alice_i_cecile, to bevy
@alice_i_cecile@mastodon.gamedev.place avatar

There are now four (4) tickets left in the 0.14 milestone before we can cut a release candidate for plugin authors to start updating their crates :D https://github.com/bevyengine/bevy/milestone/20

An example, merge conflict resolution, a rendering review and a rendering bug fix. Ahh, I'm so excited, even without the release notes fully done. This is my first release after starting full-time, and it really hits different when it's your job. Hundreds of merged PRs in only a few months!

bd103, to bevy
@bd103@hachyderm.io avatar

In #bevy 0.14 some traits such as AssetReader have been converted to use the recently stabilized async fn as compared to returning a BoxedFuture. This change unfortunately makes these traits no longer object safe. To fix this, erased versions of the traits were created (such as ErasedAssetReader) that do support being used with dyn.

I opened https://internals.rust-lang.org/t/add-diagnostic-not-object-safe/20973, which is a proposal to add #[diagnostic::not_object_safe] to point users towards the erased forms. Check it out! #rust

orhun, to rust
@orhun@fosstodon.org avatar

Can't believe this is now possible in the terminal! 🤯

🌀 bevy_ratatui_render: A Bevy plugin for rendering a Bevy app to the terminal using Ratatui.

🦀 Written in Rust | Built with @ratatui_rs & @bevy

⭐ GitHub: https://github.com/cxreiff/bevy_ratatui_render

video/mp4

deavid, to devlog
@deavid@techhub.social avatar

https://www.youtube.com/watch?v=IiYkzltQfkg - Unhaunter Demo - Release v0.2.2 - 2024-06-02

Unhaunter is a FOSS 2D isometric game about paranormal investigation - I'm still on the early stages of development.

jgayfer, to gamedev
@jgayfer@fosstodon.org avatar

I published my first plugin for Bevy! 🎉

🕯️bevy_light_2d is a general purpose 2d lighting crate for Bevy.

It’s designed to be simple to use, yet expressive enough to fit a variety of use cases.

⭐️ GitHub https://github.com/jgayfer/bevy_light_2d

outfly, to unity
@outfly@mastodon.social avatar

Just ran network traffic analysis on a random game and it's sending a constant stream of packets to some / server

Apparently it's quite the PITA for the game developers to disable this, as the Unity managers keep turning it back on somehow, see:

https://forum.unity.com/threads/unity-editor-and-build-connect-to-ips-for-unknown-reason.1462229/

What has the world come to. 🙄

We need more games with free engines like and that respect the player's !

alice_i_cecile, to bevy
@alice_i_cecile@mastodon.gamedev.place avatar

Someone just asked on Reddit: how far is from it's 1.0 release?

I gave them an answer laying out the critical things I want to see fixed (and what I don't care about). Rather than letting it languish in obscurity: here's the link to read for yourself!

https://www.reddit.com/r/bevy/comments/1d22xw7/comment/l5ycy4b/

(contents will be replicated below)

bd103, to bevy
@bd103@hachyderm.io avatar

Today's project was continuous benchmarking for the game engine! I created https://github.com/BD103/bevy-bencher, which will run Bevy's benchmarks daily and upload the results to https://bencher.dev/perf/bevy.

It does use Github's provided runners, so the benchmarks will be fairly noisy, but it is certainly better than nothing! This will hopefully help us catch performance regressions before they are sneak into a release. Nice!

alice_i_cecile, to bevy
@alice_i_cecile@mastodon.gamedev.place avatar

Starting in on the release notes for 0.14 today! So, so many small PRs: for both the tools and the individual content sections.

I have a half-dozen open right now; give me a review or two (low standard, these will get a real editing pass before publication) and help me start tomorrow's work with a fresh slate? 🥺

https://github.com/bevyengine/bevy-website/pulls/alice-i-cecile

Shatur, to bevy
@Shatur@mastodon.social avatar

🧬 Bevy Replicon 0.26.0 is out!

