peterdrake, to unity
@peterdrake@qoto.org avatar

Wow -- hung so hard I had to reboot.

beanjbunny, to pixelart
@beanjbunny@nerdculture.de avatar

Been working on some environmental design and I really like these flower bushes and hostas I did

GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

The excellent 2D game engine Ct.js has recently gotten an awesome new feature... CatNip, a new visual programming system.
This makes Ct.js an excellent choice for beginning #gamedev.
https://gamefromscratch.com/ct-js-game-engine-gets-new-catnip-visual-scripting-language/

bitinn, (edited ) to random
@bitinn@mastodon.gamedev.place avatar

“So how you relax in off hours.”

“Simple. I do so much overtime that my off hours are essentially bed time.”

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today in Unreal Engine I experimented with materials. I'm trying to figure out how to make an animated grid for scanning space, something like Terminator. My task - animate one cell that moves on the grid.

I want to create material for a widget. It is easier to do it in the widget itself, use only a simple material that draws the grid, and make the movement of the cell itself through a sequence in the widget

#gamedev #UnrealEngine #vfx #shaders #UnrealEngine5 #shader #indiedev

video/mp4

elmowilk, to bevy
@elmowilk@mastodon.online avatar
khalidabuhakmeh, to godot
@khalidabuhakmeh@mastodon.social avatar

More goodness is coming in the next release of .

The support for is going to be awesome.

https://blog.jetbrains.com/dotnet/2024/06/05/rider-2024-2-roadmap/

SirLich, to gamedev
@SirLich@mastodon.gamedev.place avatar

I quit my job making unreal Virtual Reality experiences. Now I will make games 🎉✊

Starting in two months.

My prep list includes: MVVC arch and GAS. Also want to do a crash course on common stuff like ray casts, standard unreal replication, etc. Stuff that hasn't been my day to day in a long time so I'm rusty.

Any other advice?

#gamedev #unrealengine

seandick, to gamedev
@seandick@mastodon.gamedev.place avatar

rube golfberg

video/mp4

Adorable_Sergal, to art
@Adorable_Sergal@hachyderm.io avatar

My "best 9" portfolio looks like five artistically inclined kobolds in a trenchcoat got together and started fighting over who got to upload pictures onto Cara.

Everyone else there is so consistent in their style and identity. I feel so outclassed :( I gotta get better, eh

DavitMasia, to gamedev
@DavitMasia@mastodon.gamedev.place avatar

Whats the simplest way to detect if a value is increasing or decreasing in C++ ? #indiedev #gamedev #UE5 #UnrealEngine5

silverspookgames, to cyberpunk
@silverspookgames@mastodon.social avatar

Generative AI mixes up Homo Sapiens and lizard facts while writing biology textbooks, causing mass hypothermia death in robot-run hospitals! Now that's a #cyberpunk killing in 'cold blood'. (Screenshots from Neofeud 2)
https://silverspook.itch.io/neofeud
https://store.steampowered.com/app/673850/Neofeud/
#scifi #indiegame #steamdeck #gamedev

khalidabuhakmeh, to Unreal
@khalidabuhakmeh@mastodon.social avatar
PixelPerfectEngine, to gamedev
@PixelPerfectEngine@peoplemaking.games avatar

Behold!

Not only an OpenGL triangle, but also a proper GUI!

I now need some roadmap for moving PixelPerfectEngine first from SDL to iota, then from CPU to GPU rendering. Will be an interesting battle, especially when I need to limit myself to OpenGL 2.0.

mrcopilot, to godot
@mrcopilot@mstdn.social avatar

Thank you for the heads up, clarification and the mountain of dev work on

It is all very appreciated.

https://godotengine.org/article/migrating-animations-from-godot-4-0-to-4-3/

MAMG, to Games
@MAMG@zirk.us avatar

Right, with couple of toots already out it's time for an !

We're the Middle Ages in Modern Games conference: we're a small independently run annual event that specialises in short-form, written papers on how medievalisms and medieval societies are used in modern games and gaming.

If that sounds good, do follow us and read along as we post links to our papers! Boosts on this welcome so we can find interested people.

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I feel more confident and ready to make a Sci-Fi adventure game. My result of studying the Unreal Engine for May 2024, the 3rd month of the transition from Unity to Unreal

video/mp4

GameFromScratch, to unrealengine
@GameFromScratch@mastodon.gamedev.place avatar

It's that time of the month for developers. It's time for Free Stuff!

The Unreal June 2024 giveaway is here, get 5 free assets.
https://gamefromscratch.com/unreal-june-2024-asset-giveaway/

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Mysterious stones

video/mp4

khalidabuhakmeh, to unity
@khalidabuhakmeh@mastodon.social avatar

This livestream will live on in the halls of Valhalla for eternity… or as long as YouTube is around.

Come join this livestream and see how to improve your workflows and build custom UIs for your designers with a few attributes thanks to .

🙏 Boosts appreciated

https://www.youtube.com/watch?v=iyvs0U3jDHA

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Where can it be used in the game? A mysterious altar in a cave, a cooling system after the landing of a spaceship, a room with cryocapsules...

video/mp4

adriaan, to gamedev
@adriaan@mastodon.gamedev.place avatar

clickyland by my friend Aran (part of Sokpop) is out on Steam now!! It's a really fun and very underpriced tower defense game / village builder where clicks are your main resource. Check it:

https://store.steampowered.com/app/2751050/clickyland/

#indiegame #gamedev #games

britown, to gamedev
@britown@mastodon.gamedev.place avatar

This project is turning two this month. More charitably maybe only 11 months of that have been spent actively developing and even then that is less than 20 hours a week.

Nonetheless it's hard to not beat myself up about what I have to show for two year's work. Especially when considering the mountain remaining.

I kind of felt like I was going fast and it'd be done soon but here we are two years later. So it goes for solo hobby dev it seems.

LMG3864, to gamedev
@LMG3864@mastodon.gamedev.place avatar

Today's Potatostrike progress report:

  1. The Upgrade menu has been updated to indicate what is improved on each weapon.
  2. The next patch for Potatostrike is nearly ready. I'm aiming to release it on Wednesday. It will also move the game into Beta satus.

sinbad, to random
@sinbad@mastodon.gamedev.place avatar

I thought I was being really smart by using sockets on weapons to position melee attacks so that you can just trigger overlaps via anim notifies a little before potential impact, and if you make the overlap boxes big enough you get a nice directional element to attacks for cheap (good for making particles fly and directional knockback)

Reader, this does not work well under varying frame rate conditions. After this I'm definitely going to test the game with t.MaxFPS=20 more often 🤦‍♂️

sinbad,
@sinbad@mastodon.gamedev.place avatar

Revenge for all the bullying the wizard was getting last week, skeletons now die a bit more convincingly

A skeleton getting blasted to pieces by a pink wizard

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