In Unity, I liked creating my own editors to work with game data, scene object states, quick testing, etc. Today I tried similar possibilities in Unreal Engine. Editor Utility Widget it's a much more cool system, and with blueprint it's a whole other level of tool building #gamedev
@maxim isn't it great? So fast and flexible... really useful speed boost for a solo/small team... unless you get so into tooling that you forget to make the game. 😅
@MrBehemo it is always nice to know that there is an opportunity, and whether to use it or not depends on the mood, automation sometimes comes in a moment of enlightenment 🤣
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