It's a networking crate for the Bevy game engine that we use for @projectharmonia.

In this release, we have completely reworked the events.

The public API for events has not changed, except that custom systems have been replaced with serialization and deserialization functions.

In addition, all network event registration functions can be used on regular events, automatically making them network events.

📜 https://github.com/projectharmonia/bevy_replicon/blob/master/CHANGELOG.md
📦https://crates.io/crates/bevy_replicon

herberticus, to rust
@herberticus@fosstodon.org avatar

Wow, I'm blown away - thank you so much for the warm response! Advanced Hands-on Rust is atop the publisher's best sellers list already!

I've started work on the next beta release - fixing bugs, improving code, updating the Bevy version and tuning the next chapter. (Beta readers get every update including the final release)

https://pragprog.com/titles/hwmrust/advanced-hands-on-rust/

outfly, to gamedev
@outfly@mastodon.social avatar

I want to make a space game that takes place in a utopia.

But damn, dystopias make for so much better stories.

Do you know any good games where society is not falling apart, and you are not in misery and you must work your way out?

Where the world is as it should be, everybody's taken care of, and you can explore the beauty of the world in a carefree way?

CodexArcanum, to GraphicsProgramming
@CodexArcanum@hachyderm.io avatar

Well, it took about 2 weeks longer than I expected (spare time for programming is especially spare at times!) but I finally finished swapping out the graphical backend of my roguelike project with a handrolled one using ! I'm super excited to be fully in control of my destiny!

Wgpu is still pretty difficult, even if it is cleaner than opengl with glow and . (And up-to-date with its own dependencies, always nice!)

CodexArcanum,
@CodexArcanum@hachyderm.io avatar

@laund
@crmsnbleyd

It does, but falls into a sort of middle-zone for my desires. I like working on my RL in Rust because I know how everything works down to a pretty low level, and that's a good learning experience and fun for a simpler 2D game.

If I just wanted to focus on the "game" and not the engine, I'd use and take advantage of the high-level features.

I do love that Bevy exists and wish them great success! I just don't need it right now.

noeontheend, to bevy
@noeontheend@fosstodon.org avatar

I'm deep in prep for my AAGO exam in just over two weeks, but I'm taking a rare break from studying to start a Quell clone in . This is the furthest I've gotten into a Bevy project and I'm really enjoying it this time around!

Shatur, to bevy
@Shatur@mastodon.social avatar

Object side snapping

Implemented a special component that allows the sides of objects to snap to others with the same component. Bevy's gizmo was very helpful in visualizing the math.

@projectharmonia

video/mp4

alice_i_cecile, to bevy
@alice_i_cecile@mastodon.gamedev.place avatar

I love it when it feels like your critique is taken to heart. A user asked us for feedback on their mockup for their . I talked about visual hierarchies, having a sense of style and pointed them at some valuable references (Isle of Arrows!) in their target genre. And wow, is the difference striking for only a couple of days! I'm really excited to see what this team makes :D

Full interaction starts here: https://discord.com/channels/691052431525675048/998686660667637832/1239733176998432878

A mockup of a tower defense with really clear distinction between the towers, enemies and terrain. Beautiful fog too. Now with bestagons!

MevLyshkin, to gamedev
@MevLyshkin@mastodon.gamedev.place avatar

I've made the bevy iteration of my card prototype source available: https://github.com/Leinnan/slavic_castles

It can be played in browser at: https://leinnan.github.io/slavic_castles/

crobocado, to bevy
@crobocado@mastodon.social avatar

Trying out generating external files based on the whole asset hierarchy of a level (this actually spans assets from multiple blend files !) in the .ron format used by (a fantastic crate for
Also based on the data in it is trivial to generate asset files either for a full level or for specific blueprints.

