@Fenreliania@mastodon.gamedev.place
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Fenreliania

@Fenreliania@mastodon.gamedev.place

DID/PF system. We make games you don't know about.

Support the poor, design for disability, recognise racism and listen to the weak.

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Fenreliania, to random
@Fenreliania@mastodon.gamedev.place avatar

Why the fuck do all windows developers think that MY Documents is the right place to put fucking every bit of junk data they want? These are not documents, this is no longer a useful location, it's a mess of all YOUR shit
>:(

jacqueline, to random
@jacqueline@chaos.social avatar

fantastic things happening in the comments section of this page https://www.pcbway.com/helpcenter/technical_support/What_is_the_X_out_board_.html

Fenreliania,
@Fenreliania@mastodon.gamedev.place avatar

@jacqueline roldan

eniko, to random
@eniko@peoplemaking.games avatar

i really should write an IRC competitor to discord with additional features built in for sharing images and such

Fenreliania,
@Fenreliania@mastodon.gamedev.place avatar

@eniko XMPP?

Fenreliania,
@Fenreliania@mastodon.gamedev.place avatar

@eniko not a clue, probably.

Fenreliania, to gamedev
@Fenreliania@mastodon.gamedev.place avatar

I did something very simple; I took the Godot colour picker with its OKHSL colour space and made it a little standalone program.
Pin it to keep it on top of other windows, and use it to generate colours with consistent perceived brightness.
https://fenreliania.itch.io/okhsl-picker

eniko, to random
@eniko@peoplemaking.games avatar

Why do so many people think that mastodon hates jokes? >_> I make lots of jokes. Some of them are even good, and get a lot of boosts. Nobody's gotten upset about jokes at me literally ever

Fenreliania,
@Fenreliania@mastodon.gamedev.place avatar

@eniko fuckin wild idea considering some of the oldest userbase shitposted on the public timeline so hard we convinced the (at the time) primary developer to name posts "toots"

jacqueline, to random
@jacqueline@chaos.social avatar

they should invent a kind of programming that isn't bullshit

Fenreliania,
@Fenreliania@mastodon.gamedev.place avatar

@jacqueline oxymoron

Fenreliania, to gamedev
@Fenreliania@mastodon.gamedev.place avatar

Winds of September, our little relaxation game about riding in a caravan through a forest and enjoying the ambience, got an update for our 30th birthday.
Enjoy new paths, new UI, and some nice spots to sit and look from.
https://fenreliania.itch.io/the-winds-of-september/devlog/609847/winds-of-september-30-year-update

Fenreliania,
@Fenreliania@mastodon.gamedev.place avatar

@eniko Thank you, Eni

Fenreliania, to random
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People have talked about the idea that a flood of Unity developers are going to judge Godot quickly and harshly for not being Unity But Free and I'm sure that will happen, but I think a great deal of developers are actually gonna be surprised at how much they enjoy Godot, even if they conclude that they can't use it. I think the first impressions, especially in Godot 4, are pretty friendly and intuitive, and the whole engine does have a sense of being "simpler and more sensible" than Unity.

jacqueline, to random
@jacqueline@chaos.social avatar

‘world war 2’ is such a first draft name

Fenreliania,
@Fenreliania@mastodon.gamedev.place avatar

@jacqueline If world war 1 was such a "great war" then wh-

Fenreliania, to unity
@Fenreliania@mastodon.gamedev.place avatar

If you have been using #Unity and you wanna jump ship to the nearest competitor, #GodotEngine is gonna be your best bet. The structure of a project isn't exactly the same, but it's similar enough that it won't take long to adjust.
Below, I'll give a few tips and talk about pain points you might run into, to help you try it out properly, and make an evaluation. #GameDev

Fenreliania,
@Fenreliania@mastodon.gamedev.place avatar

@kkarhan Console support is definitely lacking right now, mostly because it's an open source engine so including proprietary work ain't simple. But I reckon with more people using Godot, it won't be long before console manufacturers develop exporters for Godot, for use by developers in the same way as devkits.

