The best part about game dev is that a random line of code or some random stone asset could be a "load bearing wall" and the entire game will stop working when you adjust it in any way.
No one will know why and no one will touch it. It will ship this way. #gamedev
Today in Unreal Engine 5, I finally did it… Niagara System on GPU without event collision. I transfer the position of the collector to Niagara, calculate the distance there, and through the Export Particle Data to Blueprint module catch the supposedly collision, which I count as a particle collected, on the emitter side the Kill Particles module does a similar check
Now we're cooking! Shown here is the interaction between different subsystems - I'm using the Command Pattern which makes implementation pretty straight-forward.
Next up is finding an interesting way to limit the undo feature - Any ideas?
I FINISHED MY FIRST GAME JAM!!! I'm extremely lucky to have had a wonderful team, and I think our game fluffulis is really pretty amazing for the short time we had to make it! I would love to hear what you think of it if you give it a try ❤️ #gamedev#unity3d#unity#3D#blender3d
New experiments with Unreal Engine 5, Niagara. A prototype of a magnetic device for collecting various bio material. I have a lot of gameplay ideas where it can be used and how: plants, insects, crafting, fuel or things to scare away creatures... Maybe you will have ideas too?
Sometimes you worry about the wrong things. I was worrying about how much memory the state of all inventories in my game would use, that's all containers as well as NPCs and PCs.
Why would I need to keep the inventory state of containers not present in the current map?
Due to a quite similar format by the name .m2 already exists (Music Macro Language for the PC98), I'll be needing a new name for my own MIDI-Assembly format, for adaptive soundtracks.
The format itself was influenced by not being able to find any MIDI 2.0 file formats at the time, assembly, the Intel 8049 microcontroller (hence the 128 local registers per pattern), and Lua.
After 3 hours, after 5 time crashes of Unreal Engine - I did it. Chaos Flesh wheel... my video card said - let's finish this quickly, because I can't take it out anymore. As far as I understand, it is not need in the game, but to create a trailer to show the rover - yes!