My "best 9" portfolio looks like five artistically inclined kobolds in a trenchcoat got together and started fighting over who got to upload pictures onto Cara.
Everyone else there is so consistent in their style and identity. I feel so outclassed :( I gotta get better, eh
if this is in a function being run previous will always be 0.0 as that's what you're setting it to at the top. The "quick" solution is to make previous "static" so it persists between function calls. From context though it looks like the accel is a member value of a class you're calling this from so a cleaner way to do this would be to implement getter/setter functions and update your previous/delta values there when it's changed. (depending on what you're trying to do)
Not only an OpenGL triangle, but also a proper GUI!
I now need some roadmap for moving PixelPerfectEngine first from SDL to iota, then from CPU to GPU rendering. Will be an interesting battle, especially when I need to limit myself to OpenGL 2.0.
Right, with couple of toots already out it's time for an #introduction!
We're the Middle Ages in Modern Games conference: we're a small independently run annual event that specialises in short-form, written papers on how medievalisms and medieval societies are used in modern games and gaming.
If that sounds good, do follow us and read along as we post links to our papers! Boosts on this welcome so we can find interested people.
I feel more confident and ready to make a Sci-Fi adventure game. My result of studying the Unreal Engine for May 2024, the 3rd month of the transition from Unity to Unreal
Variants for what it can be: nanorobot technology, which must be delivered through a laser into the rock, when the bot gets inside it extracts material and comes out already in a different state, this can be collected in a separate stack
This livestream will live on in the halls of Valhalla for eternity… or as long as YouTube is around.
Come join this #JetBrainsRider#Unity livestream and see how to improve your #gamedev workflows and build custom UIs for your designers with a few #csharp attributes thanks to #Odin.
clickyland by my friend Aran (part of Sokpop) is out on Steam now!! It's a really fun and very underpriced tower defense game / village builder where clicks are your main resource. Check it:
This project is turning two this month. More charitably maybe only 11 months of that have been spent actively developing and even then that is less than 20 hours a week.
Nonetheless it's hard to not beat myself up about what I have to show for two year's work. Especially when considering the mountain remaining.
I kind of felt like I was going fast and it'd be done soon but here we are two years later. So it goes for solo hobby dev it seems.
@britown solo development is one of the longest marathons i've ever run, no matter how much i promise myself to "scale down" an idea. there's just no easy way of making one person do the work of 3-4 people in anything less than 10X the time.
i feel shitty about this problem every month, and i have no workarounds :)