Fenreliania, to random
@Fenreliania@mastodon.gamedev.place avatar

Anybody got good cat accounts to follow on Masto? I miss the twitter kitties and I have no idea how I found them over there.

Fenreliania, to gamedev
@Fenreliania@mastodon.gamedev.place avatar

Do you want a cute little fellow to live in your hard drive? I just put out the very first, very minimal version of Creats! If you're interested, give it a download and give us feedback - whether that's bug reports, your favourite design, or something you want out of a virtual pet.

https://fenreliania.itch.io/creats-virtual-pets

You can read the release post here https://fenreliania.itch.io/creats-virtual-pets/devlog/572033/creats-little-pets-in-your-computer

Fenreliania, to gamedev
@Fenreliania@mastodon.gamedev.place avatar

Do you like pets? Little guys? Small creatures? How about when they're virtual?
Here are the starter designs for Creats, the virtual pets we're creating. Which one is your favourite?

glassbottommeg, to random
@glassbottommeg@peoplemaking.games avatar

Something I don't get with FF7 Remake is:

How are you supposed to apply strategy to combat?

At any given time, I can't even tell if our attacks are effective, let alone guessing at what moves or attacks might do better.

Am I really supposed to weld an Assess Materia to someone and do that first? Even that does nothing but maybe give me an elemental weakness, but the difference in damage always seems minimal.

The only "strategy" is take control of Barret if there's turrets because everyone is rock fucking stupid, and cycle who I'm controlling because otherwise ATB charge is glacial. Which both seem like incredibly arbitrary design.

Fenreliania,
@Fenreliania@mastodon.gamedev.place avatar

@glassbottommeg You might find some useful information in ChipCheezum's LP, as he is very thorough with his videos, more like presenting and documenting games than simply playing them. In this case he's also fairly clear about the strategy and objectives of the combat system. https://www.youtube.com/playlist?list=PLrekaHLD2rhb34UzARIDSw4BzP9dz-tjF

Fenreliania, to random
@Fenreliania@mastodon.gamedev.place avatar

I want to make a cross-platform GUI application that preferably doesn't use Electron. What language should I go for? I'm only really competent in C# and Python, and I'm always tempted by Rust, but I don't know of any good solutions for those three.

Fenreliania,
@Fenreliania@mastodon.gamedev.place avatar

@Fizzychicken I have tried Godot, but uh... I'm not making a game, and it really wouldn't be a suitable fit for an XMPP client.

Fenreliania,
@Fenreliania@mastodon.gamedev.place avatar

@aeva Qt with either C++ shudders or Python... I like writing python but I hate working with it or trying to make something out of it.

fasterthanlime, (edited ) to random
@fasterthanlime@hachyderm.io avatar

Ok here’s a list of things I think everyone should try at least once:

  1. Active noise-cancelling headphones/earbuds. Great for anyone under the right circumstances, but LIFE CHANGING if you’re a lil’ neuroatypical like that. It’s not the worst way to find out.

Tested and approved:

✅ Sony WH1000-XM3 (the 4 are out, and I’m assuming just as good?)

✅ AirPods Pro 2nd Gen (first earbuds to fit my weirdly shaped ears, also you can find aftermarket foam tips)

Fenreliania,
@Fenreliania@mastodon.gamedev.place avatar

@fasterthanlime We can vouch for Bose QC35s but they should be tested in store, because their noise cancelling can feel like pressure in your head with no other sound playing, and your tolerance may vary. With that caveat, they cancel noise really well and the sound is excellent.

Fenreliania, to random
@Fenreliania@mastodon.gamedev.place avatar

Just finished Deathloop. I'd say it's a pretty great game, on par with but in a different style to Prey.
I don't really know why anybody was kind of cool on it as if it was some step down for Arkane, I really liked how revisiting the areas over and over gave me a proper appreciation for their dense and complicated layouts. That kind of familiarity with areas was something Prey really encouraged, but it kept changing them and drip feeding them as the campaign progressed.

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