@sinbad@mastodon.gamedev.place
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sinbad

@sinbad@mastodon.gamedev.place

Greybeard. I’ve made engines (Ogre3D), devtools (Sourcetree, Git LFS), now games, Unreal Engine tools & plugins. Baker, coffee nerd, Cat Dad. He/him

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JeremiahFieldhaven, to elite
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Been up to my insane shenanigans again: decided to go and visit the Jellyfish Nebula, so now my ship the Mobile Gravity Well 2 (A Type 10 Defender, a ship wholly unsuitable to use as an exploration ship...) is about 4,000 lightyears from my 'home' system in Daesitiates and still heading out. 1,500 lightyears left to cover to my target system.

Would probably be faster if I didn't keep stopping along the way.

A screenshot from Elite Dangerous showing The Mobile Gravity Well 2 landed on the surface of a rocky world, the red disk of a a brown dwarf star hangs just over the horizon with a sprinkling of stars visible in the sky.
A screenshot from Elite Dangerous showing the Mobile Gravity Well 2 landed on a sandy-looking planet, with stars and planets visible in the blue sky behind it.
A screenshot from Elite Dangerous showing the galacy map with my current location at a system with the snappy name "Pheia Ain DD-A d14-13", 42 jumps from a system on the edge of the Jellyfish Nebula.

sinbad,
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@JeremiahFieldhaven oh, what’s that galactic view mode? I always find it hard to navigate & figure out where I am in the grand scheme of things

sinbad,
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@JeremiahFieldhaven ah it was just zoomed out to the max, I’ve never done that 😃

Tearcell, to math
@Tearcell@mastodon.gamedev.place avatar

Im currently working on trajectory systems and forgot what tan() does and I kinda am embarrassed about that. Also I'm awful at trigonometry apparently. Haven't thought about it in a couple decades!

#indiegamedev #math #gamedevmath

sinbad,
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@Tearcell I’m still using the “soh cah toa” mnemonic they taught me in secondary school to this day (sine=opposite/hypoteneuse, tan=opposite/adjacent)

sinbad,
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@SmartmanApps i don’t remember that one but that’s useful

sinbad, to random
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Turning things off and on again works surprisingly often, but the only guaranteed permanent fix is to simply turn them off

sinbad, to random
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A persistent muffled miaow behind me indicates that Pippin has brought me one of his toys as a gift (it was in his mouth). He won’t stop until you acknowledge his gift 😄

He does this all the time, he has lots of little wool toys Marie made for him and he carries them around the house, sometimes in the middle of the night (and telling us all about it) 🙄

#caturday

sinbad,
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It’s really surprising to many how cats have very different personalities and little foibles unique to them. I’ve lived with 8 cats since childhood and no two were alike

sinbad,
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Meanwhile, Merry likes to spot birds out in the garden and tell us about them. He’s slightly afraid of pigeons though

Merry the black and white cat telling us about pigeons and being a little afraid of them

sinbad,
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And just now I was trying to clean my coffee portafilter, and Pippin watches me for a couple of minutes and then decides to try to “help”, by hooking one of the bottle brushes with his claw, stuffing it in his mouth and trying to run off with it. 🙄🙄

This guy

sinbad,
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@gilesgoat I can totally believe that having seen you & Jeff’s videos & the stories you post

glassbottommeg, (edited ) to gamedev
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Been trying to figure out how to phrase the next era of my #GameDev / #IndieGame studio

If it's my partner and I making games, but she's a very silent artist partner and wants zero exposure, do I just roll the "single creator" angle?

It feels weird, but also a lot of single creator games sure have lots of contractors so shrug?

