I'm so happy Unity decided to self-destruct! I mean, sorry for your losses and all, but... Not only is #Godot getting so much great attention, but I swear it's also driven more devs to Mastodon seeking out experienced #GodotEngine devs to chat with, collab, follow, and learn from! The #gamedev community has felt really lively lately!
If you're a gamedev using godot, please say hello in the replies and maybe more folks can find each other to follow!
If you ask 10 game dev friends to play your game's prototype/alpha, 5 Won't even download it, 3 of those who download it will boot it once and say "looks great, I'll try it this weekend" and never do. 2 will give you feedback, only 1 of those will give you useful feedback. Cheer up, It has nothing to do with how good your game is, it's just math.
The Library of Congress is sponsoring a challenge to help improve public knowledge of civics by asking video game developers to create fun, lightweight video games related to civics that incorporate Library of Congress resources. #CivicTech#GameDesign#GameDev#civics
This is a special font that I made which includes glyphs for all sorts of button prompts on all sorts of different gamepads and devices. Since it's a font, you can easily include it as part of text and scale it or colour it however you want.
Hi everyone! I'm trying to get more people signed up for Games for Blind Gamers 3! We still have less sign ups than the 2nd, so if you can help spread the word about this jam it'd be greatly appreciated! It's all about making blind accessible video games! https://itch.io/jam/games-for-blind-gamers-3#GameDev#indiedev#A11y
If you have been using #Unity and you wanna jump ship to the nearest competitor, #GodotEngine is gonna be your best bet. The structure of a project isn't exactly the same, but it's similar enough that it won't take long to adjust.
Below, I'll give a few tips and talk about pain points you might run into, to help you try it out properly, and make an evaluation. #GameDev
When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.
Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.
To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.
Au fait, si vous êtes à la recherche d'un compositeur (notamment pour un projet de jeux vidéo, mais pas que), n'hésitez pas à me contacter. Voici mon portfolio:
Hello mastodon I don't know my way around here but just wanted to take a look at what it was all about. I'm mainly interested in game development blogs and deep dives into in-progress indie projects!
If you can recommend some accounts and or tags around here to follow that would be neat! Tried searching tags but it's hard to tell how much people use them. I'm new!
Soooo, in other news Solaria has a Steam page now!
I got approved on NYE, so thank you whichever Steam employee was working that day 🥳
Naturally, it's early days for the game so it's early days for the page too. But it's there, it'll be improved and filled in more as the game progresses, and it's very exciting!
22 wishlists already and only 15 or so are from friends and family, I'm calling that a success haha 😎
I'm not a "Linux Guy" really but I started re-evaluating it lately, and I think it might not just be for the Tech Weirdos anymore. It can absolutely be a daily driver for a lot of game developers now!