GameFromScratch, to opensource
@GameFromScratch@mastodon.gamedev.place avatar

Today we check out Helix Editor

It's a very NeoVim like terminal based code editor written entirely in . It comes out of the box configured for coding with syntax and language server support.
https://gamefromscratch.com/helix-code-editor/

maxim, to scifi
@maxim@mastodon.gamedev.place avatar

Flying a drone over this mess... I won't show you the drone itself, because now it's just a sphere. I haven't thought about the design yet. The drone will have a lot of mechanics, I hope... Now there is only movement gameplay and flashlight 🤖😘

#scifi #game #gamedev #adventure #indiegame #gaming #videogames #gameplay

video/mp4

minionsoft, to gamedev
@minionsoft@mastodon.gamedev.place avatar

For those not knowing what to do in Atic Atac, I've now created a hopefully helpful sheet of simple instructions.

limbo, to godot
@limbo@mastodon.gamedev.place avatar

Tab navigation is coming to LimboAI💡 in the next release. Finally! 😅

💡 C++ plugin for #GodotEngine with behavior trees & state machines for #GameAI

#limboai #gamedev

RaspberryJam, to gamedev
@RaspberryJam@mastodon.gamedev.place avatar

Introducing... Bones!
Bones are used to equip upgrades in my roguelike - you start with 5 and can get more by killing bosses!
At any time, you can unequip an upgrade to make space for another.

https://store.steampowered.com/app/2372450?utm_source=mastodon&utm_campaign=bones

#gamedev #roguelike #roguelikedev

video/mp4

magnusmanske, to gamedev
@magnusmanske@wikis.world avatar

I just got a new phone, and realized that the only game I occasionally play, MathDoku, won't run anymore!

This was unacceptable, so I wrote my own: https://magnusm.uber.space/mathdoku/

raptor85, to gamedev
@raptor85@mastodon.gamedev.place avatar

had to re-write a few parts of the renderer but I can do off-grid objects, thin walls, and sprites now, and it looks pretty decent with the software lighting even with 2 bit textures put in to test. Fun part is basically over, that means i should probably start implementing more gameplay :/

#raycaster #indiedev #gamedev #sdl #sdl3

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Experiments with Niagara... Collision and difference in the reaction of the protagonist and other objects. Maybe you will have ideas what it can be in the game (gameplay)

#gamedev #vfx #gameplay #UnrealEngine5 #UnrealEngine #indiedev #scifi

video/mp4

screwtape, to Lisp
@screwtape@mastodon.sdf.org avatar
konstantinosd, to gamedev
@konstantinosd@mastodon.gamedev.place avatar

'Populating the city-builder of the future - A Deep dive into character diversity in Cities: Skylines II' by Raphael Benros https://www.gamedeveloper.com/programming/populating-the-city-builder-of-the-future-a-deep-dive-into-character-diversity-in-cities-skylines-ii

#gamedev #citiesskylines #citybuilding

LMG3864, to gamedev
@LMG3864@mastodon.gamedev.place avatar

Today's Potatostrike progress report:

  1. A new sprite for Starchless has been added to the game. The old sprite will be repurposed.
  2. I'm currently working on adding unlockable Potatoes. Each have their own stats and perks. This one's called Digistrike:

#bullethell #shmup #indiegame #gamedev

beeoproblem, to gamedev
@beeoproblem@mastodon.gamedev.place avatar

Finally downloaded and tried out Krita and it's pretty nice. Just the built in brushes are cool on their own.

I'll probably play around with texture art in it on my next #gamedev stream.

smote, to trans
@smote@mastodon.social avatar
brenan, to gamedev French
@brenan@hachyderm.io avatar

✨ The game I dedicated my life to for the last two and a half years got finally announced!!

It's a non violent exploration adventure game in which you discover a Provence like planet with you van.

