CWernerArt, to blender German
@CWernerArt@mstdn.social avatar

"Blender is NOT free!".
A strong statement by Robert Rioux, also known as 'Blender Bob,' with which I completely agree. Think about it. 🙂

https://youtu.be/ZM0EIc7_yck

pafurijaz, to blender
@pafurijaz@mstdn.social avatar

A new 's add-on for the step motion, like making clay motion step animation inside in , this is the kind of thing that make blender more valuable for artist.
https://www.youtube.com/watch?v=ug2ZmEQSpQc

crobocado, to blender
@crobocado@mastodon.social avatar

More work done tonight on #blenvy (potential name, not quite sure), the #blender tools for #Bevy

  • improved UI & workflow for Assets: the per level/world assets are displayed in the assets tab
  • since blueprints are a logical "unit" (ie reusable hierarchy of components, meshes AND their associated assets), the assets for blueprints & any other future data related to blueprints are under the "blueprints" tab

If you have feedback, remarks, criticism, don't hesitate !

A custom User interface in Blender, showing the list of Blueprints and their associated Assets, for use in the Bevy game engine

YannKervran, to blender French
@YannKervran@framapiaf.org avatar

As I am always struggling to remember how to get the noise I want in my procedural shaders in Blender, I have started to make screen captures of nodes and the corresponding result.

And I was wondering if it would be of some use to others. If so, I can create a repository with the screencaptures and a zip file with all of them. So git peoples will have everything sync with a command, and other people would download a zip.

So anyone interested ?

crobocado, to blender
@crobocado@mastodon.social avatar

Long time no post, but there are a TON of upcoming changes for my #blender tools for the #bevyengine
I'll post more details in the coming days & weeks until release but here are a few random:

  • merging of the the #gltf_auto_export & bevy_components add-on for a better user ( and dev) experience
  • complete control of the gltf export settings (no more trimmed down version)
  • total rewrite of change detection for auto export , for a much more reliable workflow
  • a TON of bugfixes

1/2

image/png
image/png

panther_modern, to scifi
@panther_modern@mastodon.social avatar

WIP docking area / acceleration frame

eyeofmidas, to threejs
@eyeofmidas@mastodon.gamedev.place avatar
sskota, to blender
@sskota@misskey.io avatar

お茶ドゾー​:kowaii:​
#blender #b3d

stevefaeembra, to blender
@stevefaeembra@mapstodon.space avatar

World Map. Attempting the look from the world map in the film Mars Attacks! Backlit neon look.

#qgis, NaturalEarthData and export to SVG then modelled in #Blender

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar
minybolito, to blender
@minybolito@peculiar.florist avatar

Je continue ma petite famille de la ferme en 3D ​:miffy_love:​

#blender3D #b3D #blender #3DArt #mastoArt #fediArt

sml, to blender
@sml@chaos.social avatar

Finding Suzanne

My submission to the monthly render challenge on the Blender discord server, the topic this time was Deep Blue.

#Blender #B3D

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar

One more Blender post for today... I threw this together (from scratch!) this afternoon, just to test how it might work.

It's a recreation of a GIF someone posted on Reddit a few days ago, and I can't wait to get it animated tomorrow! 😎

Render times (with Cycles) at 1080x1920 stand at... 42 seconds apiece, though. 😅

#blender #blender3d #b3d #render #cycles #art

dgar, to ethelcain
@dgar@aus.social avatar

Blender Music Video for Space Pop has hit 2K views!!

Thank you to everyone who has made this possible!!

Space Pop (feat. Kaaren Elizabeth Smith)
~ Dgar

https://youtu.be/ztqPhHmA2YY

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
guntha,
@guntha@mastodon.gamedev.place avatar

I put the video for context in a reply, because for some reason putting it next to the gif is too much for mastodon.

The middle of a session of Fire Exit.

morayner, to FiberArts
@morayner@craftopi.art avatar

Ça t'a déjà pris, l'envie de fabriquer tes propres peluches?

Y a des softs pour t'assister dans la création des patrons. On va s'intéresser aux solutions gratuites, il y en a maintenant!

