Streaming Day 3 of my Spring Lisp Game Jam project right now!
Today I'll start building the interactive script editor that will enable you to edit the logic scripts for the game's monsters. This will be my first attempt at writing DOM-manipulating UI code in Hoot so it should be fun!
Streaming Day 2 of my Spring Lisp Game Jam project right now!
We'll continue building out the game world by adding a few game objects and possibly wiring up their basic logic. If we have time, we might start working on the interactive editor!
Today marks the 555th day of uninterrupted uptime of our Emacs.ch instance. 🥳
That's also 555 days of admin work and a spending of roughly $1200 for IaaS. Donations of our users make that much more sustainable.
With consistently well over 400 monthly active users, we established a friendly and supportive Fediverse community in the Fediverse united in a passion for the world's most humane "text editor". And you helped to make that happen. 🎈
Emacs is not just a program, it is the incarnation of freedom, self-development, respect, tolerance and companionship in the software world. It will never go away and will never turn against its users.
Let's continue to grow and strengthen our community! If you'd like to contribute, please visit our donation page: https://liberapay.com/emacs-ch
Together, we can keep the spirit of Emacs alive and thriving for years to come. Thank you for being a part of this incredible journey! 🙏
my comfy minimal (almost) lisp machine - hacked a bit on my dwl-guile config yesterday and added a bar that matches the elea-dark theme of emacs :guix:
@civodul would it be too complex for the main Guix repo to break out into specialized official channels for certain categories of packages that are not needed for producing a working system?
@MenacingMecha I use simplelists.com, they're pretty flexible and affordable. Customer support is great too, I think it's the owner responding to all the emails.
I'm finding my way back into game dev. Because mental health reasons I can't do bigger stuff. So, I finally listened to a piece of advice I've told other people so many times: Make something small!
If bursts of work is what I'm capable of, small games it is for a while!