seandick, to gamedev
@seandick@mastodon.gamedev.place avatar

rube golfberg

video/mp4

Adorable_Sergal, to art
@Adorable_Sergal@hachyderm.io avatar

My "best 9" portfolio looks like five artistically inclined kobolds in a trenchcoat got together and started fighting over who got to upload pictures onto Cara.

Everyone else there is so consistent in their style and identity. I feel so outclassed :( I gotta get better, eh

DavitMasia, to gamedev
@DavitMasia@mastodon.gamedev.place avatar

Whats the simplest way to detect if a value is increasing or decreasing in C++ ? #indiedev #gamedev #UE5 #UnrealEngine5

DavitMasia,
@DavitMasia@mastodon.gamedev.place avatar

@mezz This is what im trying to do.

raptor85,
@raptor85@mastodon.gamedev.place avatar

@DavitMasia @mezz

if this is in a function being run previous will always be 0.0 as that's what you're setting it to at the top. The "quick" solution is to make previous "static" so it persists between function calls. From context though it looks like the accel is a member value of a class you're calling this from so a cleaner way to do this would be to implement getter/setter functions and update your previous/delta values there when it's changed. (depending on what you're trying to do)

silverspookgames, to cyberpunk
@silverspookgames@mastodon.social avatar

Generative AI mixes up Homo Sapiens and lizard facts while writing biology textbooks, causing mass hypothermia death in robot-run hospitals! Now that's a #cyberpunk killing in 'cold blood'. (Screenshots from Neofeud 2)
https://silverspook.itch.io/neofeud
https://store.steampowered.com/app/673850/Neofeud/
#scifi #indiegame #steamdeck #gamedev

silverspookgames,
@silverspookgames@mastodon.social avatar

"Neofeud is like an important piece of literature" Wow, first time I've heard that high compliment! Not that I want to compete with War and Peace!

khalidabuhakmeh, to Unreal
@khalidabuhakmeh@mastodon.social avatar
PixelPerfectEngine, to gamedev
@PixelPerfectEngine@peoplemaking.games avatar

Behold!

Not only an OpenGL triangle, but also a proper GUI!

I now need some roadmap for moving PixelPerfectEngine first from SDL to iota, then from CPU to GPU rendering. Will be an interesting battle, especially when I need to limit myself to OpenGL 2.0.

mrcopilot, to godot
@mrcopilot@mstdn.social avatar

Thank you for the heads up, clarification and the mountain of dev work on

It is all very appreciated.

https://godotengine.org/article/migrating-animations-from-godot-4-0-to-4-3/

MAMG, to Games
@MAMG@zirk.us avatar

Right, with couple of toots already out it's time for an #introduction!

We're the Middle Ages in Modern Games conference: we're a small independently run annual event that specialises in short-form, written papers on how medievalisms and medieval societies are used in modern games and gaming.

If that sounds good, do follow us and read along as we post links to our papers! Boosts on this welcome so we can find interested people.

#Introductions #Medieval #Games #Gaming #GameDev #History

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I feel more confident and ready to make a Sci-Fi adventure game. My result of studying the Unreal Engine for May 2024, the 3rd month of the transition from Unity to Unreal

#gamedev #gaming #scifi #UnrealEngine #UnrealEngine5 #indeGameDev #HashtagGames #videogames #indiedev

video/mp4

GameFromScratch, to unrealengine
@GameFromScratch@mastodon.gamedev.place avatar

It's that time of the month for developers. It's time for Free Stuff!

The Unreal June 2024 giveaway is here, get 5 free assets.
https://gamefromscratch.com/unreal-june-2024-asset-giveaway/

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Mysterious stones

video/mp4

maxim,
@maxim@mastodon.gamedev.place avatar

Variants for what it can be: nanorobot technology, which must be delivered through a laser into the rock, when the bot gets inside it extracts material and comes out already in a different state, this can be collected in a separate stack

video/mp4

khalidabuhakmeh, to unity
@khalidabuhakmeh@mastodon.social avatar

This livestream will live on in the halls of Valhalla for eternity… or as long as YouTube is around.

Come join this livestream and see how to improve your workflows and build custom UIs for your designers with a few attributes thanks to .

🙏 Boosts appreciated

https://www.youtube.com/watch?v=iyvs0U3jDHA

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Where can it be used in the game? A mysterious altar in a cave, a cooling system after the landing of a spaceship, a room with cryocapsules...

#gamedev #indiegame #vfx #UnrealEngine5 #gaming #videogames #gamedesign #scifi

video/mp4

adriaan, to gamedev
@adriaan@mastodon.gamedev.place avatar

clickyland by my friend Aran (part of Sokpop) is out on Steam now!! It's a really fun and very underpriced tower defense game / village builder where clicks are your main resource. Check it:

https://store.steampowered.com/app/2751050/clickyland/

britown, to gamedev
@britown@mastodon.gamedev.place avatar

This project is turning two this month. More charitably maybe only 11 months of that have been spent actively developing and even then that is less than 20 hours a week.

Nonetheless it's hard to not beat myself up about what I have to show for two year's work. Especially when considering the mountain remaining.

I kind of felt like I was going fast and it'd be done soon but here we are two years later. So it goes for solo hobby dev it seems.

vga256,
@vga256@dialup.cafe avatar

@britown solo development is one of the longest marathons i've ever run, no matter how much i promise myself to "scale down" an idea. there's just no easy way of making one person do the work of 3-4 people in anything less than 10X the time.

i feel shitty about this problem every month, and i have no workarounds :)

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