Like if I say "couple", EVERYONE gonna zero in on that. The angle they'll want is couple interviews. And, well. No.

sinbad,
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@glassbottommeg I think maybe don’t call it solo; people (including potential customers) can easily get a bad impression if you say that and then they find out others contributed, not knowing your reasons. Maybe just call yourself the creator or director (or auteur 😉) of the game, that tends to imply others contributed but that you’re the one person to talk to. Maybe even put your name on the front, it worked for Jordan Mechner and Archer McClean 😜

sinbad, to random
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If the tech industry wants to impress me maybe just once they could come up with new fad that doesn’t involve pissing enormous amounts of energy and water and CO2 budget up the wall for larks

Just feck off with all this junk that makes all of the real problems of this century worse

sinbad, to random
@sinbad@mastodon.gamedev.place avatar

It's a bit rough and ready but I bashed out a bit of documentation for SUSS today. I only realised while writing it just how much there was to talk about and how I didn't have time to do it properly. This will have to do for now, as much as I enjoy working on documentation I really have to get on with other things next week https://github.com/sinbad/SUSS

sinbad,
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I now consider SUSS (Steve's UtilityAi SubSystem for ) to be a decent Alpha (I've even tagged it!). It's behaving quite nicely in our game and while I'm sure there's more to improve, I'm pretty confident that it's usable for those happy to take the plunge.

I only started it about 2 months ago and it's my first foray into Utility AI, so you know, buyer* beware 😛

https://github.com/sinbad/SUSS

*(for the low low price of zero dollarydos)

djlink, to random
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Well I guess they finally broke it enough that I can't use it, so my undecision of "I'm still kinda checking it but maybe I shouldn't" has been made for me xD

sinbad,
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@djlink oh well 🙃

sinbad, to random
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I think out of all the Star Wars stories, The Bad Batch had the best overall story arc. Bittersweet but perfect ending.

sinbad,
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@TTimo I was fine with that. Ventress popping in to solve all their problems Jedi style would have undermined it IMO when it was really about 3 battered clones barely limping over the finish line with their comrades and Omega coming to the fore

sinbad,
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@poetaster I wasn’t a fan

sinbad,
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@poetaster no, I enjoyed that (earlier seasons more). I found the Fett series a bit dull

fuzzybinary, to random
@fuzzybinary@mastodon.gamedev.place avatar

Can any console game devs give me some insight on the state of using Rust on consoles? My understanding is that Unreal has replaced some code with Rust, so it must be doable yes?

sinbad,
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@aeva @fuzzybinary There was a 3rd party effort to integrate it a couple of years ago but I don’t think it went anywhere.

I think this is good reading if you’re considering getting into it https://loglog.games/blog/leaving-rust-gamedev/. I get the impression that people using Rust for gamedev are in danger of prioritising love for Rust over gamedev productivity

sinbad, to random
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I've got a "bug": my skeleton crossbowman does this crazy spray shot attack sometimes & stumbles backwards, and if you go round a corner while he's doing it he'll lose track of you. He'll investigate the spot he saw you just before shooting but miss that you moved. His perception technically saw you move, but I propagate perception results to "investigation pos" manually & it doesn't happen during that action. But I like it! It's like he can't see what he's doing when he's doing that attack 😃

sinbad, to gamedev
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Just messing with some poor skelly

I added some better investigation behaviour on top of his combat behaviour (which is also snappier now thanks to fixing some problems with my custom EQS bits). All implemented with Utility AI via SUSS
https://youtu.be/9Nr6s760E7Q

sinbad, to unrealengine
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I'm investigating the best way to analyse a (Win64, C++, #ue5) minidump these days. Rider doesn't do it (barring .Net), which is a shame. WinDbg is super unfriendly and I hate it. VS works quite well, but I'd rather not rely on it - I only really use the compilers as a back-end these days so don't pay for it.

I feel like a new debug tool was discussed around here recently but I can't remember it for the life of me what it was called or whether it was suited to minidump analysis. Any tips?

sinbad,
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@bbbscarter aha yes RemedyBG was what I was trying to remember, thanks

sinbad,
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@gdcorner I was thinking of RemedyBG but this looks interesting too

sinbad,
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RemedyBG (https://remedybg.itch.io/remedybg) was the one I was trying to remember. It's cool, but it doesn't currently support minidumps unfortunately (I've bought it to try anyway because it's very clever)

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