witch_warren, to gamedev
@witch_warren@mastodon.gamedev.place avatar

Put together another room transition, this time for the fake door prop that swings open. i always really loved this effect on rides despite how basic it is, though i might be signing up for too much considering how many of these I'll have to make transitions for in the end... #gamedev #pixelart #disneyland

video/mp4

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
chrisbiscardi, to rust
@chrisbiscardi@hachyderm.io avatar

Still in need of y/z-indexing for visuals, but the collisions are working.

Colliders are defined in Tiled by visually placing vertices on the tilesheet. collider information is read when building the bevy_ecs_tilemap tilemap and translated into bevy_xpbd Colliders.

player is a kinematic rigidbody with a ellipse collider placed on a child entity. level colliders are static.

the switch plate in the middle is also a sensor, which is data added in Tiled as well.

video/mp4

britown, to gamedev
@britown@mastodon.gamedev.place avatar

My late (second) entry to #screenshotsaturday I got my shadowcasting working!

Looking forward to combining both a lighting model with a vision model along with fog of war 😊

#gamedev

video/mp4

smote, to KindActions
@smote@mastodon.social avatar

please help octo! she needs to pay her monthly bills including rent, debt payments, and college expenses. she's struggling with parental abuse. anything helps!

$166/$832

donation links:
https://ko-fi.com/queeroctopuss/goal?g=33
https://donate.stripe.com/14k6p1bMg32QfEA6os

@mutualaid

decipher2k, to gamedev
@decipher2k@mastodon.social avatar

What do you think about ingame ads in PC games?

Surely they can be anoying, but aren't they a chance to publish games for free and still make some money?

I'm asking for a friend 😅

witch_warren, to gamedev
@witch_warren@mastodon.gamedev.place avatar

nearly done with this room, just gotta put some clothes on the clothesline and dishes in the sink.

daviwil, to scheme
@daviwil@fosstodon.org avatar

Dave Thompson @dthompson is now live streaming work on his Spring Lisp Game Jam entry!

If you want to see what a real Hoot hacker's game code looks like, check this out :)

https://twitch.tv/davexunit

#guile #scheme #gamedev #gamejam

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I reduced the size of the hole creation and connected this to the laser cutter. It looks interesting, maybe there will be several places in the game where you need to cut a hole, but with a combination of Chaos Destruction and Geometry Script

video/mp4

djlink, to gamedev
@djlink@mastodon.gamedev.place avatar

The timeless beauty of PreRendered graphics. There's a different charm to these kind art style in games that is unrivaled by real time rendering. https://www.youtube.com/watch?v=e3SwbHIPnfo #gamedev

minionsoft, to gamedev
@minionsoft@mastodon.gamedev.place avatar

Its time for another WIP from the house of Minion :) Progress is ... progressing ;)

video/mp4

daviwil, to scheme
@daviwil@fosstodon.org avatar

Kicking off my Spring Lisp Game Jam project right now! I'll be using Guile Hoot to build a hackable dungeon crawler.

This will be a multi-day effort, so today will be focused on getting everything started off in style!

Join us on YouTube or Twitch:

#guile #scheme #gamedev #gamejam #emacs

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
freddieGilbraith, to gamedev
@freddieGilbraith@mastadon.littlebonsai.co.uk avatar

I'll include a screenshot so it qualifies for , but:

Our demo is finally out!!!

It's a Character Driven Detective game with Chess Based Battle Mechanics (I promise it's fun even if you don't like chess! (I suck at chess!))

https://store.steampowered.com/app/2312120/The_King_is_Dead_Demo

image/png
image/png
image/png

tallstorygames, to pixelart
@tallstorygames@mastodon.online avatar

Been having a play around with different cloud colours (just try to imagine there isn’t a giant, inflatable phallus ruining the cloudscape)
#screenshotsaturday #indiegame #indiedev #indiegamedev #pixelart #pixelartwork #Pixelartist #gamedev

britown, to gamedev
@britown@mastodon.gamedev.place avatar

Some great impostor syndrome going on today trying to wrap my head around recursive shadowcasting, but finally getting somewhere

video/mp4

dphrygian, to gamedev
@dphrygian@mastodon.social avatar

Trying to hold myself to writing a weekly devlog now. On design and difficult decisions for Eldritch 2: https://www.dphrygian.com/wordpress/?p=281

#gamedev

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today I tried what Geometry Script is in Unreal Engine 5. Cool features, but I won't use it for the game. Maybe only as tools for level design

video/mp4

beanjbunny, to gamedev
@beanjbunny@nerdculture.de avatar

Okay so I have a win screen, but I can't remember what I made it look like, so let me unhide it and oh okay past self real funny

beanjbunny, to gamedev
@beanjbunny@nerdculture.de avatar

Aaa gee jiminy, I just handed over a bunch of tax information to Itch.io. This is getting kinda real!

rusticorn, to rust
@rusticorn@fosstodon.org avatar

I am hyped to share the second speaker for the upcoming virtual @bevy meetup next Friday May 24th 7pm CEST: Lorenz shares insights about "Hooking into the Bevy Rendering Pipeline". Join us: https://www.meetup.com/bevy-game-development/events/300919821/ 🦀🎮

jbzfn, to cpp
@jbzfn@mastodon.social avatar

🧑‍💻 Butano: Modern C++ high level GBA engine
— GValiente

https://github.com/GValiente/butano

HexagonNico, to gamedev
@HexagonNico@mastodon.gamedev.place avatar
metin, (edited ) to amiga
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga (OCS and AGA), CD32 console, MS-DOS and Windows 3.1.

This is the 4-channel music our composer Ramon Braumuller made for a 𝙙𝙚𝙢𝙤 𝙫𝙚𝙧𝙨𝙞𝙤𝙣 that was included on magazine cover disks.

The tune is 109 kilobytes, including digitized instruments.

Download Clockwiser for free here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the hashtag.

metin,
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32, MS-DOS and Windows 3.1.

To complete this Clockwiser music thread, this is the game-completed tune, by our composer Ramon Braumuller.

The short tune restarts a few times in this recording.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and #TeamHoi hashtag.

#commodore #amiga #msdos #windows #RetroComputing #RetroGaming #GameDev #chiptune #game #gaming #games #retro #music #synth

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