Flying a drone over this mess... I won't show you the drone itself, because now it's just a sphere. I haven't thought about the design yet. The drone will have a lot of mechanics, I hope... Now there is only movement gameplay and flashlight 🤖😘
Introducing... Bones!
Bones are used to equip upgrades in my roguelike - you start with 5 and can get more by killing bosses!
At any time, you can unequip an upgrade to make space for another.
had to re-write a few parts of the renderer but I can do off-grid objects, thin walls, and sprites now, and it looks pretty decent with the software lighting even with 2 bit textures put in to test. Fun part is basically over, that means i should probably start implementing more gameplay :/
Experiments with Niagara... Collision and difference in the reaction of the protagonist and other objects. Maybe you will have ideas what it can be in the game (gameplay)
please help Evel! xen is #Indigenous, #trans, #disabled, exhausted, and has a family to support. xen is fundraising for their monthly bills and housing. anything helps!
please help Evel! xen is #Indigenous, #trans, #disabled, exhausted, and has a family to support. xen is fundraising for their monthly bills and housing. anything helps!
new tileset released and its freeeeeeeeeeeeeeeeee!! featuring dungeon tiles, characters, monsters and basic props, grab it here and make a roguelike game please i beg of you:
this current #gamedev trend on 𝖙𝖍𝖊 𝖔𝖙𝖍𝖊𝖗 𝖕𝖑𝖆𝖈𝖊 is actually a great marketing exercise for distilling one's game down to 4 unique selling points of increasing importance
So I'm making a gardening game where you plant pixelated pngs of plants in a series of 7 walled gardens around the base of a tower and each garden represents the balance of audio in a loop. Then when you go into the hall in the center you can hear the full sequence of all the individual loops in order blending between the balances defined by your planting pattern. It's been too long since I worked on a more experimental walking sim type thing :3 #gamedev#indiegame#altgames#artgames
My rule when studying is to do something small every day, especially in the direction you understand not very well. For me, shaders are an unknown world, so I try to recreate something every day
I will soon change my job to become an independant #Unity teacher and I will open a YouTube channel + insta + tiktok + twitch to show some #unity3d content like tutorials.
Do you think I also should open a Twitter account ?
@Fangh@AngryAnt Even if there is money to be made, don't you think that's a bit dishonest to be teaching a new generation of game developers a tool that is obviously on the decline? These people often don't know their options or the state of the #gamedev industry
IMO #Unity sets up new devs to fail through overly-simplistic tutorials, and have been doing so on purpose for years. Compound this by subpar tools "fixed" by paid asset store tools... #Unity3d is really old. Let it die. #indiedev