Go watch the trailer and wishlist if you like what you see 👀

https://store.steampowered.com/app/1582650/Caravan_Sandwitch

smote, to trans
@smote@mastodon.social avatar
LeoSandbox, to gamedev

Ghost of Tsushima PC + Shadow of the Erdtree the same year = Productivity curse 🤣

PS: I started Ghost of Tsushima

video/mp4

orangeglowgames, to gamedev
@orangeglowgames@mastodon.gamedev.place avatar

It’s the first anniversary of my game, “2D Or Not 2D,” wooooo~~!!

A cute game featuring 2D and 3D perspectives, it was submitted for GameDev.tv’s 2023 Game Jam with the theme of “Life in 2 dimensions!” :D

Try it out on @itchio: https://bit.ly/3OKqPIx ^^

#IndieGame #GameDev #Gaming #Unity3D #ShareYourGames

pebonius, to pixelart
@pebonius@mastodon.online avatar

new tileset released and its freeeeeeeeeeeeeeeeee!! featuring dungeon tiles, characters, monsters and basic props, grab it here and make a roguelike game please i beg of you:

https://pebonius.itch.io/oh-my-dungeon

thanks!!!!!

collaborationgames, to gamedev
@collaborationgames@mastodon.gamedev.place avatar

Who does these memes and why are they always so right?🤔
#gamedev

dirkdierickx, to gaming
@dirkdierickx@mastodon-belgium.be avatar

Codebase for Tangledeep, the traditional #roguelike developed by Impact Gameworks, has been released.

https://github.com/aaversa/tangledeep/tree/main

#gaming #gamedev

curiousdynamics, to gamedev
@curiousdynamics@mastodon.gamedev.place avatar

this current #gamedev trend on 𝖙𝖍𝖊 𝖔𝖙𝖍𝖊𝖗 𝖕𝖑𝖆𝖈𝖊 is actually a great marketing exercise for distilling one's game down to 4 unique selling points of increasing importance

raptor85, to gamedev
@raptor85@mastodon.gamedev.place avatar

Totally sane and normal video options here, yep.

#gamedev #indiedev #sdl #sdl3 #retrodev #raycaster #crt

BreoganHackett, to gamedev
@BreoganHackett@mastodon.gamedev.place avatar

So I'm making a gardening game where you plant pixelated pngs of plants in a series of 7 walled gardens around the base of a tower and each garden represents the balance of audio in a loop. Then when you go into the hall in the center you can hear the full sequence of all the individual loops in order blending between the balances defined by your planting pattern. It's been too long since I worked on a more experimental walking sim type thing :3
#gamedev #indiegame #altgames #artgames

Pixelated photo cutouts of trees in a space surrounded by walls with a pixelated grass texture on the ground. The base of a round tower looms in the background.
A field of pixelated photo cutouts of flowers and bushes with tall walls sutrrounding it. The base of a round tower looms in the background
A view down the length of a walled in area towards an arch in the base of a round tower. There are flowers and tall trees to the left and right.

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Wireframe material, Unreal Engine 5

My rule when studying is to do something small every day, especially in the direction you understand not very well. For me, shaders are an unknown world, so I try to recreate something every day

P.S. material scheme at the end of the video

#UnrealEngine #UEStudy #vfx #UnrealEngine5 #gamedev #shader

video/mp4

Fangh, (edited ) to unity
@Fangh@shelter.moe avatar

I will soon change my job to become an independant #Unity teacher and I will open a YouTube channel + insta + tiktok + twitch to show some #unity3d content like tutorials.
Do you think I also should open a Twitter account ?

#gamedev #realtime #dev

bamboy,
@bamboy@mastodon.gamedev.place avatar

@Fangh @AngryAnt Even if there is money to be made, don't you think that's a bit dishonest to be teaching a new generation of game developers a tool that is obviously on the decline? These people often don't know their options or the state of the industry

IMO sets up new devs to fail through overly-simplistic tutorials, and have been doing so on purpose for years. Compound this by subpar tools "fixed" by paid asset store tools...
is really old. Let it die.

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