jgayfer,
@jgayfer@fosstodon.org avatar

For whatever reason, I’ve been fascinated by how lighting works in games lately.

I implemented a basic screen space light map in #Bevy to immerse myself in a (very) basic 2D lighting technique.

The general idea is to setup your sprites and lights on separate layers, and then multiply the two textures to create the final image.

Far from an impressive looking image, but I’m proud to have sorted it out!

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