Par exemple il y a ce plug-in pour Blender qui te permet de transformer n'importe quel mesh en patron de couture (et rha les possibilités me font un peu exploser la tête) :
https://blenderartists.org/t/seams-to-sewing-pattern-v-0-9-for-2-8-and-2-9/1248713

Un peu plus ouvert aux débutants en modélisation, plushify a l'air très didactique et de quand même offrir des options assez poussées. Par contre, pas de version desktop, on upload tout sur un navigateur : https://plushify.net/guide/introduction.html

Si t'as pas du tout envie de faire des trucs techniques chiants et que lire "UV mapping" te donne déjà des boutons, Plushie devrait te satisfaire, tout se fait à la souris à partir de formes simples que tu dessines et découpes, et tu as un aperçu en direct
https://www.is.ocha.ac.jp/~yuki/plushie/index-e.html

#sewing #couture #peluche #plush #Blender

ottaross, to foss
@ottaross@mastodon.social avatar

Aha - tools for the win. Wondered to myself, can I export an out of ?

A quick Duck Search tells me yes, there's a plugin called which will do it!

You convert an object to a greasePencil object then export that as an SVG. Nice.

ottaross,
@ottaross@mastodon.social avatar
metin, to blender
@metin@graphics.social avatar

Started a new sculpting project in Blender Sculpt Mode.

I love SDF modeling, but I also like to remain adroit in traditional 3D sculpting. Both techniques have their own charm.

In this stage I'm determining the global shapes and add some crude first details.

More'll follow soon.

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar

Almost done animating this project. Here's a quick clip of a truck picking up some raw data from a wind turbine! 😎

I'm pretty happy with how all of this is coming together, but especially happy with some of the smaller things, like how the grass turned out.

Rendered in Blender 3.6.5 with Eevee.

#blender #blender3d #b3d #render #animation #eevee #loop #perfectloop

A looping 3D animation of a truck picking up a representation of a data block from a wind turbine. The truck pulls up to the turbine, the camera zooms into a nearby screen and pad, and a glowing blue block materializes on the pad. The block then moves into the truck, and the truck drives off. Wispy lines of wind pass overhead, and the wind turbine rotates lazily.

MrBeam, to unrealengine
@MrBeam@mastodon.gamedev.place avatar

Moved my Unreal, Blender and Krita tools to my repository for easier access.

https://codeberg.org/MrBeam

Unreal

  • VAT Import Setting Script
  • Light Ray Tool
  • Custom Primitive Data Widget
  • Static Mesh Build Settings
  • Reparent Blueprints

Blender

  • VAT Exporter
  • Shapekey Creator
  • Sharp Seams
  • Skin Weight Tool
  • Flip Book Vertex Painter

Krita

  • Separate To RGB Channels

Have a look, maybe you'll find something useful.

#unrealengine #blender #krita #vat #gameDev #kritaPlugin #blueprint

Rekkert, to StarTrek
@Rekkert@mastodon.social avatar

Decided to modify my existing USS Yeager corridor set (first image) to create a corridor for the USS Cerberus.

Still in progress, of course, but you can compare the first two images and see the different style I'm going for with this one. Besides adding more details, I've still got to replace the lift with a different style.

#StarTrek #FanArt #Blender #Inkscape #FOSS

USS Cerberus corridor. The floors are carpeted grey and blue, while the walls are mostly different shades of grey. There are blue lights near the bottom of the wall segments.
USS Cerberus corridor. The floors are carpeted grey and blue, while the walls are mostly different shades of grey. There are blue lights near the bottom of the wall segments.

Rekkert,
@Rekkert@mastodon.social avatar

More progress on the Cerberus corridors. Added those weird light sconces the Enterprise-E corridors had (1st pic), added a large wall for an LCARS display and map of the ship (2nd pic), and added all the detailing on the inner wall segments (3rd pic).

A wall on the Cerberus corridor. On the middle it has a long horizontal screen, turned off for the time being.
Wide view of the Cerberus corridor, showing more intricate detailing on some of the wall sections.

Rekkert,
@Rekkert@mastodon.social avatar

Did a quick LCARS screen using existing elements for the Cerberus corridor.

I also did a new turbolift based on the USS Prometheus one (which was a redress of the Enterprise-D emergency turbolift, only seen in TNG twice). Might change it to something else, it's a bit on the small side.

#StarTrek #Inkscape #Blender #FOSS #FanArt

View of the turbolift from the door. It's a small square room (1.5m x 1.5m) with curved corners.
View of the corridor from inside the turbolift.

Rekkert,
@Rekkert@mastodon.social avatar

Recreated the turbolift graphic from the Prometheus, but on the Cerberus colors for the lift. I also modeled the handrails and the remaining corridor panels.

#StarTrek #Blender #Inkscape #FanArt #FOSS

A view down a corridor and into an open lift in the distance
A view down a corridor curving towards the left in front of the camera

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