I am still unsure if it makes sense to use external files or if it is better to embed the asset information inside the gltf files' gltf_extras fields

alice_i_cecile, to random
@alice_i_cecile@mastodon.gamedev.place avatar

Today's (full-time, paid!) work for @bevy is tackling work in the release milestone. We're nearly due for our next train release (look, the train is North American: you can't expect reliability) so I'm going to be going through the milestone, culling, reviewing and fixing issues.

At this stage, I'm only going to leave critical bugs and nearly complete high-impact work in the milestone. Other PRs can and will be merged if they're in there before the release candidate ships.

/thread

alice_i_cecile,
@alice_i_cecile@mastodon.gamedev.place avatar

@bevy Alright, I've done a full pass now! I don't know where the 4 remaining items went: they may have been issues that were closed as I merged PRs 😅

We've gone from 42 items in the milestone down to a much more manageable 22, now with beautiful color coded labels on everything ;) If you'd like to help out with the 0.14 release, tackle one of those items: reviewing, implementing, testing and designing are all welcome. Now, it's time for lunch <3

alice_i_cecile, to random
@alice_i_cecile@mastodon.gamedev.place avatar

Productive half-day of work today at @bevy despite a doctor's appointment!

The Bevy release process, which generates the huge, detailed, beautiful blog posts that y'all love to read, has been a huge bugbear for years at this point. There's always a couple of grueling weeks of writing, editing, triaging, reviewing, merging and testing involved. Not good!

We've already set up a new release candidate process to reduce the stress on the tech side for both contributors and users, but...

alice_i_cecile,
@alice_i_cecile@mastodon.gamedev.place avatar

@bevy ... the actual process of writing the release notes (and migration guide) is fussy, highly centralized and draining. Never have I wanted to just give up working on the project as much as during release prep!

So I put together a working group today to improve the process, and get this release out the door. Formation, design doc, revisions, blessing and the first steps to implementation in a single day! Awesome stuff. This is something we've wanted for ages.

https://github.com/bevyengine/bevy-website/issues/1163

outfly, to space
@outfly@mastodon.social avatar

#OutFly v0.9 just took off!

✅ Implemented various challenging Achievements
✅ Implemented game menu
✅ Implemented game over screen
✅ Beautiful new planetary/lunar textures by Björn Jónsson, https://bjj.mmedia.is/data/planetary_maps.html

https://yunicode.itch.io/outfly
https://codeberg.org/hut/outfly

#space #game #rust #bevy #gamedev

crobocado, to blender
@crobocado@mastodon.social avatar

More work done tonight on (potential name, not quite sure), the tools for

  • improved UI & workflow for Assets: the per level/world assets are displayed in the assets tab
  • since blueprints are a logical "unit" (ie reusable hierarchy of components, meshes AND their associated assets), the assets for blueprints & any other future data related to blueprints are under the "blueprints" tab

If you have feedback, remarks, criticism, don't hesitate !

A custom User interface in Blender, showing the list of Blueprints and their associated Assets, for use in the Bevy game engine

bd103, to bevy
@bd103@hachyderm.io avatar

I recently assembled a 3D printer and thought it would be fun to print the logo! I think it turned out fantastic, using galaxy black and pearl white PLA filament.

Shatur, to bevy
@Shatur@mastodon.social avatar

🧬 Bevy Replicon 0.25.0 is out!

It's a networking crate for the Bevy game engine that we use for @projectharmonia.

Here are some highlights:

  • Group-based replication rules, similar to queries.
  • Deserialization and writing now defined separately.
  • Writing now based on markers for more flexibility.
  • Deserialization in-place now can be customized.

📜 https://github.com/projectharmonia/bevy_replicon/blob/master/CHANGELOG.md
📦https://crates.io/crates/bevy_replicon

Also check out 📦 https://github.com/NiseVoid/bevy_bundlication for a bundle-like API for replication groups.

MevLyshkin, to gamedev
@MevLyshkin@mastodon.gamedev.place avatar

Finally, some progress on my card game! I was able to finally reach a point when it is more feature complete than previous iteration written a few years ago with different framework (quicksilver, it's dead now) 😅

video/mp4

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