines (Unreal, Unity) Using #Blender " we decided to do a little work on the .obj exporter and #Godot. Update should be out in a couple of days if all goes well.
https://www.enkisoftware.com/devlogpost-20230918-1-Optimising-Voxel-Meshes-for-Games-Using-Blender

@ dougbinks fixed an issue with the .vox importer: make sure you download the beta if you're using multiple models in #MagicaVoxel and some of them are flipped.

#Download #Avoyd Beta: https://www.enkisoftware.com/products

dougbinks, to random
@dougbinks@mastodon.gamedev.place avatar
dougbinks, to Minecraft
@dougbinks@mastodon.gamedev.place avatar

Another isometric render from #Avoyd #Voxel Editor, this time the #Minecraft map Mattupolis.

juulcat, to random
@juulcat@mastodon.gamedev.place avatar

Atmopshere tests: atmosphere volumetric shadows in

juulcat,
@juulcat@mastodon.gamedev.place avatar

A closer look

juulcat,
@juulcat@mastodon.gamedev.place avatar

A view from the other side with more atmosphere volumetric shadows

juulcat,
@juulcat@mastodon.gamedev.place avatar

Decreased the atmosphere amount and didn't include atmosphere volumetric shadows.
The metallic reflections show well with these settings.

juulcat, to Minecraft
@juulcat@mastodon.gamedev.place avatar

#Avoyd 0.16.0 is out with Minecraft Import with Custom Materials, Faster World File Open & Save and more.
#VoxelEditor #Minecraft #Voxel https://www.enkisoftware.com/t/6274556171911168

dougbinks, to gaming
@dougbinks@mastodon.gamedev.place avatar

Experimenting with copy paste again.

#Avoyd #voxel editor render of #Minecraft map Winterfell by #WesterosCraft.

benjamin, to gamedev

Today's screenshot shows a sector of the Minecraft map Greenfield rendered in IOLITE at night.

There is an additional ray-traced point light right in the center. Spans roughly 2k² voxels, once again exported to VOX via #avoyd.

#iolite #gamedev #indiedev #screenshotsaturday #voxel

juulcat, to random
@juulcat@mastodon.gamedev.place avatar

Have a peek at the #Avoyd discord # showcase channel, there are some really nice renders 🤩 https://discord.gg/CRXP6jNAmG

juulcat, to Minecraft
@juulcat@mastodon.gamedev.place avatar

We released #Avoyd Voxel Editor's export to #MagicaVoxel .vox.

You can use it to convert #heightmaps, #Minecraft .mca and .nbt, Avoyd worlds etc to .vox.

Details and download: https://www.enkisoftware.com/p/6251138097610752
Exporter documentation: https://www.avoyd.com/avoyd-voxel-editor-documentation.html#ExportVox
Screenshot feat. the game Idu and the IOLITE voxel game engine
#GameDev #VoxelGameDev #IndieDev

bwrensch, (edited ) to gamedev German

Part of the Greenfield Minecraft map rendered in IOLITE. Conversion to the VOX file format via Avoyd's voxel editor.

Post effect parameters: AgX with some slight ASC-CDL-based grading plus increased saturation (applied after the display transform), depth of field, and volumetric height fog.

#iolite #avoyd #gamedev #voxel

dougbinks, to random
@dougbinks@mastodon.gamedev.place avatar

Avoyd logo modelled and rendered in #Avoyd #Voxel #Editor using a minimum number of 'morphing voxels'.

The isometric image is taken at a 45deg angle from the voxel grid, & the 'cube' is made up of four 5x5x5 voxel wedge shapes.

I designed the morphing voxel approach for the first iteration of Avoyd back in 1999 when marching cubes was still patented. Each voxel has a material amount & is rendered as a distorted hexahedron with volume a function of amount except when constrained by neighbours.

dougbinks, to random
@dougbinks@mastodon.gamedev.place avatar

@bwrensch I've updated the beta, and there's a hidden option for the .vox exporter in in the Documents/Avoyd/user.cfg config file. This is a text json file and if you search for ConstrainToMagicaVoxelSizeLimitations you can set it to false.

Currently this will produce garbage output if the file size would end up over 4GB, as the ogt_vox.h library I use uses a 32bit buffer size - but I'll fix that later.

dougbinks,
@dougbinks@mastodon.gamedev.place avatar

@bwrensch Found the bug with your file's help, and have updated the Beta. Many thanks!

Note that the file you sent has some stray chunks so the AABB is pretty huge (Menu > View > World Properties). It exports to .vox and re-imports fine now with #Avoyd but you have to search a bit to find the main land!

bwrensch, (edited ) to gamedev German

Part of "Hohenzollern Castle and Kingdom" rendered in IOLITE. Realtime GI is set to two bounces for diffuse. Specular uses a mixture of skylight occlusion plus screenspace information. Performs better than expected on my laptop, given that the chunks are huge and the BVH is basically bypassed.

All made possible by @juulcat and @dougbinks and all their hard work put into importing Minecraft maps in Avoyd and the recent option of exporting to MV's VOX files.

#voxel #gamedev #indiedev

dougbinks,
@dougbinks@mastodon.gamedev.place avatar

@bwrensch @juulcat That should be possible to do, I'll have a think about the UI. You could also use our open source #enkiMI (enkisoftware #Minecraft Importer) directly, though we have added alot material handling in #Avoyd on top of that.

https://github.com/dougbinks/enkiMI

juulcat, to random
@juulcat@mastodon.gamedev.place avatar

Experimenting with clouds in #Avoyd, starting with Minecraft style slabs.
Minecraft map Lisrina by Dannypan.

juulcat,
@juulcat@mastodon.gamedev.place avatar

Clouds and the moonlight

Clouds and render made in #Avoyd
#Minecraft map Lisrina by Dannypan
#Render #Voxel #VoxelArt #MastoArt

juulcat,
@juulcat@mastodon.gamedev.place avatar

Ellipsoid clouds and a pond in a clearing

Clouds and render made in #Avoyd
#Minecraft map Lisrina by Dannypan
#Render #Voxel #VoxelArt #MastoArt

juulcat,
@juulcat@mastodon.gamedev.place avatar

Clouds shadowing a mountain peak

Rendered in #Avoyd by me, #Minecraft map Lisrina by Dannypan, clouds by Kr0wn
#Render #Cloud #Mountain #Voxel #VoxelArt #MastoArt

juulcat,
@juulcat@mastodon.gamedev.place avatar

Clouds in a lake at sunrise

Rendered in #Avoyd by me, #Minecraft map Lisrina by Dannypan, clouds by Kr0wn
#Render #Cloud #Lake #Voxel #VoxelArt #MastoArt

juulcat,
@juulcat@mastodon.gamedev.place avatar

A quick #Avoyd render to see how the blue light from luminescent water lights the clouds above

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